Space Engineers

Space Engineers

Mass Effect CERBERUS + ALLIANCE FIGHTER
79 kommentarer
Dan2D3D  [skapare] 21 sep, 2014 @ 14:40 
Yes good one too I will :approve:
Forgemaster 21 sep, 2014 @ 14:39 
^_^ No problem. See if you can incorporate the reloadable rocket system too..
Dan2D3D  [skapare] 21 sep, 2014 @ 14:38 
Good idea! Thanks @Forgewolf I will finish the Ragnarok first (request) ;)
Forgemaster 21 sep, 2014 @ 14:36 
You should update these to use the new Fighter Cockpit
Dan2D3D  [skapare] 19 aug, 2014 @ 15:39 
Yes indeed they ask it because of the loading time was to long and they wanted to copy/past ships to their own world. ;)
天使竜 19 aug, 2014 @ 15:32 
hehe good idea :). no sure why one request an empty world to be honest. I'm actually a little sad a lot of these worlds have nothing in it. with some asteroids and maybe a station, one can test a few things with the ships in them. IMHO ;-)
Dan2D3D  [skapare] 19 aug, 2014 @ 15:28 
Suscribers ask for empty world but I think in the future I will add a medic room to prevent this issue. ;)
天使竜 19 aug, 2014 @ 15:24 
I downloaded quite few of them actually, but only had problems with the two worlds (this one and the Turian frigate).
Dan2D3D  [skapare] 19 aug, 2014 @ 15:19 
Yes indeed that's weird I'm happy to know and thank you I will check all my workshop item to see if they are OK. :)
天使竜 19 aug, 2014 @ 15:17 
Ok I used the SEToolbox to port myself near the ships and now I can see them :). This is really weird! But they do look great! :D
天使竜 19 aug, 2014 @ 15:13 
I actually opened the world in the SEToolbox. for some reason I'm 11km away from the ships and about 16km away from some station. I see the station has a beacon, but I cannot see it in game.
Dan2D3D  [skapare] 19 aug, 2014 @ 15:07 
Ok head for the sun that's how I found them they are at 8000m or we could be friends and I'll invit you to this world for you to save it if it's ok friend invit me.
天使竜 19 aug, 2014 @ 15:03 
It's not working for me :(. When I hit Copy&Load, it loads the world like normal and I see the ships for a split second and then their gone. Checked the integrity of the game files, all ok. only thing left would be to reinstall, but it only happens with these 2 worlds. Your Turian Dreadnaught loaded just fine. This is weird.
Dan2D3D  [skapare] 19 aug, 2014 @ 14:58 
I've subscribe and it works.
天使竜 19 aug, 2014 @ 14:57 
Will do and let you know.
Dan2D3D  [skapare] 19 aug, 2014 @ 14:56 
Maybe if you unsubscribe and re-subscribe I think it will do. I will subscribe to test it.
天使竜 19 aug, 2014 @ 14:51 
Still the same thing. When I copy and load the workshop item at the very spawn in I see the ships for a split second and then their gone. I published a copy of your world and bonked down a beacon where I ended up. See if you spawn near the ships there and how far my beacon is from them.
Dan2D3D  [skapare] 19 aug, 2014 @ 14:42 
Ok this one is fix now I will check the Turian thank you bery much. :)
天使竜 19 aug, 2014 @ 14:38 
Same thing with the turian fighters btw.
天使竜 19 aug, 2014 @ 14:38 
You da man! :)
Dan2D3D  [skapare] 19 aug, 2014 @ 14:37 
P.S. they have beacon but they are now at 8000 m. from the spawn point I will fix it right now. ;)
Dan2D3D  [skapare] 19 aug, 2014 @ 14:32 
Yes it hapen with new updates so I will check it out right now thanks for specifying. ;)
天使竜 19 aug, 2014 @ 14:29 
Is it just me or is the world empty for anyone else. I spawned in the middle of nowhere in my suit. No asteroids or ships to see anywhere. It might just be an update to the spawing algorythm by KEEN. Can you bonk down a beacon near the ships with infinite range, so one can find them? Please :)
Dan2D3D  [skapare] 4 aug, 2014 @ 17:21 
In the description you can find :
Lord Set and Zombierus5 check screenshot num. 3 and 14
Link to my models here :
http://www.moddb.com/mods/mass-effect-dawn-of-the-reapers/images/cerberus-fighter1#imagebox
Darzall 4 aug, 2014 @ 14:05 
Got to commend who ever came up with the Mass Effect ship designs.
RetiredSuicideBomber 22 jun, 2014 @ 11:22 
Ok thanks
Dan2D3D  [skapare] 22 jun, 2014 @ 11:13 
OK @Euphoric Squid I will but for now I'm very busy and it's summer time here. ;)
RetiredSuicideBomber 22 jun, 2014 @ 9:31 
Do you think you'd be able to make a smaller version of these? I like them a lot but they're too big to dock in my fighter bays.
Dan2D3D  [skapare] 4 jun, 2014 @ 14:49 
Yes I have one WIP survival creation. Check my workshop object I have old creations with no new updates and I have this one with a mining station : http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=219382410
Azathoth the blind idiot god 4 jun, 2014 @ 12:36 
can you also build an survival map ore somthing
i mean a sip with inside that an astroid mining station
Viff 14 maj, 2014 @ 11:27 
Ils sont tres beaux, bravo Dan !!
Dan2D3D  [skapare] 11 maj, 2014 @ 16:48 
Cool nice work shipmate. :eagle:
Jmunzi 11 maj, 2014 @ 15:41 
ah sounds fun, I just put conveyor system in your turian fighter its pretty much the same setup in the cerberus fighter, small contanier on the bottom to access it all and moved reactor 1 block back and everything still looks the same on outside and I put both on my survival map
Dan2D3D  [skapare] 11 maj, 2014 @ 14:25 
Drift breaking, give it a try it's very trilling when you come close to structure. A good way to increase the speed is by installing just one or two front thruster to cancel the restriction caused by dampeners but that way you have to drift to slow down. :eagle:
Jmunzi 11 maj, 2014 @ 14:19 
oh u might need a few more forward thrusters to help it slow down faster sence it does get up to speed fast, other than that amazing job none the less..
Dan2D3D  [skapare] 11 maj, 2014 @ 7:27 
Cool I'm happy to hear that it works I was afraid to slow it down if I install conveyor system. Thanks @jmunzi. :eagle:
Jmunzi 11 maj, 2014 @ 2:02 
i dont think so I put it all leading to medium cargo contanor with a small one to access it all but its ready for survival mode anyway
Dan2D3D  [skapare] 10 maj, 2014 @ 22:36 
@jmunzi Is the ship slower after you installed the conveyer system? :eagle:
Dan2D3D  [skapare] 10 maj, 2014 @ 22:29 
Thank you very much for specifying I will set offline in the future. Yes some Space Engineers Trolls are on the loose, when someone demolish my workshop ship and don't have any copy I simply delete the world and reload the workshop object. I'm busy with the Mass Effect Collection and don't have much time to visit all creation on workshop but I've notice that you have object I will visit shortly thanks shipmate. :eagle:
Jmunzi 10 maj, 2014 @ 22:02 
but I did add conveyer system to the guns and reactor on the cerberus fighter
Jmunzi 10 maj, 2014 @ 21:56 
hi dan letting you know that all your builds are awsome but one thing I didn't like oon all your maps are on public instead of offline, in which case when ever i load one of your awsome builds is that when I start to look at it or do some coversions is when some stupid idiot destroys it and I cant enjoy it anymore so if you could when you upload a map could put it in offline mode please...
Dan2D3D  [skapare] 9 maj, 2014 @ 5:44 
Dan2D3D  [skapare] 9 maj, 2014 @ 5:42 
Thank you @Space Engineer Xexcel. I'm almost done with Turian Dreadnought. :eagle:
Xexcel 9 maj, 2014 @ 5:40 
nice ships dan ;3
<Ozpr3y 7 maj, 2014 @ 23:42 
)))
Dan2D3D  [skapare] 7 maj, 2014 @ 23:34 
I like your large ship it's nice good job. ;)
<Ozpr3y 7 maj, 2014 @ 22:45 
Great ! I subscribed !! but check my worckshop too !!!!!!!!!! http://gtm.steamproxy.vip/profiles/76561198080228809/myworkshopfiles/
<Ozpr3y 7 maj, 2014 @ 22:45 
Great ! I subscribed !! but check my worckshop too !!!!!!!!!! http://gtm.steamproxy.vip/profiles/76561198080228809/myworkshopfiles/
Dan2D3D  [skapare] 7 maj, 2014 @ 15:02 
Thank you very much @Communist Penguin. :)
Guardsman Miku 7 maj, 2014 @ 15:01 
Nice work dan!