Barotrauma

Barotrauma

ADV Beacon Stations
173 kommentarer
Trainlord05 4. aug. kl. 18:22 
Is this compatible with Dynamic Europa?
Pam 21. juli kl. 22:43 
is there a wiki for this mod anywhere cause i am genuinely at a loss over station 51
PsykokiN  [ophavsmand] 7. juli kl. 1:18 
:exclamation: Update: 2 new stations added :captainsinful:
I use Dynamic Europa and a ton of other beacon mods, the first beacon I got on a run was from this mod. Its just RnG.
PsykokiN  [ophavsmand] 3. maj kl. 6:09 
@spaceweezle Thank you ! :captainsinful:
spaceweezle 2. maj kl. 0:21 
Can't recall if I've ever commented on this mod before. But in case I haven't, thank you for the great mod. I enjoy the added depth, complexity and variety.
PsykokiN  [ophavsmand] 30. mar. kl. 23:40 
@ØG Just bad rng, the stations appear randomly or maybe the dynamic europa mod or an other mod you use change the way the stations appear but it would be better to ask its author.
ØG 30. mar. kl. 3:30 
Unfortunately, i don't think i've ever seen a beacon from this mod, while having it installed.. I have "Beacons Extended" and "Dynamic Europa" also installed, i've recently placed both beacon mods on top of D.E. to see if it solves my issue of not seeing these beacons..
DuckOfDoom 15. mar. kl. 9:01 
I got a message and it goes like this: "could not find a spawn point for a Spawn action (spawn location BeaconStation (tag: beacon_bandit), skipping." Is there something i can do to fix this?
PsykokiN  [ophavsmand] 12. mar. kl. 1:23 
:exclamation: I temporarily remove BeaconStation_ADVBS_E6Shuttle which has been causing some issues since the previous update for some players. Don't forget to update the mod.
❍ Lunar Cultist ♡ 10. mar. kl. 22:16 
we downloaded the update and now the game Is freaking out. Making the host have less than 20fps constant, and sadly unplayable. If anyone has any fixes we would be very appreciative <3
SigmaMaoMaoTou 10. mar. kl. 6:12 
@PsykokiN Cheers, its working now:LoveChoiceLaugh:
PsykokiN  [ophavsmand] 10. mar. kl. 1:47 
@SigmaMaoMaoTou It works fine on my side, maybe uninstall it & reinstall it
SigmaMaoMaoTou 10. mar. kl. 1:34 
cashes after the updating:LoveChoiceSweat:
Deathblade 3. feb. kl. 11:59 
mb i read the desc a second time i see now
Deathblade 3. feb. kl. 8:39 
Is this safe to add mid campaign?
PsykokiN  [ophavsmand] 29. jan. kl. 7:36 
Hi,

:d_wrench: NEW UPDATE: :d_wrench:

- 3 new stations: ADVBS-49; ADVBS-50 (bandit) & ADVBS-51 (which comes with a drone docked)
- ADVBS-34 little cosmetic rework

Have fun :captainsinful:

@RDF_5th_Seeker Thanks, yes you can use shuttles with your submarine.

@Rodney Thanks. It's like vanilla beacons to not lost newbies ;)

@Korman Thanks. I hope you have fun to play with it.

@Just-Alexander Your answer is in the mod description.

@Nick Be more precise if you wan't help.
Nick 13. jan. kl. 15:00 
How do you fix the stations which are broken open with no way to fix them?
HandsomeGamerGuy 12. jan. kl. 3:32 
I'm gonna assume it's just gonna add more Stations to the Beacon spawner right?
Will it work with Beacons Extended? That way we gonna have so many more Beacon Stations to explore!
Korman 5. jan. kl. 4:24 
At some point this mod is a must-have, great job!
Rodney 28. nov. 2024 kl. 14:34 
Hi! Great mod. Does this mod adds beacons with twists? Vanilla beacons are like just connect pre-connected wires to power.
Onikage-056, God of Animatronics 23. nov. 2024 kl. 19:26 
Y'know... I look at wrecks and stations that have shuttles docked to them, and have to wonder... can you swipe shuttles from them for use with your submarine? (Assuming the vessel has a spot to accommodate said shuttle.)
RDF_5th_Seeker 23. nov. 2024 kl. 19:00 
Just, Wow. Good work and may all enjoy the fun and dangerous explorations in your creations
PsykokiN  [ophavsmand] 20. nov. 2024 kl. 3:43 
@loriANS thanks you, i'm glad you like it :captainsinful:
loriANS 19. nov. 2024 kl. 14:27 
Best beacon station mod ever
Vault 21. aug. 2024 kl. 7:14 
Baller
Draconis🐊 28. nov. 2023 kl. 7:04 
Beacon and wreck mods all work together as of an update in 2022, This is one of the best mods you can drop into your game for more exploration content. I contend that adding wreck and beacon mods to vanilla while no longer strictly unmodded, it keeps the same gameplay with much more interesting variety. Keeping the game form becoming boring due to the limited number of base game wrecks and beacons.
Alexpell99 22. nov. 2023 kl. 13:05 
Does this work with real sonar?
Gman 8. nov. 2023 kl. 13:28 
Does this work with dynamic europa?
PsykokiN  [ophavsmand] 26. okt. 2023 kl. 6:29 
Hello sailors I updated the mod, the shuttles are functional again. :captainsinful:
Fermoin 20. juli 2023 kl. 8:23 
what does adv stand for
Blue 17. juli 2023 kl. 16:35 
sweet, thanks. ill give a try as well
Vivi 17. juli 2023 kl. 15:38 
@Blue According to the beacons extended FAQ

"Q. Is it compatible with (insert beacon mod name)?
A. Yes it is. As this mod only adds new beacons to the list, there should be no conflict."

I'm going to test it, but it should be fine! It's pretty much the mod equivalent of adding more submarines to your buy list I think.
Blue 15. juli 2023 kl. 20:56 
Is this compatible with beacons extended?
PsykokiN  [ophavsmand] 20. juni 2023 kl. 7:23 
@DITW you can remove it later without problems. Like the description says it just add more stations and don't modify any gamefiles. If you remove it, you just remove the stations added and just the vanilla ones will remain.
Cool Paprika 19. juni 2023 kl. 8:07 
Then you will not survive the icy depths of Europa
Old Stupid Grandma 18. juni 2023 kl. 22:11 
i'm bad at wires
PsykokiN  [ophavsmand] 6. juni 2023 kl. 8:57 
I've fixed the sonar bug in the bunker. Don't forget to update the mod. Thanks @RAndy for the report and for the time-saving tip. :captainsinful:
RAndy 19. maj 2023 kl. 9:46 
I ran into a similar issue on another mod. The problem was solved by replacing the sonar monitor. I took a working beacon - deleted everything except the monitor. And copied the desired beacon here. Perhaps this information will be useful to you.
RAndy 19. maj 2023 kl. 9:42 
The "Bunker_bandit" beacon is not working. Turning on the beacon does not complete the mission.
PsykokiN  [ophavsmand] 4. maj 2023 kl. 1:13 
@kit.nore Hello, U can find all the specific beacon spawnpoint tags and how they work in this 2 game files: randomevents_campaign.xml & randomevents_lineardifficulty.xml. The tag saferoom is for a random beacon clown event that spawns a psycho clown. :captainsinful:
kit.nore 30. apr. 2023 kl. 2:08 
Hi! I've been looking to make my own beacon stations, and I had some questions about that.
I've noticed you putting different kinds of spawnpoints with different tags. I was wondering what that does, and specifically what does the saferoom tag do?
Cool Paprika 23. apr. 2023 kl. 13:07 
ADV

-anced
Kraut Kontrol 23. apr. 2023 kl. 12:16 
Alright, I'll bite.

What's "ADV"?
PsykokiN  [ophavsmand] 16. apr. 2023 kl. 10:24 
@Slaz no Bandit NPC are not able to use them in game mechanics but they are fonctional. U can use them when monsters spawn just after u activate the station. The bunker is the only exception, the flask canon can fire in the direction it points if a movement is detected near but can't aim u specifically.
Cool Paprika 16. apr. 2023 kl. 8:37 
I'm guessing the Bandit stations have bandits in them, but do the coilguns and such also attack you?
Ykenst 15. apr. 2023 kl. 18:42 
@PsykokiN A power line is dead and should be connected maybe. Thank you for great mod.
PsykokiN  [ophavsmand] 14. apr. 2023 kl. 23:32 
@Ykenst like other beacon stations
Ykenst 14. apr. 2023 kl. 19:19 
How do we do in Shipyard?
Petralicious 14. apr. 2023 kl. 2:00 
Thank you!