RimWorld
Neolithic Scavenging
100 則留言
Mlie 2022 年 11 月 26 日 下午 2:04 
Made an update of this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2893843175
Hope it helps anyone!
RoboSpongie 2022 年 11 月 25 日 下午 8:18 
1.4 would be awesome!
Psyckosama 2022 年 11 月 25 日 上午 10:13 
1.4 interest voiced
Timou 2022 年 11 月 21 日 下午 2:16 
Update please 1.4
sir_fir 2022 年 11 月 9 日 下午 12:49 
Update the mod pls, I want to grow a child in a vat feeding him all the worms :cozybethesda:
VRreddy Player One 2022 年 10 月 23 日 下午 5:23 
update pleeeeease
Luinithil 2022 年 8 月 26 日 上午 9:47 
Hi, would it be possible to add compatibility for More Vanilla Biomes? Thanks!
PremierVader 2022 年 6 月 30 日 下午 1:10 
Hey does this mod affect performance much?
Tolodociro 2022 年 6 月 30 日 上午 5:18 
Such a detailed mod.
Mlie 2022 年 6 月 13 日 下午 2:18 
Just published an addon for this mod here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2820752251
Adds vertical ocean farms that spawn Kelp, Seaweed, Mussels and Oysters over time.
Hope it can be of use!
Krankus Wrexus 2022 年 4 月 17 日 下午 8:42 
Can I ask what happened to your clay soldiers plus mod
sstead0706 2022 年 4 月 7 日 下午 3:13 
Ok I don't know why but meals made with the contents of this mod despawn when going through doors it might be the other mods I have I just thought I should give you a heads up
CrackaJack 2022 年 3 月 25 日 上午 4:30 
this mod is awesome. termites, grubs and larvae for everyone, cheers!
Mythos  [作者] 2022 年 3 月 6 日 下午 7:37 
Sorry for being away for so long, IRL things have kept me away from the Rim.
Pushed an update:

- Removed negative effects like food poisoning. Many folks, including myself, have been unhappy with these effects, so removing them is just the simplest solution. Difficulty should be managed by tweaking the mod menu sliders to increase/decrease drop rates.

- Added chance to find steel slag chunks and wood, as requested by @Frigglish.

As always, spawn rates can be modified to increase/decrease/disable items.
dendroid101 2022 年 2 月 10 日 下午 11:36 
Doing a Neolithic play and this is perfect! Thank you!
Betute 2021 年 12 月 6 日 上午 8:51 
Nice mod, could you add support for redwood forest and medieval overhaul?
Mitokandria (Tricks) 2021 年 10 月 23 日 上午 11:16 
I would really love for this to tie into SeedsPlease. Adding some seeds to the loot table would be amazing.
Sunlight88 2021 年 10 月 1 日 上午 4:34 
Interesting mod idea!! Please also support Alpha Biomes https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1841354677 and the rest of the ReGrowth biomes please :-}
Frigglish 2021 年 9 月 8 日 上午 10:35 
A version of this, or a separate bill, that could very slowly gather wood, stone, or steel by scavenging would be an absolute godsend for Nature Primacy colonies.
Balathustrius 2021 年 8 月 30 日 下午 6:44 
This mod looks fantastic for the mod build I have setup, but the recent comments about having to micromanage certain foods for food poisoning/ Safe-to-eat/Dangerous-to-eat has me hesitant. Any input on your opinions regarding those issues?
StarlightSovereign 2021 年 8 月 23 日 下午 1:13 
Also, can you please add a toggle for food poisoning? These were all eaten by tribal people and some still are in some parts of the world without causing food poisoning, so I'd like the ability to toggle them as not dangerous food types.
StarlightSovereign 2021 年 8 月 22 日 下午 8:21 
Please support Dark Forest biome from Medieval Overhaul :) TY!

Can't wait to try this mod out!
Shady Suspicious Smiling Man 2021 年 8 月 21 日 下午 6:57 
The food having its own "scavenged" category, or at least a sub category such as , "Safe to eat", "dangerous to eat".etc would be nice, because its a pain to see what I should restrict one by one while reading the descriptions and crying in gutworms.
especially when there's so much variation of items some sorting categories will work miracles
Vartarhoz 2021 年 8 月 18 日 下午 12:56 
How about adding "baskets" to game that lets your pawn to carry things they collected? Can be made by wood or hay. Also nuts.
Otherwise solid mod, have my first fav and like.
smikeproject 2021 年 8 月 16 日 下午 2:51 
@infinite
Is it compatible with "Vanilla Extended Collection" ?
Mythos  [作者] 2021 年 8 月 15 日 下午 8:35 
@177013 and @LaGranPesadillaDeLosNiños: I'm adding a few unique items for the Alpha Biomes and didnt want to simply replicate things from other biomes. Has been a bit slow with IRL things so bear with me.

@Πτολεμαῖος Ιωάννης: Adding in cockroaches in my next update.
dualrotorhelicopter 2021 年 8 月 12 日 上午 8:29 
I understand someone already requested this, but steam doesn't have a like/dislike system so this is necessary. Can you make this compatible with Alpha Biomes?
Ptol 2021 年 8 月 11 日 上午 5:40 
Cockroaches for ReGrowth: Wasteland maybe?
Wolfentanyl 2021 年 8 月 9 日 上午 12:07 
Alpha Biomes really need a patch for this. It's really hard to find food in most of the biomes included in that mod.
BluntMan 2021 年 8 月 3 日 下午 5:40 
@Infinite Epic modder
Mythos  [作者] 2021 年 8 月 3 日 下午 12:36 
I'll look into hauling.
(≡◉‿‿◉≡) 2021 年 8 月 3 日 上午 11:22 
Same question on the pawns to haul the stuff. Any plans on that? Might be nice if it can be set on the nearest stockpile like beside you, so you can haul it altogether later. Anyways great mod for zombie theme.
BluntMan 2021 年 8 月 1 日 上午 11:53 
any plans to allow for pawns to haul the stuff they find back before going back out, its a small thing but its always a bit odd to see them leave a bunch of stuff on the ground then go back to it. Maybe i am doing something wrong though ! Great mod thanks
Mythos  [作者] 2021 年 7 月 31 日 上午 9:58 
Added support for Dark Campfires.
Hate me 2021 年 7 月 29 日 下午 1:50 
Nature's Pretty Sweet is quite good mod for additional bioms.
catharsis 2021 年 7 月 27 日 下午 9:07 
So basically, you give your pawns the work type of scavenging and then they automatically go around the map looking for these foods? Am I understanding this correctly? Also, since it adds a new work type, do you know if it would be compatible with Complex Jobs?
Zairya 2021 年 7 月 27 日 上午 6:10 
@Lugaru
If you meant the associated skill: Plants and Animals.

Hi Infinite & Taranchuk,

I've tried the mod the last couple days and I have 2 things I'm a bit unhappy with:
1. the icons are so small, that it's hard to find them. Especially moss and lichen.
2. after scavenging, the pawns leaves the vulnerable items on the ground. is it possible to add the haul job right after scavaenging is done? vanilla fishing expanded has this option (Do fishermen haul or so). it would prevent a lot of the scavenged food going to waste and point 1 won't matter so much.
Thank you for your time and effort!
Mythos  [作者] 2021 年 7 月 25 日 下午 8:09 
@Lugaru - Scavenging has its own job type.
Lugaru 2021 年 7 月 25 日 下午 5:08 
Which job is this associated with? Also any chance of adding the ability to set bills so people stop doing it? They give a huge preference to scavenging.
Celeryscape 2021 年 7 月 24 日 上午 7:45 
Hey small suggestion, do you think you could add a setting to the mod settings that sets the debuff for the dried mush?
Mythos  [作者] 2021 年 7 月 23 日 下午 5:16 
@MerlinCross - Some protein sources, like frogs are full of parasites and should be cooked into the mush before being eaten. For now I am using the default gut worms and muscle parasite from vanilla RW for various items, looking into adding custom illnesses that are less impactful later.
Frogs should not be appearing in a ice shelf, can you confirm exactly which vanilla or modded biome (listed above as compatible) you were in so I can make the correction.
NoctisTheBogWitch 2021 年 7 月 23 日 上午 8:36 
@MerlinCross: Have you tried altering the fail chance in your settings? also, some foods are unsafe, you'll want to cook them... don't try eating worms n stuff aka things riddled with parasites, or things with poison.
VRreddy Player One 2021 年 7 月 23 日 上午 6:59 
LOVE this mod, it's realistic and yet another mod that should've been base it's so good. I love the plethora of settings you can tweak
MerlinCross 2021 年 7 月 22 日 下午 8:34 
It's not bad. I tried in in an ice sheet Biome and well... it helped but it didn't solve the problem(that is food), which is kinda what I wanted from this. It was a toss up of trying to find food this way or going off and trying to beat down a few dangerous critters. Digging up Licen or those ice flowers was a god send.

Though point of note..., cook frogs if you find them. I'm not entirely sure why they were in the ice shelf, and I might be completely unlucky but every frog I tried eating put my pawn down. That was weird. Still liked this mod, will suggest.
evil yaoi wizard 2021 年 7 月 22 日 下午 1:28 
New favorite mod, thanks so much :D
Mythos  [作者] 2021 年 7 月 22 日 上午 10:15 
@🌗🌌Vex🌌🌓 Unfortunately that would likely be outside scope of possibility at the moment. I like the idea, but not something I would pursue at the moment.
Mythos  [作者] 2021 年 7 月 22 日 上午 10:13 
@Paolini - You can ignore the red errors, they are the mod checking if a mod's biome is installed and if not notifies you and moves on to the next.

Purely informational and will not break the mod or other mods.
NoctisTheBogWitch 2021 年 7 月 22 日 上午 6:49 
You should be able to play, even with these errors. Its just trying to load compatability for those biomes, but the biomes are missing. You should be able to ignore it unless other funky stuff happens.
NoctisTheBogWitch 2021 年 7 月 22 日 上午 6:48 
@Paolini:
They shouldn't break gameplay, its just the biomes not being installed.
Paolini 2021 年 7 月 22 日 上午 6:46 
Nice mod !
But i get around 50 red lines from this mod, here is one of them :
( 1.3 , they're all about AspenForest and Wastelands (never installed those biomes))

Config error in MossyTerrain: RG-AF_AspenForest is missing
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DefDatabase`1<Verse.BuildableDef>:ErrorCheckAllDefs ()
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object).....