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Rapporter et oversættelsesproblem






在同时加载本mod和大都市项目mod时开始游戏会出现地形贴图不加载的情况
Do they spawn a lot less frequently than the other resources?
Also seals, dyes, and squid seem to spawn at such a high rate that i barely see any other resources.
Any other mods it requires? Is there a listing somewhere? Do the mods have to be installed in a specific order?
- 摩天轮:无更改
- 水族馆:为该城市中每个礁石、海带森林或沉船地块增加+1科学点数。如果它们与水上公园相邻,则再额外增加+1科学点数。(而不是当前奖励)
- 水上运动中心:对于每个相邻的沿海景观获得 +2旅游业。(而不是当前奖励)
鱿鱼:奖励资源;+1食物、+1金币;生成在海岸、海藻或礁石上,较少见。
鲑鱼子:豪华资源;+3金币;只会生成在湖泊中。
珊瑚:豪华资源;+1文化点数;只会生成在礁石上。
龙虾:豪华资源;+1科学点数;生成在海岸、海藻或礁石上。
染料:豪华资源;+1信仰点数;生成在海岸或者是 海藻 上
鲍鱼肉: 贵重商品; + 1 食物, + 1 黄金; 在沿岸, 海草 或 珊瑚 上产卵.
黄貂: 贵重商品; + 1 生产力, + 1 黄金; 在 沿 岸 或 海草 上孵化.
I changed it from
local iScore = (iWeight^0.666) * (6 - iNearby) * 0.1666 * 100
to
local iScore = (iWeight^0.666) * (3 - iNearby) * 0.1666 * 100
But Its worth mentioning that Luxuries still clump up weirdly and arent as spread out as they are in vanilla (atleast the ocean ones).
In the file Suk_ResourceGenerator.lua
change the following line:
iTargetOccurences = math.floor(iTargetOccurences + 0.5)
to
iTargetOccurences = math.floor(iTargetOccurences/2 + 0.5)
———————————————————————————————————————————
I found that selecting this module in the map generator can generate terrain and resources well. But after save, load the resource will disappear. I think the map generator defaults to turning off all modes when loading maps. By modifying the "Sukritatt's Oceans.modinfo" file and removing all "<Criteria>Suk_Oceans_Rework</Triteria>" statements, it is possible to load terrain and resources without selecting a mode, so as save and reload.
Stingrays: Luxury Resource; +1 Production, +1 Gold; spawns on Coast, or Kelp.
实际上 这两个并没有更新汉化 我在Suk_Oceans_Localisation_CN中没有发现有关他们的汉化内容