Avorion
Arsenal Extension - Helix Cannon
9 comentarios
KnifeHeart  [autor] 6 SEP a las 7:35 
If you're running over 9000 mods, you might want to figure out which one this is in conflict with :D
Baka yellow 4 SEP a las 22:32 
i;'ve reasonh to believe the mod might be causing conflicts with the turret generator. Probaly.
KnifeHeart  [autor] 23 ENE 2024 a las 12:32 
Issue w/ Alliances should be fixed. Please let me know if it's not.
KnifeHeart  [autor] 17 ENE 2024 a las 23:27 
I guess you can tell I don't use alliances much, lol. Thanks for pointing me to the specific line.
KnifeHeart  [autor] 17 ENE 2024 a las 23:20 
I'll take a look at it sometime later this week.
[uRxP]DrChocolate 17 ENE 2024 a las 22:33 
Hi @KnifeHeart, @Bugget! is right - you have an issue in your code:

data\scripts\entity\merchants\fighterfactory.lua line 8:

local turret = Player():getInventory():find(idx)

If the turret is actually in the inventory of an alliance, instead of the player, this will be nil. It then passes the nil object down the chain to other consumers of the function, which causes an error.

This means that no player can build fighters from an alliance ship/inventory, clicking the button will silently fail.
Bubbet! 27 DIC 2023 a las 21:18 
You need to account for alliances in your fighter factory hook, it throws with nil value on line 9 because it cant find the turret.
KnifeHeart  [autor] 1 AGO 2021 a las 17:31 
This mod is now 2.0 compatible.
TESLA 6 JUL 2021 a las 13:43 
Cool stuff!