Portal 2

Portal 2

The Employee Part 1
151 kommentarer
Dr. Orange  [ophavsmand] 12. juli 2017 kl. 3:18 
Hey, you're welcome :)
*Hunter* 12. juli 2017 kl. 3:16 
Neat, I will probably try this with some prop_dynamics or so. Thanks!
Dr. Orange  [ophavsmand] 12. juli 2017 kl. 3:15 
Oh, it's just a bunch of "func_tracktrain"s. They are all bunched up in the same place in the editor to get the same lighting, and each have different starting points along the way up (I think it's seven or nine "path_track" entities along the shaft). The topmost path_track have it's target set to the bottommost path_track, which in turn have the "Teleport to this track" spawnflag checked, so when a panel reaches the top, it instantly teleports to the bottom, giving the illusion of an endless stream of panels heading toward places unknown.
*Hunter* 12. juli 2017 kl. 3:11 
I hate having to play with templates tbh...
*Hunter* 12. juli 2017 kl. 3:11 
Thanks! Now, can you explain how you got the respawning panels to work? If you don't mind.
Dr. Orange  [ophavsmand] 12. juli 2017 kl. 2:55 
@*Hunter* Those lights are a special entity called "env_projectedtexture". It's used a lot through Portal 2 to give epic shadows in certain areas, but it have few limitations. You can only have one active at once (you can have multiple in your map, but only one can be enabled at any time), and they won't lit your viewmodel. Otherwise, they are a pretty good way to add some depth to a scene, especially when placed behind moving things like vines and panels :)
*Hunter* 11. juli 2017 kl. 19:55 
Hey Dr Orange, how did you get the light to like, shadows basically, with the panel in the glass going up and then another would go up and the shadow, how'd you do that?
ThePortalMaster 1. jan. 2017 kl. 11:49 
was just about to mention it reminded me of half life...
Suca3 26. dec. 2016 kl. 22:10 
turret is very cute.!!
Frat 3. jan. 2016 kl. 9:58 
Love the map!
Dr. Orange  [ophavsmand] 28. okt. 2015 kl. 1:19 
@GLaDOS Answer 1: I add a keyvalue called "rendercolor" with the value of the color I want in RGB decimals with SmartEdit off. Every model entity can have this keyvalue, but it's not in the game definition for Portal 2.
Answer 2: Becuase Aperture Laboratories like to show those androids who's the boss!
ArrowFlint22 6. juli 2015 kl. 11:56 
cool though
Dr. Orange  [ophavsmand] 6. juli 2015 kl. 11:44 
It's not a parody. It doesn't make fun of Half-Life in any way. Though I might have got some inspiration from Half-Life.
ArrowFlint22 6. juli 2015 kl. 11:13 
Half life parody
Dr. Orange  [ophavsmand] 9. jan. 2015 kl. 0:59 
Unfortunately, P-Body is in fact not a game entity. In co-op mode, P-Body is only the rendered part of the player entity. The model displayed could really be anything. ATLAS, Chell, Wheatley, a turret, even a coffee cup. In one level of the Portal 2 signle player campaign, you can see "P-Body" run to an exit door. This is however just a model set up to follow a path, and is as such not a real AI entity. The way I made the player become P-Body is by using a point_clientcommand that recievs the following input:
OutPut name ; point_clientcommand name ; Command ; setmodel players/eggbot/eggbot.mdl ; 0.10
That will give you the P-Body player model.
cheesebUrger 8. jan. 2015 kl. 14:38 
Could you tell me the console spawn code for the model of P-Body?
Shloomth 17. okt. 2014 kl. 12:02 
I LOVED the first room with the turrets arguing by the whiteboard.
also i think it should've been called, "The Aperture Science Incident.:"
half life portal 2?
encasey 24. sep. 2014 kl. 21:36 
I get an error on download, anyone have an idea why?
crumb 6. sep. 2014 kl. 8:28 
Why does this remind me of half-life
Dr. Orange  [ophavsmand] 18. aug. 2014 kl. 22:53 
I would like to thank you all for liking my maps! Thumb up for you :)
Petutski 18. aug. 2014 kl. 19:58 
Awesome environment!
CDFLion 14. juli 2014 kl. 17:15 
So cute
Hellraiser 9. juli 2014 kl. 18:07 
LOVE THE HALF LIFE RECREATION XD
TS_Mind_Swept 24. juni 2014 kl. 15:39 
a nice intro, loved the turrets that followed your movements. lol. 7.5/10
Ferrous 22. juni 2014 kl. 18:16 
it is the begining oh half life, in portal 2
FutureBoyEXE 21. juni 2014 kl. 0:46 
Oh I see what you did there. Nice. XD
gabeself 20. juni 2014 kl. 16:18 
you cant prss the butten agin
Novva 19. juni 2014 kl. 16:20 
NEVERMIND
Novva 19. juni 2014 kl. 16:06 
How do i download to play its my first time?
Apex 19. juni 2014 kl. 9:37 
I love this map! XD

My initial reactions: Who's talking!? Oh, it's a turret. Cool.
(last chamber) Who's talking!? Intercom, Wheatley, and ME?
"NO NO NOOOOOOO" I don't see what's going on, what's wrong? Uh...
Laby 18. juni 2014 kl. 10:39 
Great map!
Thomas 5. juni 2014 kl. 18:35 
Really liked this map. Thumbs Up!
Jeff Simulator Really Cool 4. juni 2014 kl. 10:06 
did you come out wih part 3 yet?
Mac N Cheese 19. maj 2014 kl. 18:56 
nice wheres part ??
Slordar 12. maj 2014 kl. 20:22 
I liked this map alot and it does remind me on Into The Multiverse
I think thats partly why I like it so much :D
ArrowFlint22 12. maj 2014 kl. 18:48 
Its just like half life!
Rector 9. maj 2014 kl. 22:15 
This is really similar to the Into the Multiverse series. Still pretty good though.
Here's my playthrough:
https://www.youtube.com/watch?v=bxJTmSghRk0

Thumbs up! Thanks for mapping!
Cheers! :)
RPro 9. maj 2014 kl. 13:26 
Half Life is that you?
6. maj 2014 kl. 14:15 
CamBen, this was INSPIRED by it. Don't think stuff that looks like it a blantant rip off. It's pretty good once you go into it, especially with firing that turret? Do you think you can fire anybody in Into the Multiverse? No!
Valla-Challa 4. maj 2014 kl. 18:17 
blatant ripoff of fracture's "into the multiverse". visuals were not impressive.
TrollByte aka Radical 3. maj 2014 kl. 18:50 
Also,I lost it when I press the button where the defective turret is near the computer.Wheatley turned off the alarm and fired defective turret at the same time.Ohoh.That is just plain :sticky:
TrollByte aka Radical 3. maj 2014 kl. 18:49 
This part is funnier than part 2.I almost play this frequently.
Demi Fiend 3. maj 2014 kl. 5:52 
This is sooooooooooo cool
Dr. Orange  [ophavsmand] 3. maj 2014 kl. 4:22 
Do you people what more I did in Portal 2 than this maps? I found the way to solve "Dual Lasers" with only TWO portals!!!
MachoDip [sd] 1. maj 2014 kl. 7:41 
you totaly ripd off half-life
じゃぁ 1. maj 2014 kl. 1:00 
part 2
★TC2 30. apr. 2014 kl. 20:24 
Yah I thought of the first half life too
ÜØèÐÝï 30. apr. 2014 kl. 12:44 
Like first half life
sarokurzmeyer 30. apr. 2014 kl. 7:23 
luv it reminds me a bit of road to the multiverse from blappeture mesa