Total War: SHOGUN 2

Total War: SHOGUN 2

FOTS Naval Campaign Movement Range, Sailing Speed, and Ship Cost Rebalance
25 件のコメント
Konstantinos 2022年8月19日 6時06分 
thanks man, appreciated your mod (tried it last night)... to bad that the game´s mechanisms are a bit limited !! i think this will be my only mod, the rest are fixed by other mods !!
Mr. Gem  [作成者] 2022年8月19日 1時39分 
To be honest, it's been more than a year since I uploaded this mod, and quite some time since I last played the game, I must admit I can't remember what I read or did back then. Good on you for making a better version of it. Have fun with the game~
Konstantinos 2022年8月18日 20時15分 
hey man i made the same mod as you but for use with master of strategy...someday i may upload it...the kanko maru engine was 150 hp , the weight 781 tons. The kaiten was 400 hp with 1920 tons and 11,6 knots. make the calculations and you ll fine the probable speed of kanko...
The real life range of the ships during a 15 day voyage ( 1 turn in fots) however is not practical for this game... imagine that kyushu - hokkaido distance is 1700 kms so a chiyodagata with 5 km per hour need 1 turn to cover the distance!! i also changed the acceleration and the turn rate to reflect the difference bettween paddle steam and screw.The weapons need not be changed the are more or less accurate ( the firing range of the historical guns (variety of calibers on the same ship) is from 2,5 kms to 3,5 kms).... Good luck with modding pal, nice to see that i am not the only one caring for naval accuracy !!!
Mr. Gem  [作成者] 2022年7月7日 0時32分 
It's not a bug created by this mod, that happens in the base game as well. It happens when the AI tries to block a port but finds out there's coastal artillery and retreats, and then immediately tires to block said port again, the cycle only ends when the ship no longer can move.
那不是這個模組造成的bug,原版本來就會發生。原因是AI在嘗試封鎖剛口時發現有海防砲所以撤退,但又馬上嘗試再次封鎖港口,這個循環會一直持續到船隻沒辦法動為止。
xihongshi 2022年7月7日 0時10分 
This mod has a bug. Sometimes when a ship blocks your port, many messages will pop up that the port is blocked
xihongshi 2022年7月7日 0時10分 
这个mod有一个BUG,有时候电脑一艘船封锁你的港口会弹出很多的港口受到封锁的消息
Mr. Gem  [作成者] 2022年7月2日 22時10分 
About the second point, even with this mod they still do that, it can't be helped XD
General Gray Wolf 2022年7月2日 22時06分 
I agree with Ham, vanilla ship gameplay is 1) AI sends one corvette to raid or get a lucky bombard
2) Attack and it retreats farther than you can chase 3) Repeat for 90+ turns.
Mr. Gem  [作成者] 2022年6月27日 8時50分 
Thank you, glad to hear that.
Righteous Ham 2022年6月27日 7時35分 
This is an essential mod as far as I'm concerned. Great work.
Mr. Gem  [作成者] 2021年12月30日 10時56分 
Thanks mate, glad you enjoy!
Kazeck 2021年12月30日 8時39分 
Thanks for this, it's really cool.
Grasshopper K 2021年9月21日 1時57分 
@Duolingo Option two... Wait until the AI finally start building them in ones and twos. Then either auto resolve with a way bigger force, or just get them to route/board them...
Just steal more xD
I *would* love me some more Warriors though xP
Mr. Gem  [作成者] 2021年9月19日 5時55分 
Sorry mate, I haven't been playing this game in a while, not sure when I'll find myself playing it again. You might need to either ask some other modders or perhaps pick up modding yourself, good luck!
Vintage Enjoyer 2021年9月19日 5時37分 
Can you make unlimited imported ironclad and ironclad mod
Mr. Gem  [作成者] 2021年9月1日 0時55分 
Well, I won't consider making changes to the mod ruining it, but I'm not doing it any time soon since I'm playing other games now. If you change your mind just let me know.
Grasshopper K 2021年8月31日 23時54分 
Oh Christ dude... I can program the machines in college... f*** if I can do it here Dx
I don't want to ruin someone else's quality Mod ;)
(PS you didn't read it wrong. I myself when writing it, hadn't translated that page and didn't know what that speed was based off).
Mr. Gem  [作成者] 2021年8月31日 0時55分 
Oh wait I read your message wrong the last time, sorry about that. Well you'll be right about me not wanting to change it, that's because I haven't been playing Shogun 2 for some time already. But personally I don't have any issue with modifying their stats, if you want I can make you contributor on the workshop page so you'll have access to the files.
Grasshopper K 2021年8月30日 14時02分 
Aye, that's her speed under power (again, I don't expect you to want to change it), after a speed trial made for the survey.
They really shouldn't work in-game either. With the introduction of steam. Almost no navy ever used their sails in combat. This meant no men were needed up in the rigging, and no one was needed for hauling lines. The globally adopted doctrine was in combat, you tied up your sails.
There's a couple of occasions when steam and sail were in duality more for attempting to run, chasing, or just trying to make time.
Mr. Gem  [作成者] 2021年8月15日 0時17分 
What you shared is pretty interesting, but I mostly set their speed based on only sailing with engine power. I didn't consider wind sailing speed, since their sails don't work in the game. If you can get the data for other ships, perhaps making another mod based on that would also be a good idea.
Grasshopper K 2021年8月14日 22時50分 
Howdy, I don't know how useful or helpful this is to you?
Kanrin Maru (Dutch Bali class sloop) could achieve 8.5 knots (I'm trying to get it translated with the help of a Dutch friend, to mention if that was joint steam and sail or not, otherwise as far as I'm aware, that's under power)
It's also possible you want her at 6knts for balance purposes

page 182, of the *second* half of the document (there are two pages "182")

https://books.google.ie/books?id=0LcZAQAAIAAJ&printsec=frontcover#v=onepage&q&f=false
Mr. Gem  [作成者] 2021年8月8日 10時34分 
Regarding that, I think there should be a way since other modders have done ability changes, the problem is I don't know how...
Dracuraptor 2021年8月7日 22時59分 
also, is it possible to put the advanced armor piercing in custom battles?
Mr. Gem  [作成者] 2021年6月27日 8時02分 
Thanks again! Couldn't have done this without you!
Kestrel 2021年6月27日 7時12分 
Well done. Glad I could help you out.