Garry's Mod

Garry's Mod

Edited Hands Swep
36 kommentarer
Hydralisk 7 feb @ 9:54 
theres a issue when using stuff like the vmanip flashlight where the hands have shadows like youre standing in the dark
Caddie  [skapare] 30 nov, 2023 @ 19:40 
Oh nvm then lol
Milk 30 nov, 2023 @ 19:30 
I just thought it'd conflict with one of my other addons.
Caddie  [skapare] 30 nov, 2023 @ 19:19 
Huh, I'll check that out in a bit
Milk 30 nov, 2023 @ 18:16 
Actually, it seems it won't be needed, the crosshair update kinda "breaks" the crosshair in this mod and makes it usable for my intentions.
Milk 30 nov, 2023 @ 17:18 
Thanks.
Caddie  [skapare] 30 nov, 2023 @ 15:02 
Just make sure to credit me and Artanis (forgot to mention that lol)
Caddie  [skapare] 30 nov, 2023 @ 15:01 
If you wanna make your own version with a crosshair in the meantime, feel free! As for the console command thing, I'll probably just make it where you can right-click to disable the crosshair like with PAC3's hands SWEP
Milk 30 nov, 2023 @ 2:23 
And if you end up implementing the console command, you can tell me in my comments.
Milk 30 nov, 2023 @ 2:23 
I see. Can I make a version without crosshair for the time being?
Caddie  [skapare] 30 nov, 2023 @ 1:17 
I originally tried to find a way to implement this but my lack of LUA knowledge stopped me, it's something I might add in the future though
Milk 29 nov, 2023 @ 16:00 
Is there a command to disable crosshair?
Caddie  [skapare] 16 nov, 2022 @ 18:25 
No problem
THE CANDY CANE MAN 16 nov, 2022 @ 17:29 
Thank you for fix the issue
Caddie  [skapare] 16 nov, 2022 @ 0:52 
@ham dealer, fixed it; enjoy
Caddie  [skapare] 8 nov, 2022 @ 16:07 
Have you installed the addon or just looked at the screenshots because I haven't updated those.
Denneisk 7 nov, 2022 @ 17:52 
There seems to be no crosshair with this.
Caddie  [skapare] 12 okt, 2022 @ 8:43 
The original hands SWEP isn't compatible with VManip because it just uses a random view-model and zooms in, this one specifically uses the c_hands view-model corresponding to your player-model. The current issue is with the world model, I wanted to implement the ability to pick up the hands for mostly comedic purposes but also for utility. Sadly this makes it where the model is constantly stuck in your pelvis, I don't know how to fix that currently
cumpuddle228 12 okt, 2022 @ 1:34 
like is there bug with vmanip or something else?
cumpuddle228 12 okt, 2022 @ 1:33 
what does this do?
Caddie  [skapare] 15 aug, 2022 @ 14:00 
You're good.
ham dealer 15 aug, 2022 @ 12:21 
oh damn i didnt even realize it has only been 10 days, damn
sorry
Caddie  [skapare] 15 aug, 2022 @ 12:13 
Yeah I learned GLua in 10 days and fixed it! (Joking, obviously.) I've got other stuff I'm working on that's more important than this silly SWEP right now; I'll get around to it when I can.
ham dealer 15 aug, 2022 @ 7:44 
so has it been fixed?
Caddie  [skapare] 5 aug, 2022 @ 12:15 
i responded on my profile, go check
THE CANDY CANE MAN 5 aug, 2022 @ 9:39 
Are you going to fix the world model issue?
Caddie  [skapare] 5 aug, 2021 @ 17:41 
Oh yeah, you're looking for a playermodel
FedoFrog 5 aug, 2021 @ 13:36 
It's not a fix for joined fingers.
Caddie  [skapare] 2 aug, 2021 @ 3:40 
I genuinely have no clue what you're talking about my dude.
Trigger 1 aug, 2021 @ 15:52 
what I mean is like you know how the civilians hands are like stuck together does this fix that?
Caddie  [skapare] 1 aug, 2021 @ 13:24 
What do you mean?
Trigger 1 aug, 2021 @ 12:56 
does it also change the ragdolls?
Caddie  [skapare] 28 jun, 2021 @ 11:12 
*fit
Caddie  [skapare] 28 jun, 2021 @ 11:12 
For not it only changes it to the second slot to fig my personal preference,
I might change the viewmodel to something else soon.
McCoytheBoy 27 jun, 2021 @ 20:56 
what does it change