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Rapporter et oversættelsesproblem
Thank you, Akerhamius, for making me aware of problems with the mod. Please let me know if anything else arises.
I haven't spent much time on 2.0.* so I am not familiar with the new crew mechanics. Is it the 4 additional generic crewmembers that are causing problems?
Thanks for the Fix.
Please let me know if this causes any additional problems.
Quickfix is looking good so far, I'm changing the conditional from a memory value check to a player playtime check.
If i should test something, just tell me, i'm here to help
Thank you for reporting that bug. I didn't do enough testing for 2.0.* and it shows.
To be honest, the mod was just some leftovers I failed to remove from before when I last time played this years ago and just enabled it along with the ones I just subbed. Seems that it indeed is abandoned and thus I think there's no need for you to look for compatibility issues at least until it's updated.
Thanks for any help even though it all boiled down to my own misunderstandings. Nice to have good people around here.
Your starting ship should start with all necessary crew plus a captain and 4 unemployed to cover a couple turrets. If you are receiving unnecessary crew outside of the captain and the 4 unemployed, then that would be a bug I need to investigate.
I'm glad that this is working for you now, and thank you for finding out and telling me about that other mod.
One more question: I get random assortment of other crew members too, already assigned to their posts. Always at least one mechanic, sometimes an engineer and some other I can't remember. Is that normal behaviour? It's a nice bonus but you don't mention it in the description.
I will try to write a better description, with clearer instructions, in the near future.
Thanks a lot, I'll see if I can give it a try.
Instead of copy pasting files, players could just subscribe to a few nice designs and pick from game settings which mod/ship to use alongside Starting Ship.
That way different galaxies could have different starting ships, without having to touch the mod's install directory itself?