Stellaris

Stellaris

Start / Teams / Clusters
113 kommentarer
Roland 8. sep. kl. 8:12 
I am not sure it even works anymore unfortunately. This was a good idea.
AOS 10. juni kl. 14:49 
Hi, I wanted to let you know that the tooltips for mp_habitat_system_tt and mp_arc_furnace_tt in arc_l_english.yml don't seem to be working properly. Instead of showing the intended text, it displays code like [System.GetNumMajorOrbitals]/[System.GetMaxMajorOrbitals] or [System.GetArcFurnacePlanets] in the star system info.
oh no 14. maj kl. 4:03 
discord link expired
Warr10rP6  [ophavsmand] 13. maj kl. 9:40 
мод не нуждается в обновлении под новую версию. Обновления выходят, когда я добавляю новый контент
Yama 10. maj kl. 4:41 
@Warr10rP6 , а будет ли обнова на 4.0 версию?
MGelement 7. apr. kl. 14:02 
Great mod super underrated :3
Warr10rP6  [ophavsmand] 23. jan. kl. 3:21 
In the latest update, the "Leading" start was tweaked, which has not been updated for about two years. It's working correctly now. This start will save you about 10 years of playing
Warr10rP6  [ophavsmand] 7. jan. kl. 13:16 
@GiallorossoForever , The description of each trait contains all the information. Only one trait requires a specific map
GiallorossoForever 6. jan. kl. 21:26 
Does this work in single player ? or we need to pick at the start those special maps ?
Warr10rP6  [ophavsmand] 26. dec. 2024 kl. 5:13 
Все режимы активируются в признаках расы хоста
sem.maxim 25. dec. 2024 kl. 21:59 
А где можно посмотреть подробнее? И что за PvE сценарии? Как их запустить?
Warr10rP6  [ophavsmand] 28. nov. 2024 kl. 4:57 
@ChipBit, Thanks for the detailed answer. I understood what your problem was. It was really accidentally broken. Now everything is working correctly. Update the mod
ChipBit 27. nov. 2024 kl. 12:48 
for the past few days now any time me and my friends played using "Team Alpha" or any other team with out the "One Whole" it generates a star system in the center of the galaxy that we don't want.

We even tested it with AI empires that dont have "One Whole" Along with the host and even they get the wormholes too.
Warr10rP6  [ophavsmand] 27. nov. 2024 kl. 11:05 
@Cynder, All these hyper lines are working. They just don't work from the start of the game. We need to wait a few days. To unite players with hyperlines, you need to take a special trait to the host
Cynder 27. nov. 2024 kl. 10:46 
@Warr10rP6 its still broken. the hyperlane generates without the trair
Warr10rP6  [ophavsmand] 27. nov. 2024 kl. 1:39 
@Cynder, Don't worry. It works like this.
Cynder 27. nov. 2024 kl. 0:10 
at line 1199 of file "trait_starter_game2_mp" you need to change the OR statement to AND statement and include checking for the trait that adds the hyperlanes
Adicus Vieri 23. nov. 2024 kl. 8:45 
Something in the most recent update is affecting how Tiyanki first contact is working. It is registering them as a Machine Age Pre-FTL as opposed to space fauna.
Warr10rP6  [ophavsmand] 22. nov. 2024 kl. 16:56 
Beschreiben Sie die Situation vollständig, damit ich sie wiederholen kann
Warr10rP6  [ophavsmand] 22. nov. 2024 kl. 16:55 
@Magestrator Es sollte nicht von der Karte abhängen. Die Karte gibt nur Positionen zum Starten an
Magestrator 22. nov. 2024 kl. 14:56 
and the Game just crahed.
Magestrator 22. nov. 2024 kl. 14:48 
Bei den 10 Sternen 10 Imperien kann man keine Maschinenwelt als Anwendungsszenario wählen :(
HORUSSS 21. nov. 2024 kl. 15:46 
Работает на совместимость , но есть но со стороны starnet , великий архив просто напросто не работает. Так что перехожу на Ваш мод. Жду обновы, изменения, спасибо!)
Warr10rP6  [ophavsmand] 21. nov. 2024 kl. 8:09 
Attention! The mod has been updated. Now clusters do not appear immediately when generating a galaxy, but after 1 game day
Warr10rP6  [ophavsmand] 21. nov. 2024 kl. 3:03 
@CordialVillain if you're talking about clusters, then AI can only get them if you create an empire in advance with the right mode. It works for teams too.
CordialVillain 21. nov. 2024 kl. 2:10 
Love the mod, having a few guaranteed planets and choke points is great. Buuuut it seems to be that the AI can get these traits after gamestart as well. Has anyone else encountered this issue?
Warr10rP6  [ophavsmand] 20. nov. 2024 kl. 4:10 
@HORUSSS должен, т.к. совмести со всеми модами, однако как я слышал, starnet давно не обновлялся. К тому же, с усилением ботов, я думаю, никакой доп мод на усиление и не нужен
HORUSSS 19. nov. 2024 kl. 15:47 
Этот мод может работать в связке с starnet?
Warr10rP6  [ophavsmand] 18. nov. 2024 kl. 3:38 
Good. I made sure that all the planets were always there
Leggo 17. nov. 2024 kl. 11:43 
Perfect Cluster also doesn't create circular cluster though, is that intended? also no matter my planet preference, it creates a tomb world, an arctic world and a tundra world. This all happens when this is the only mod in the playset
Warr10rP6  [ophavsmand] 17. nov. 2024 kl. 11:00 
"Your Cluster" is now called "Perfect Cluster"
Leggo 17. nov. 2024 kl. 10:37 
not sure if an update did it or not, but the "Your Cluster" trait was suddenly exchanged for an arctic, oceanic and desert cluster, and one other i cannot remember the name of, but these are all no longer circular around your starting system, they're like half circles, and they also seem to all have just random planet types
Warr10rP6  [ophavsmand] 9. nov. 2024 kl. 16:20 
@Chaplain Okarin, yes
Ivanzolo2004 9. nov. 2024 kl. 11:23 
Не совсем понял, что изображено на 1 скрине) Этот мод добавляет подобный супер-удобный спавн с круговыми соседними системами?
Raven 8. okt. 2024 kl. 10:28 
the digsite trait that supposed to give random digsite just gives the same digsite each time which is the omni one? think its bugged
Warr10rP6  [ophavsmand] 3. okt. 2024 kl. 4:00 
I think you are mistaken. I'm playing with this mod and I have storms. Also, the mod does not edit any storm files.
deus ex simulacrum 2. okt. 2024 kl. 2:52 
I may have found the reason, when I start with 1500 or 2000 stars, the cosmic storms fail to generate. Can this issue be fixed?
deus ex simulacrum 30. sep. 2024 kl. 8:15 
This mod seems to make the storms fail to generate.
Anika 25. sep. 2024 kl. 9:26 
is there a way to prevent this mod from adding a random -75% planetary build speed, -50% ship fire rate malus on the virtualization ascension path for the machines?
Warr10rP6  [ophavsmand] 24. sep. 2024 kl. 4:48 
Данный мод не трогает ничего графического. Скорее Вы лично повредили файлы
Cosmoros 18. sep. 2024 kl. 17:06 
Я не уверен если это твой мод виноват, но больше модов кроме твоего я не добавлял. Может то что я починил GFX файлы как то это создало.

Но когда мышкой двигаю или клавиатурой такое ощущение что скольжу. Как будто синхронизация происходит с кем то без причины. Сборка у меня в профиле.
Warr10rP6  [ophavsmand] 10. sep. 2024 kl. 11:24 
This mod has been updated to fit the realities of storms
SkillJoy 9. sep. 2024 kl. 9:54 
\/
мистерБибобусиус 8. sep. 2024 kl. 9:38 
Хайп
maga 8. sep. 2024 kl. 9:38 
ya celoval mamu sozdatelya moda,chto za sina ona virastila
СерыйЛОЛьт :) aKa Bombist 8. sep. 2024 kl. 9:35 
Леееееееееееееееее, класьный мод ежжжииии!!11!
maga 8. sep. 2024 kl. 9:34 
blya ahuenniy mod vnature
Warr10rP6  [ophavsmand] 5. sep. 2024 kl. 4:04 
It happens that mods are not always updated. I update the mod often, so I recommend checking the mod update manually before playing. To avoid problems for sure, unsubscribe from the mod, and then re-subscribe. That's exactly how the latest version of the mod will be downloaded
Tooksy 4. sep. 2024 kl. 9:34 
Hey, trying to use this mod to start a co-op game with a friend (my first ever Stellaris game) and I cannot connect to their game. We tested multiplayer without mods, and we could connect. Since this is the only mod I have downloaded, I think there's a bug.
bluecheese2257 26. aug. 2024 kl. 17:02 
how do you make custom solar system clusters?