Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
She's one of the first characters I've actually wanted to learn and I honestly don't regret it in the slightest, she is extremely fun and has amazing potential. I wholeheartedly recommend giving her a try.
If I understand correctly, this has to do with custom mechanics specific to FelixBlobDev's roster of Rivals. In the article script of their Eggman's projectile I also found these immunity-granting lines that seem like they wouldn't hurt either, grouped next to the unreflectability:
MattCanGrab = false;
MorshuCanGrab = false;
CalCanSnack = 0;
Pocketable = false;
Again, Felix is willing and certainly able to help you out more if you wish to better understand patching your publications to work with theirs.
FelixBlobDev has mentioned they're willing to help if another dev needs technical assistance, so I'm sure they can explain it better if you page them. I've still hardly figured out RoA's under-the-hood, so I'm mostly relaying their explanation, which you can also see in a bit more detail in Eggman's comment section where I first brought this up.
Can only the "tilt" sword be used in aerials? I tried using aerial strongs but it just uses the regular aerials/sword.