Space Engineers

Space Engineers

WR Environmental Hazard for Kharak
13 Komentar
Siv 1 Sep 2022 @ 9:34pm 
Thanks!
janik-bey  [pembuat] 1 Sep 2022 @ 9:27pm 
Sure go ahead
Siv 1 Sep 2022 @ 12:47pm 
Okay, thank you for the info. I really love the idea of weather that causes damage which can be resisted by certain blocks. I can't think of any situation where I'd want grids destroyed quickly or even reliably by weather, so missing damage ticks is fine with me.

Anyway, I have 13 planets and moons in the game world. Would you be OK if I patched your code changes into the newer Rexxar script and provided it on the workshop? I'll add you as a contributor, of course.

I can also add some simple queue randomization to the damage event queue so grids on the planet at the front of the queue don't get hammered first all the time. Should solve exploiting "queue sheltering", addressing your concern.
janik-bey  [pembuat] 1 Sep 2022 @ 12:04pm 
I decided against the newer version of the script because: 1. It was way harder to understand 2. The "lag reducin" feature basicly means that it reduces damage if too many blocks are getting damaged at once(at least I think to remember it was this way). I did not like it as it seams to be very easy to abuse, or you put the limit so high that it doesn't realy matter.

But to be honest I did not work on this for quiet some time. Maybe I added this feature but made a limit for every planet and not for the entire game.

If it lags to much I recomend turning down the damage. I think this was rather easy. As the lag does not come from this script but from space engineers calculating the damage ( mostly because of defroming blocks I think)
Siv 31 Agu 2022 @ 4:14pm 
Could I bother you to update this to use the (newer) version of Rexxar's damage script which communicates with other damage scripts to reduce lag? If you can't find it, a copy is in the scripts for Elysium.
janik-bey  [pembuat] 26 Mei 2022 @ 3:41am 
you should be able to open it with text editor. But I don't recommend it. notepad++ is a light weight option.
ATF_Coldblooded Carebear || 22 Mei 2022 @ 11:59am 
Well i'm F***. I don't have the program to open the script .cs file itself at all.
janik-bey  [pembuat] 21 Mei 2022 @ 2:10pm 
1) not quiet you need to give the mars weather the effect of this script (basically you say that mars_sandstrom_heavey[or how it is named] should be used by the script) the exact spelling is important
2) yes
3) yes to damage and I think so to the 2 types

also look at my other workshop Item there is an explanation on how to locate the files and so on https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2507374909
ATF_Coldblooded Carebear || 21 Mei 2022 @ 8:56am 
Oops I realize that I forgot to mention when you mention the slow response is that it wasn’t a issue because other issue keep preventing me from being ready for the playthrough from happening that not related to this since it drone and remote control issue related.
Your mod give credibility and reason to the historical narrative i made for the
world.
ATF_Coldblooded Carebear || 21 Mei 2022 @ 8:50am 
Not a problem for the response ( better late then never I say) I have zero ability in experience and programming

So correct me if i’m wrong in my understanding.

1) since I don’t want to change any of Mars weather but just add your to Mars weather effect by using the Mars weather name in editing your mod using notepad? Correct ??

2) since I don’t change any Mars weather then there won’t be any need to alter the vanilla Mars files? Correct ??

3) this is more a curiosity, would it be possible to make Mars light storm deal half damage and the Mars heavy storm deal full damage ?
And to my knowledge there is only 2 weather on mars ( the 2 previously mention? Correct ??
janik-bey  [pembuat] 21 Mei 2022 @ 5:55am 
And of course you need to disable block damage, so only the player gets damaged.
janik-bey  [pembuat] 21 Mei 2022 @ 5:54am 
Hi, sorry for the slow response. It can be done.
You need to edit the script a bit. The script is well Commented so you should find the lines where to edit. You need to change the planet name.
Also, you need to add the weather to mars. This is a bit more difficult, as you need to modify the vanilla mars files. It is easier to change the hazardous weather to the "standard" mars weather. But for this you need the right name of the mars weather. The advantage is that you can do this by only editing the script.
So, if you have no experience in programming at all it is a rather difficult task but doable. I recommend notepad ++ or visual studio code for editing the script.
ATF_Coldblooded Carebear || 11 Mei 2022 @ 2:40pm 
Quick question: if for example i want this effect for player only on mars can it be done and how to?