Stellaris

Stellaris

The Great Khan Expanded [3.14.☠]
708 kommentarer
InvIzIble 1. okt. kl. 3:12 
Is there somewhere 4.+ version?
Mustard 8. sep. kl. 11:28 
update or i upper decker your toilet
Старый кудѣснiкъ 7. sep. kl. 11:48 
Обнови мод брат
Egetdominum 10. aug. kl. 22:14 
Hi, is the mod going to be updated?
Mental Motel 14. juli kl. 7:01 
god FirePrince has so many goated mods, I really hope they come back.
fdymod 23. juni kl. 21:31 
CTD
Waterfowl 20. juni kl. 15:48 
Is this compatible with Sins of The Prophets
Misterwheatley 8. juni kl. 11:28 
Go into debug mod and hover over the empty box to get the tooltip event id which is causing the bug.
RustyKn1ght 8. juni kl. 8:20 
Looks like that as of 4.0 and latest hotfixes, we've entered "empty box"-spam event territory.
Misterwheatley 24. maj kl. 11:55 
Fireprince had modding fatigue. He MAY return for 4.1
PileofSnow 24. maj kl. 0:55 
I feel it's more likely he's either A) busy with real life, or B) working to update the mods he works on to 4.0
Misterwheatley 10. maj kl. 22:38 
Dude may be done with modding. Its joever.
Patrick Schlesier 10. maj kl. 11:36 
update for stellaris 4.0 please!
AzoorFox 7. maj kl. 16:51 
UPDATE WHEN????????????
RECKLE$$ 20. apr. kl. 10:50 
also could there be an indicator as to, in numbered terms how powerful the khan or gray tempest will be like approx fleet power. I ask because i want a good challenge for myself and for the AI empires but not too easy or hard, dont want the Khan getting stomped first time he meets strong resistance. When MTTH is approaching i can assess my fleet strength and that of the strongest AI empire and adjust the mid game crisis strength and fleet numbers accordingly. hope that made sense
RECKLE$$ 20. apr. kl. 10:43 
fair enough i can understand that, fake government thing. its only cause i know there is entries in the files for civics and government so thought id ask the question. e.g marauder khanate and great khans vision. The traits though if their all inactive why give him traits at all. is it it like that vanilla too lol
FirePrince  [ophavsmand] 20. apr. kl. 1:55 
@RECKLE$$ made a minor update. I could only reproduce the naming, the trait issue is just an appearance and is normal (otherwise you need to create new traits only for the Khan which work as leader and gov. This whole gov for the Khan is just fake anyway, so it makes no sense to fix here something just to make it not grayed out).
RECKLE$$ 18. apr. kl. 15:19 
oh and all the great khans traits are crossed as they cant be used on a leader who is also a ruler, the khan is an admiral so they are all inactive
RECKLE$$ 18. apr. kl. 14:36 
the great khan emerged, when i hovered over them they were still called marauders not ....... Horde. i used the console to play as them to check the faction as i thought something was wrong. and in the empire screen they had no civics, no origin no goverment type or authority, just ? icon in their place. its like the game couldnt form a government type when it tried to create them
FirePrince  [ophavsmand] 18. apr. kl. 14:13 
@RECKLE$$ can you please give more information, IDK WDYM.
@Diamonikon you are welcome
RECKLE$$ 18. apr. kl. 12:05 
why is my khanate still marauders, when i console into the them they have no civics, origin, goverment type, all the khans traits are blanked out as it says some traits may be blocked if leader is empires ruler
Diamonikon 17. apr. kl. 10:18 
@fireprince yeah I am using hte Freebooter Origin and then had the Ascension Perk to become a Khan.

Thank you for keeping this updated, this is such a freaking fun mod! Im having fun building up my own Khanate.
FirePrince  [ophavsmand] 17. apr. kl. 5:43 
Major UPDATE: fixed several reported issues, like player option switch to Khan or Khan dies for other reasons instead of combat. For more, see log.
FirePrince  [ophavsmand] 15. apr. kl. 11:35 
You mean at the Freebooter Origin?
Diamonikon 12. apr. kl. 15:36 
I had another Glitch happen, my own Khan Attacked Herself in Honorary Combat and Killed herself that way. I don't think thats meant to happen
Diamonikon 5. apr. kl. 8:02 
@Fireprince would it help if I re-subscribe to the mod?
FirePrince  [ophavsmand] 5. apr. kl. 5:21 
@Diamonikon: should be fixed now, sry, for save-games afterward I'm not fully sure.
Diamonikon 4. apr. kl. 13:33 
I have run into a problem, when the First Khan spawned and took over I offered it a different deal. Building its Ships for it basically. Remained indepdenent. Couple of years, another Marauder faction became "The True Khan" And the first Khan faction Disappeared. But now I can't join them because im no Longer independent.

The Original Khans are now.. invisible? So off? and if I try to talk to them through another Satrapy they are just the original Marauders again
FirePrince  [ophavsmand] 4. apr. kl. 10:49 
@MightyShark: Startup warning pfff*
MightyShark 3. apr. kl. 16:10 
I see this error in the logs ->

Error: "Malformed token: event_target:great_khan.fleet, near line: 6219
" in file: "events/!00_marauder_events_override.txt" near line: 6221
Waterfowl 2. apr. kl. 17:55 
Is it okay to use this in 3.14?
Waterfowl 2. apr. kl. 17:29 
Can this mod also prevent this event from ever happening?
FirePrince  [ophavsmand] 19. mar. kl. 2:15 
@Mikara: Can you try the Merger of Rules or find the incompat mod!?
@Spritzlappen: I check this later
I'm not playing this game anymore.
Mikara 17. mar. kl. 23:37 
Seems like the Khan doesn't expand once awakened. This has happened multiple games. He just sits in the system and nothing happens.
Spritzlappen 13. mar. kl. 8:45 
The Khan always dies a day after being defeated of old age. (happened to my last 3 Khans)
FirePrince  [ophavsmand] 10. mar. kl. 1:49 
@Yellow47: TY, should be fixed now! Somehow a bad compatibility (with inline_scripts :-/)
Sherdthan 9. mar. kl. 22:53 
Seconding @Yellow47
Yellow47 26. feb. kl. 7:24 
Thanks and enhancing Great Khan mod is awesome! Just noticed after the recent update, I cannot see any war goals when declaring wars, the only one exception is 'End Threat' when against a Fanatic Purifier. Any possible mods conflict on this part?
FirePrince  [ophavsmand] 4. feb. kl. 22:39 
I mean, this is a vanilla bug, but I can try to give the Khan a starting kick. Is it also after save load and also without this mod? And can you give me your save?
Ethric 4. feb. kl. 13:57 
Great mod though.
Ethric 4. feb. kl. 13:57 
Same as Three. Khan and his fleet's just sit in systems. Not even moving within system let alone leaving.
FirePrince  [ophavsmand] 3. feb. kl. 7:29 
Made an update, which probably fixes the issues.
@perl: I put this on To-Do
Captain Otters 2. feb. kl. 21:51 
For some reason when my Great Khan spawns it just sits in its systems and not doing much of anything.
Gameer4life 2. feb. kl. 14:09 
PS to anyone who download this mod and use gigastructure. Don't unlock the core while this mod is active, because dumb dumb Khan will declare war on Aetenum and Aetenum will literally wipe him out from the galaxy before he does anything interestingly. I have him on phoniex mode and every time he respawn, Aetnum hunt him down and kills him again.
Roland 28. jan. kl. 7:16 
Good Mod and nice idea's thanks.
perl 12. jan. kl. 10:55 
For example, I want to turn my own vassals into Satrapy, Machinesmith, Fabricator, and more
perl 12. jan. kl. 10:52 
Is it possible for the player to create vassals with these new Khan subject types?
FirePrince  [ophavsmand] 2. jan. kl. 9:18 
PS: To answer your question for test: You need to scope the Marauders starbase and call:
effect owner = {country_event={id=marauder.28}}
FirePrince  [ophavsmand] 28. dec. 2024 kl. 17:56 
@d.kall: should be fixed now, thank you very much for your report effort.
d.kall 18. dec. 2024 kl. 5:25 
Is there a command for manually launching the FTL Inhibitor fix? If so, how do you launch it? I've tried launching the fix events manually but they simply didn't do anything