Stellaris
Red Light Demeanor (3.8.*)
116 comentarios
Journeyman Prime 25 MAY a las 2:13 
Any chance of the xenophile requirement being removed from the civic? While I understand that sex with aliens is literally xenophilia, I like having necrophage space brothels for a good time now and then, and Necrophage bans you from being xenophile.
Name Yunru The Scientist! 18 MAY 2024 a las 6:19 
head to loverlab for much complex mod
The Paragon  [autor] 11 ENE 2024 a las 4:34 
I'll check it out here soon(tm), just lost the urge to play for a while there.
ph34rthe1337 11 ENE 2024 a las 2:09 
hows this working now? i hear they messed with code for leaders last patch
Dinaghar 6 ENE 2024 a las 5:33 
Thanks
The Paragon  [autor] 5 ENE 2024 a las 15:12 
If you're asking about the workers employed in the brothel houses in the branch offices, they remain citizens of the planet they live on.
Dinaghar 5 ENE 2024 a las 13:08 
Greetings! hint, pleasure workers become only inhabitants of the planet on which the buildings are placed or they become citizens of the megacorporation that owns these buildings?
The Paragon  [autor] 21 MAY 2023 a las 16:37 
Right, forgot about the addition of civic-specific councilors. It's been added and the out-of-date tag removed, sorry for the wait! Let me know if anything is borked or needs fixing!
Sjru 🐲 21 MAY 2023 a las 0:45 
You might want to update to add council designation
Casgiraa 20 MAY 2023 a las 19:06 
ah ok thanks:steamhappy::karrynWarden:
The Paragon  [autor] 20 MAY 2023 a las 13:28 
The only DLC you need is the Megacorp DLC as listed off to the side. No other DLC is required, including the most recent.
Casgiraa 20 MAY 2023 a las 4:34 
can i play this mod without dlc?
The Paragon  [autor] 19 MAY 2023 a las 2:45 
Possibly. I'll give 'er the ol' lookyover and see if anything amiss and remove the out-of-date tag, but I wouldn't think any changes they made would cause this to break. Let me know in the meantime if I'm wrong, though.
CloakTheMailman 19 MAY 2023 a las 0:15 
Does this still work with 3.8?
Seti 5 ABR 2023 a las 7:51 
@The Paragon I did that myself beforehand and it did help so yeah, hopefully there is someone who it helps too:Gregg:
The Paragon  [autor] 4 ABR 2023 a las 18:47 
I'm sure there's a way to implement what I'm wanting to do *somehow*. In the meantime, I've removed that line of code to hopefully fix the crashing issue.
The Paragon  [autor] 4 ABR 2023 a las 18:24 
Alright, imma see what the problem is
Seti 4 ABR 2023 a las 4:06 
the 222 line is: branch_office_owner = { has_technology = tech_brothel_artificial_wombs }
Seti 4 ABR 2023 a las 4:03 
btw your mod is great, i know its annoying when people come in just to complain so yeah
Seti 4 ABR 2023 a las 4:03 
getting this error right before crashes
Seti 4 ABR 2023 a las 4:03 
[trigger_impl.cpp:1192]: Script Error: Invalid context switch [branch_office_owner] from Robot Pop on Mitra [pop], file: common/pop_jobs/00_brothel_jobs.txt line: 222, Scope:
type=pop
id=16780864
random={ 0 3991148998 }
random_allowed=no
from={
type=planet
id=166
random={ 0 1820185592 }
random_allowed=yes
}
The Paragon  [autor] 23 MAR 2023 a las 22:05 
So...sorry for the delay, but I've updated it.
The Paragon  [autor] 21 MAR 2023 a las 19:19 
It should. I'll go through it tomorrow and see if anything needs updating, and remove the out of date tag.
Sjru 🐲 21 MAR 2023 a las 14:09 
Still work with 3.7?
The Paragon  [autor] 8 DIC 2022 a las 10:03 
Yeah, nothing was touched in 3.6 that affects this mod. The out-of-date tag has been removed.
The Paragon  [autor] 8 DIC 2022 a las 0:25 
I believe it still does, but I'll check in a bit to see if anything has changed just to be sure.
Clockwokis 7 DIC 2022 a las 16:08 
does this still work with 3.6?
The Paragon  [autor] 5 NOV 2022 a las 12:00 
@Sjru I've been thinking about that. I've modified the value a bit, decreasing the job production malus while increasing the resources from both the jobs and the buildings. Let me know what you think.
Sjru 🐲 5 NOV 2022 a las 11:26 
Also now that I see the corporate brothel does give very little value compared to others, it should give way more value to the owner to compete.
Sjru 🐲 5 NOV 2022 a las 11:22 
The % resources from job malus is way too much specially compared with the vanilla similar civic, it might be small but it does make the jobs to be unappealing to the auto selector, you want the job to be an alternative to the decadent one not a worse one, might suggest a rebalance?
greensniperhat 5 NOV 2022 a las 0:48 
alrighty, thanks!
The Paragon  [autor] 5 NOV 2022 a las 0:47 
...I'm dumb. I found the issue, I forgot to add "branch_office_owner = {" in between the factor and the monthly income. Should be fixed now.
greensniperhat 5 NOV 2022 a las 0:35 
Well, the title says Red Light Demeanor (3.5.*), that's what it says on Irony.
Could be that steam is somehow putting old files up or something.

And the offending part is this:

ai_weight = {
factor = 3
modifier = {
factor = 5
has_monthly_income = {
resource = energy
value < 0
}
}
}
}

3 opening brackets, but there's 4 closing brackets.
The Paragon  [autor] 5 NOV 2022 a las 0:32 
@greensniperhat Are you sure you were looking at the right version of the mod? I'm looking at that file right now and I don't see any doubled brackets. I've also checked with the most recent version of both the mod and the game and I've had no issue building brothel houses on other nations' planets.
greensniperhat 4 NOV 2022 a las 23:56 
Found and fixed an error in 00_brothel_buildings.txt, there are two places where there are extra }s.

building_brothel_house_branch_office_crime's ai_weight
and
building_brothel_house_branch_office's ai_weight

this is probably what caused fdymod's problem - as well as adding 'buildings' named potential, resources, ai_weight, and triggered_desc on the normal planetary build list.

so yeah, check your brackets, preferably using notepad++. It highlights the closing or opening bracket if you select the other end.
The Paragon  [autor] 26 SEP 2022 a las 5:41 
No problem, enjoy serving your darlings!
WhiteVoid 25 SEP 2022 a las 23:03 
Found the issue i ran the old one instead of this, my bad!:steamfacepalm:
The Paragon  [autor] 25 SEP 2022 a las 9:13 
@WhiteVoid That's odd, there's no code in the mod at all that touches Fallen Empires *or* the Galactic Community. Are you using this one or the original? The original does indeed have that issue.
WhiteVoid 25 SEP 2022 a las 8:45 
@The Paragon i am playing on steam with a friend a very lighly modded game with this and giga structural engineering as the only gameplay mods, and we noticed that when galactic comunity forms, all fallen empires get drafted in which makes the mechanic useless. i tested in singleplayer and when i turn off everything related to Red-Light demeneaour this doesn t happen anymore. i don t know exactly why this happens but i wanted to report this problem as i think it s some bug related to 3.5 . the rest of our modlist is full of texture mods like planetary diversity, real space, IBS and some skyboxes i don t know if any could creat an incompatability with this mod
strange botkiller queerfur 2 SEP 2022 a las 16:40 
this is basically LV but without 99% of the features lol
The Paragon  [autor] 28 AGO 2022 a las 11:34 
@fdymod I just checked on my end and I had no issue. Can you give some specifics? Were you using other mods, were you trying to build on their normal planet screen or did were you on the Holdings screen, etc.
fdymod 28 AGO 2022 a las 2:45 
Sorry, I can't open a brothel on another country's planet
Zergash (Jan) 25 JUN 2022 a las 4:57 
Awesome! Thank you!
The Paragon  [autor] 24 JUN 2022 a las 19:57 
@Zergash (Jan) The issue has been fixed, I guess at some point in the past the format for setting randomly generated empire names got changed. Newly created Mega Brothels should now have proper names. I also spruced up the default names just a bit and added a new set for some extra flavor.
Zergash (Jan) 24 JUN 2022 a las 14:03 
The Empire that gets created by this mod, gets created without "Name" so it is either completely blank, or is codified - could you please check it out? Thank you!
The Paragon  [autor] 8 JUN 2022 a las 12:27 
Also, thank you so much for pointing those out. Sometimes it can be a pain going in blind to try to find where I screwed up.
The Paragon  [autor] 8 JUN 2022 a las 12:26 
I apologize for the errors, as I was updating the mod last I forgot to add a few closing brackets where there should have been. For the 00_brothel_buildings.txt file it was where ai_weight was being called for the branch office versions of the Brothel House. For brothel_tech.txt, I forgot to add the final closing bracket to tech_brothel_pleasure_units. It has been updated, and these have been fixed.
Majimaゴロゴロ 8 JUN 2022 a las 9:25 
Second error

Error at line: 145 column: 1 file: common\technology\brothel_tech.txt.
Please report this error to the author of the mod: Red Light Demeanor (3.4.*).

Error message says:

Error in common\technology\brothel_tech.txt: Ln: 145 Col: 1
Note: The error occurred at the end of the input stream.
Expecting: closing brace or statement
Other error messages:
The clause opened at ("common\\technology\\brothel_tech.txt", Ln: 5, Col: 31)
was not closed.
Majimaゴロゴロ 8 JUN 2022 a las 9:25 
Hello there! Love the concept of this mod

btw, found some errors
--------------
Error at line: 160 column: 2 file: common\buildings\00_brothel_buildings.txt.
Please report this error to the author of the mod: Red Light Demeanor (3.4.*).

Error message says:

Error in common\buildings\00_brothel_buildings.txt: Ln: 160 Col: 2
}
^
Note: The error occurred at the end of the input stream.
Expecting: closing brace, statement or whitespace
Other error messages:
The clause opened at ("common\\buildings\\00_brothel_buildings.txt", Ln: 148,
Col: 14) was not closed.

1/2
The Paragon  [autor] 5 JUN 2022 a las 10:53 
Ah, I see. This mod doesn't overwrite any vanilla files anymore, so the only way a mod like LV would directly conflict is if it had the same name for buildings, civics, and technologies that this mod does, which is possible but I doubt it. The only way to know for sure is to either compare the files of both mods to see if they share any names (i.e. having a Brothel House building named "building_brothel_house").