RimWorld
Archotech Race
169 opmerkingen
noddistVitae  [auteur] 13 sep om 19:32 
it's already 1.6
BaguetteMan 13 sep om 16:49 
1.6 when?
PIOᑎᕮᕮᖇ 27 jul om 3:43 
1.6?
Kihtan 10 mei 2024 om 14:48 
Thank you.
noddistVitae  [auteur] 9 mei 2024 om 14:41 
Fixed, thanks for the logs
Kihtan 9 mei 2024 om 13:10 
Kihtan 9 mei 2024 om 12:59 
Does anybody else have a bug where the archoteck colonists wounds dont register? They just go on like nothing happened with twenty fresh wounds listed but when i tell them to go heal the medical bed says that they arent hurt and every 2 seconds a message pops up that "Whatshisname" is fully healed. The only thing they actually lie down for is threating infections and astma.
Mismagius 7 mei 2024 om 15:00 
sounds great, thank you. also sorry for deleting that comment from earlier, it was an accident...
noddistVitae  [auteur] 7 mei 2024 om 14:55 
will add deprecated to the title and link to nameless' mod when it's out
noddistVitae  [auteur] 7 mei 2024 om 14:52 
temporarily of course
noddistVitae  [auteur] 7 mei 2024 om 14:52 
updated
BaguetteMan 6 mei 2024 om 22:21 
Good idea
Mismagius 13 apr 2024 om 19:59 
@Nameless hey if you are reading this, maybe you could consider making a hostile archotech faction that revolves around the anomaly DLC? instead of being green with yellow glows, they could be black/gray with red glows. maybe call this faction/race "dark archotechs" or something.
Nameless 2 apr 2024 om 13:09 
Hey guys, we'll work on that :)
noddistVitae  [auteur] 1 apr 2024 om 21:21 
I think nameless should do it, so there aren't two versions when 1.5 drops. But we'll see what they say
Mismagius 1 apr 2024 om 16:40 
are you planning on updating this to 1.5?
Nameless 20 feb 2024 om 13:37 
YOU ARE THE BEST! Many thanks!
noddistVitae  [auteur] 20 feb 2024 om 13:33 
Nameless 20 feb 2024 om 12:58 
Hi @AludisNHG, thank you for your immediate and kind reply! I have a couple of questions to you: 1. Can you please share the source code and assets for Archotech Race and Archotech Xenotype mods? 2. Can I please add you in Discord, what would be your handle there? Hi @Mismagius, thank you for your comment! I'll note that. To everyone: I am looking for people to chip the expenses on the mod, please let me know if you are interested.
Mismagius 20 feb 2024 om 7:49 
@Nameless if you plan on adding the Xenotype type as well, make sure you have it so it doesn't require biotech and the genes only becomes active if the mod detects that the player has biotech
noddistVitae  [auteur] 20 feb 2024 om 7:47 
@Nameless yeah go ahead
Nameless 20 feb 2024 om 7:28 
Hi @AludisNHG, I am a huge fan of your great work! Thank you for your efforts! I am continuing More Archotech Garbage mod. Do you plan to maintain Archotech Race and Archotech Xenotype mods? If you allow that, I'd like to take maintenance of these over or fork and merge with More Archotech Garbage. What do you think?
Mismagius 10 feb 2024 om 3:46 
i think you should give them a health regen since i feel like they would recover faster than humans. just add this line of code in statbases. and also change the 2 zeros into whatever value you what. for example, 1.0 will be twice as fast and 2.0 will be 3 times as fast and so on

<InjuryHealingFactor>0.0</InjuryHealingFactor>
Mismagius 2 feb 2024 om 21:24 
hey can you update this race mod's EVA support for space our ship 2 1.4 build? https://github.com/SonicTHI/SaveOurShip2Experimental/wiki/Adding-EVA-compatibility-to-mods
Mismagius 1 feb 2024 om 10:45 
question, does this mod have support for Archotech Genetics?
King Bee 14 jan 2024 om 22:52 
I know your xenotype mod for this is dead because of Neronix17's xenotype, which...fair. However, is there a way for this race mod to automatically use Neronix17's xenotype with them? I still play with the Empire mod, and I love the idea of having a full Archotech Empire, but when you choose what races are allowed, you aren't able to also choose xenotype. I'm aware that's super op, but I think that's kinda the point of Archotechs, and the Archotech faction would be a real challenge if you pissed them off. XD
draqounmaguese 20 dec 2023 om 7:42 
Thanks for this mod. I look forward to the xenotype.
These have been an auto include for my games since I first played with them.
noddistVitae  [auteur] 8 nov 2023 om 10:25 
Fixed
Trapus 8 nov 2023 om 3:54 
I cant align my colonists with the archo faction in edit scenario menu.
noddistVitae  [auteur] 31 okt 2023 om 22:49 
Done, new archotechs will now spawn with the transcendent gene as an endogene (the inheritable one) regardless of xenotype. You'll have to add it with devmode for already existing ones. Also soldiers from the archotech faction will now spawn with weapons and armor
Mismagius 31 okt 2023 om 15:31 
hey this mod came out: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3067715093
and is there by any chance you could get this race to equip the weapons and armor from this mod?
Rizonan 5 jul 2023 om 4:06 
Ah okay thanks for checking anyways
noddistVitae  [auteur] 3 jul 2023 om 20:01 
I looked all over the HAR wiki and it says nothing about disabling certain breakdowns
Mismagius 3 jul 2023 om 18:59 
or better yet if you haven't, blacklist the gourmand trait?
Rizonan 30 jun 2023 om 11:01 
Oh okay. And another thing, can you disable the food binge breakdown since they don't even need to eat?
noddistVitae  [auteur] 28 jun 2023 om 13:48 
No, sorry. They might be robots but they have an AI mind. Some were even humans, so they would eventually get bored.
Rizonan 28 jun 2023 om 12:00 
Wouldnt it be more realistic if they didnt need recreation since they're basically robots?
BrenTenkage 18 jun 2023 om 17:53 
awesome can't wait for the biotech version, more so with the re-continued more archetech garbage
noddistVitae  [auteur] 18 jun 2023 om 17:20 
Yes, I'm working on it
|dvh| 18 jun 2023 om 16:04 
Any chance we can get a Biotech gene-based version?
Mismagius 18 jun 2023 om 15:46 
oh ok then, thats fine
noddistVitae  [auteur] 18 jun 2023 om 15:22 
@Mismagius I'm sorry this took so long, I was drawing the new textures. I've changed their stock
noddistVitae  [auteur] 16 jun 2023 om 14:56 
Huh, I forgot about that. I'll see what I can do
Mismagius 15 jun 2023 om 23:58 
hey uhhh...sorry if i seem pushy with suggestions but any chance you could make it so they have more stuff to trade? they seem to have trades a lot similar to outlander unions. its kind of odd that they mostly have tech that would be considered primitive to them for trading instead of higher tech like archotech related items
noddistVitae  [auteur] 27 apr 2023 om 12:36 
Use Character Editor, there's also a very rare chance to get one when randomizing a colonist
EchoShadow 26 apr 2023 om 13:59 
how do you start with a colon who has this race
noddistVitae  [auteur] 9 apr 2023 om 9:16 
Done and done
Mismagius 8 apr 2023 om 18:09 
yo, a new archotech mod has came out: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2959623724
any chance you could make these weapons spawn on this race? oh and can you change their tech type to Archotech instead of them being ultra?
noddistVitae  [auteur] 20 mrt 2023 om 8:35 
It was because I didn't set bodies for children so they used thin. You'll have to use Character Editor to change their body to child
Victor 20 mrt 2023 om 7:58 
My archotech kid put on a kid romper and it turned into a pink square, could it have to do with the retexture by netorix?