Rusted Warfare - RTS

Rusted Warfare - RTS

Legends of HighPeak 1.8
102 則留言
KatzenSindKool 6 月 8 日 上午 8:41 
Oh alr, thanks!
SUSHIMAKI  [作者] 6 月 8 日 上午 8:39 
You probably ran out of food and your units starve to death. You should definitely try out this mod's remake called "Highpeak". It haves way more content and revised gameplay.
KatzenSindKool 6 月 8 日 上午 4:26 
I love this mod, but i dont understand why my troops for no reason lose hp? '(i use all addons btw becuz i like having alot of stuff)
SUSHIMAKI  [作者] 2024 年 5 月 5 日 下午 12:52 
@Dwarvindoor perhaps try this mod remake "Highpeak". https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2940251078
Dwarvindoor 2024 年 5 月 5 日 下午 12:27 
10/10 mod plz make ai smarter though
SUSHIMAKI  [作者] 2023 年 3 月 3 日 上午 11:18 
Try Highpeak, a complete rework of Legends of Highpeak! New gameplay and all add-ons in one mod! https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2940251078
SUSHIMAKI  [作者] 2022 年 11 月 29 日 上午 11:12 
The Ganjingas are coming soon to the "Haunted waters" expansion :)
SUSHIMAKI  [作者] 2022 年 11 月 1 日 上午 10:13 
Play with the new official expansion "Haunted Waters" which adds the factions populating the Murkmarsh region of Highpeak. You can view it as part 2 of the main mod. The ghosts of "The Haunting" are now available and The reclusive ganjingas will come next. (Think Voodoo ninja frogs)
Rhunin 2022 年 9 月 30 日 上午 3:40 
Do you have any idea how hilarious it is to start up a mission from the base game campaign with this mod on and watch a boar warrior from a bandit camp mow through 6 tanks before the 10 tank battalion you sent out finishes off the loan warrior? XD
SUSHIMAKI  [作者] 2022 年 8 月 2 日 下午 12:30 
New ability for human coach to turn into a barricade. Greater reach for ranchers and huntsmen. Dvarik are now immune to burning effect and their tower throws fire projectile. New magic acorn ability for Redwood. Supervision moved from weasel knights to Master owl. Greatly reduced resource generation of Goblin dispensers.
SUSHIMAKI  [作者] 2022 年 7 月 31 日 下午 12:52 
Redwood expansion: Play as the forest folk of Redwood,a new subfaction for Legends of Highpeak.

For untold millenias, Redwood as been kept safe from northern conflicts and fae and forest folk lived peacefuly. But things are changing, human settlements are creeping nearer and the bounty of the forest grows tempting...
SUSHIMAKI  [作者] 2022 年 7 月 28 日 下午 1:49 
Quick way to know if you've updated, look if the Human steamer is now described as a "Large" machine. Large is a new unit classification in 1.8.2. You can also check if there is a "campfire" building listed in sandbox. It is new and used for the "Winter is coming" add-on.
SUSHIMAKI  [作者] 2022 年 7 月 28 日 下午 1:45 
Are you using the Rusted Warfare BETA? There is an issue where mod info no longer change because they are stored in a cache. The mod itself is updated but not its description in-game. Apart from that, all should work fine.
Da Duke 2022 年 7 月 28 日 下午 1:38 
It won't download v1.8 for me. I've tried unsubscribing and resubscribing, but it still won't work. It's still stuck at 1.7.
pessstilence 2022 年 7 月 28 日 上午 9:03 
ok, thanks for clearing that up!
SUSHIMAKI  [作者] 2022 年 7 月 28 日 上午 5:54 
Yes, the campfire files are in this mod but they are only buildable during winter. Which happens only when the "Winter is coming" add-on is active.
pessstilence 2022 年 7 月 28 日 上午 5:47 
are campfires a part of this mod?
Marcos 2022 年 7 月 27 日 上午 3:24 
Hi! i wish to congratulate for your work. I have played some of your mods since two or three weeks. My favourite is the Legends of Higpeak ¿Do you think about make more faction like Lovecraft´s creatures or Acient Egypt?
SUSHIMAKI  [作者] 2022 年 7 月 24 日 下午 2:42 
Winter add-on: Now every factions can build campfires to protect themselves against the effects of winter. The campfires are extinguished when winter ends. So they need to be rebuild every winter.

Foreign Legion expansion: Play as the Dvarik foreign legion, a new subfaction for Legends of Highpeak. Stationed in the northern region of the great waste, their primary goal is to safeguard the Flodrjinai city of Golganaj from orc hunting parties and equuxi incursions. Being far from Dvar, they must relly on local resources and inhabitants to maintain the legion in fighting order. This makes the foreign legion an unconventional but nontheless powerful force.
SUSHIMAKI  [作者] 2022 年 6 月 15 日 上午 12:49 
You get near them or bring some units with super vision. Every factions got one and some neutral units too.
發芽馬鈴薯 2022 年 6 月 15 日 上午 12:20 
How to attack hidden units?:steamsad:
SUSHIMAKI  [作者] 2022 年 6 月 12 日 上午 2:55 
Yes
pessstilence 2022 年 6 月 12 日 上午 2:44 
are they like eyestalks? like the kind a snail or slug would have?
SUSHIMAKI  [作者] 2022 年 6 月 12 日 上午 12:06 
Their eyes.
pessstilence 2022 年 6 月 11 日 下午 9:52 
quick question, with the Nagii units, for example, the K'nga biildaa and the H'porii kiipaa, they have these long, blue antenae looking things on them, what are they meant to be?
Dyantier 2022 年 6 月 8 日 下午 4:52 
This man is an absolute modding machine
SUSHIMAKI  [作者] 2022 年 6 月 7 日 上午 9:08 
Try out the new "Winter is coming" add-on which brings a winter cycle to Highpeak!
SUSHIMAKI  [作者] 2022 年 5 月 28 日 下午 1:15 
Lore wise, ships are not widely developed in Highpeak. Being a landmass with little water. Gameplay wise, flying units gets you where you need to go. That being said, the next 2 factions will have some units able to swim across water. Ganjinga and Haunting.
/]rchon 2022 年 5 月 28 日 上午 6:56 
Absolutely love this mod, its got such great polish on the art and the mini RPG elements are cool (leveling and looting systems).

Just one thing I felt was really missing was naval units, are there any plans to add shipyard buildings and naval units?
SUSHIMAKI  [作者] 2022 年 5 月 15 日 上午 10:29 
Yes, both.
pessstilence 2022 年 5 月 15 日 上午 10:28 
are either of them gonna be playable?
SUSHIMAKI  [作者] 2022 年 5 月 15 日 上午 8:23 
Next factions to be added will be the Ganjinga and the Haunting, a faction of ghost, the main antagonist of the Ganjinga.
pessstilence 2022 年 5 月 10 日 上午 3:45 
damn, uh, maybe a plant faction?
SUSHIMAKI  [作者] 2022 年 5 月 9 日 下午 11:25 
Well the Ganjinga are like humanoid frogs.
pessstilence 2022 年 5 月 9 日 下午 10:55 
do you like the idea of an evil toad/frog faction? I'm imagining them sorta being like the toad monsters from Hyborian war, and their buildings would be lakes 'n stuff.
MaxenTheWeasel  [作者] 2022 年 4 月 26 日 下午 4:32 
More like they speak their own language, in their own way that works well for them
pessstilence 2022 年 4 月 26 日 下午 3:11 
are the Nagii implied to be not very intelligent?, the way they say "yum yum!" makes me think they're kinda dull, or maybe they just can't speak English very well.
SUSHIMAKI  [作者] 2022 年 4 月 26 日 下午 2:08 
ooOOoo s'aarii n'goobby gruub Yum Yum!

Means...

Oh! Glowy juicy grubs, how delicious!
SUSHIMAKI  [作者] 2022 年 4 月 26 日 下午 2:05 
Naii can be translated to slug. Su'naii is a snail. Kapa'naii is a turtle slug. Drakii'naii is a dragon slug etc... Riitaa means rider and Spluutaa means breaking. H'porii Kiipaa means community guardian. With some guess work, you can start saying some simple phrases in Nagii language XD.
pessstilence 2022 年 4 月 26 日 下午 12:57 
oh, and one more thing, what are the capa'naii and the su'naii spluutaa (and the sun'aii riitaa) meant to be? I'm guessing that the capa'naii is meant to be some sort of turtle, while the sun'aii are meant to be slugs.
pessstilence 2022 年 4 月 26 日 下午 12:44 
ooh, never thought of that empathy-ing the enemy builders,
SUSHIMAKI  [作者] 2022 年 4 月 26 日 上午 12:21 
You can also try to convert enemy builders and get units from their faction to boost your army.
SUSHIMAKI  [作者] 2022 年 4 月 26 日 上午 12:19 
The H'porri got area heal too. Mixing kiipaa and baaraa in your frontline can make it tougher too. For good damage output, use Suunaii, kapanaii and Splutaa. Another beloved tactic is to fill a drakinaii with kapanaii and drop them on enemy emerald.
pessstilence 2022 年 4 月 25 日 下午 6:17 
I feel like the Nagii are underpowered, mostly because the healing breeze spell is global, which I think limits their utility as healers a lot, so your only reliable method of healing allies and your own units are the H'porri Mendaa. so, in the end, you just end up with a weak faction that can heal sometimes, unless you want to put an entire army of Mendaas around an ally base.
pessstilence 2022 年 4 月 25 日 上午 6:37 
I can see why, the Orcs already have zombies, you'd have to do some weird lore stuff to explain how they're different.
MaxenTheWeasel  [作者] 2022 年 4 月 24 日 下午 7:16 
As far as I remember, long ago a ghost/undead faction was suggested, but remained mostly as a suggestion in the end
pessstilence 2022 年 4 月 24 日 下午 3:27 
do you think a zombie faction would flow well with this mod?
SUSHIMAKI  [作者] 2022 年 4 月 12 日 上午 3:21 
Version 1.8 reworks the way orcs gather soup add a new unit, the chef. Necromancers now resurrects the dead with an aoe. Dvarik received a new defensive building, the black fortress. New ability for fae to teleport their great emerald for HP and Thornberry shrub relocated in Old oak. New neutral tribe, the Ganjinga. It also add many balance changes on all factions and add compatibility with the new addon "The Goblins" in which the goblins from WarRust are shortly visiting Highpeak!
pessstilence 2022 年 4 月 11 日 下午 9:01 
who are the Ganjinga?
pessstilence 2022 年 3 月 28 日 下午 7:38 
yeah, the main reason I had a hunch that they were fungoids was because of the H'porii building, it kinda reminded me of a mycelium patch lol.