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Rapporter et oversættelsesproblem
It seems like the game's compatibility wrapper for GetCollectible was fundamentally broken... when I added some logging I noticed GetCollectible was returning a function reference rather than a CollectibleType enum value.
⠸⡸⠜⠕⠕⠁⢁⢇⢏⢽⢺⣪⡳⡝⣎⣏⢯⢞⡿⣟⣷⣳⢯⡷⣽⢽⢯⣳⣫⠇
⠀⠀⢀⢀⢄⢬⢪⡪⡎⣆⡈⠚⠜⠕⠇⠗⠝⢕⢯⢫⣞⣯⣿⣻⡽⣏⢗⣗⠏
⠀⠪⡪⡪⣪⢪⢺⢸⢢⢓⢆⢤⢀⠀⠀⠀⠀⠈⢊⢞⡾⣿⡯⣏⢮⠷⠁
⠀⠀⠀⠈⠊⠆⡃⠕⢕⢇⢇⢇⢇⢇⢏⢎⢎⢆⢄⠀⢑⣽⣿⢝⠲⠉
⠀⠀⠀⠀⠀⡿⠂⠠⠀⡇⢇⠕⢈⣀⠀⠁⠡⠣⡣⡫⣂⣿⠯⢪⠰⠂
⠀⠀⠀⠀⡦⡙⡂⢀⢤⢣⠣⡈⣾⡃⠠⠄⠀⡄⢱⣌⣶⢏⢊⠂
⠀⠀⠀⠀⢝⡲⣜⡮⡏⢎⢌⢂⠙⠢⠐⢀⢘⢵⣽⣿⡿⠁⠁
⠀⠀⠀⠀⠨⣺⡺⡕⡕⡱⡑⡆⡕⡅⡕⡜⡼⢽⡻⠏⠀
⠀⠀⠀⠀⣼⣳⣫⣾⣵⣗⡵⡱⡡⢣⢑⢕⢜⢕⡝⠀
⠀⠀⠀⣴⣿⣾⣿⣿⣿⡿⡽⡑⢌⠪⡢⡣⣣⡟⠀
⠀⠀⠀⡟⡾⣿⢿⢿⢵⣽⣾⣼⣘⢸⢸⣞⡟⠀
⠀⠀⠀⠀⠁⠇⠡⠩⡫⢿⣝⡻⡮⣒⢽⠋
[INFO] - [C](-1): ItemPool_GetCollectible
[INFO] - resources/scripts/main.lua(361): GetCollectible
[INFO] - ...irth/mods/better coop item pedestals_2491785532/main.lua(3406): callback
[INFO] - ...irth/mods/better coop item pedestals_2491785532/main.lua(13120): preItemPickupFire
[INFO] - ...irth/mods/better coop item pedestals_2491785532/main.lua(19695): queueNotEmpty
[INFO] - ...irth/mods/better coop item pedestals_2491785532/main.lua(19677): callback
[INFO] - ...irth/mods/better coop item pedestals_2491785532/main.lua(12504): postPEffectUpdateReorderedFire
[INFO] - ...irth/mods/better coop item pedestals_2491785532/main.lua(20743): Function
[INFO] - resources/scripts/main.lua(73): ?
[INFO] - Caught exception, writing minidump...
As for the angel room, I believe you can configure that in the mod config menu to either give extra items or not according to your preference.
I don't know if it's on purpose, but the white room in Greed mode in local co-op (2 players) shows a total of 4 items as you pick up the first one from the pedestal.
I also wanted to ask, in the angel room, should there be extra items for the other players after the first one?