Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

4 TPY Balance Mod - Build, Research and Recruit - by Dresden
61 kommentarer
CrossFire 1. juli kl. 11:15 
BIG GARBAGE THIS MOD. ALL ARE AGING 4 TIMES FASTER
LePaow De Cubbes 19. jan. kl. 7:29 
research rat is increased but unfortunately construction time is not increased
Drew_Berrymore 18. okt. 2020 kl. 19:20 
Wish this had an update
Brezonte 19. jan. 2019 kl. 15:47 
Game CTD, update this great mod please!
Godleader 25. sep. 2018 kl. 16:13 
Update pls!
Jesus Loves You^_^ 14. nov. 2016 kl. 1:15 
Update please.
BoTe 22. maj 2016 kl. 0:52 
This affects AI?
jamespklouse 29. jan. 2016 kl. 16:37 
Hey I'm loving it so far. Question though... Can you increase slot recruitment to two for holding an entire province, or the capital, or with an edict? I just started a Nervii campaign and I currently occupy both cities in the starting providence only. It seems a little bit imbalanced having two regions and only being able to recruit one unit.
Animu Lady  [ophavsmand] 30. aug. 2015 kl. 12:54 
The mod works fine with patch 17 for me right now
Animu Lady  [ophavsmand] 25. aug. 2015 kl. 12:51 
I will try to update the mod as soon as i can.
FalloRafael 25. aug. 2015 kl. 10:18 
Why are building recruit slots bonus disabled?
Daniil.BSD 28. juli 2015 kl. 16:30 
what about birth rate?
Animu Lady  [ophavsmand] 18. feb. 2015 kl. 10:33 
yes ,but wont affect The custom units created by modders.
samberry1999 28. jan. 2015 kl. 12:18 
is there anyway to limit the moving distances of the armies aswel as this would be much better
Animu Lady  [ophavsmand] 18. dec. 2014 kl. 23:31 
Dresden said The Building Costs multiplied by x4 works for him - but everybody also in TWC site says that it doest work for them also,its not just me and you guys. Till then We W8 for him to this.
Personaly its better without the increased x4 Building Costs ,because the AI cant Handle well his budget and all his money goes for making buildings -not units for his armies.

Btw The Mod works with the latest DLC and Patch.


I recomend this mod in the link when using the 4 TPY Balance Mod if you wanna play WoS DLC Campaign with 1 Turn Recruitment http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=357119666
Animu Lady  [ophavsmand] 17. dec. 2014 kl. 5:54 
Dresden havent updated the mod yet for the latest patch and DLC
Albano 3. dec. 2014 kl. 7:23 
- Building Costs multiplied by x4. not work
Jerr 13. nov. 2014 kl. 0:55 
Для большой компании не заменим!:Antipho::Bucco::Dossenus::Hercules::Pappas:
Frank 21. sep. 2014 kl. 15:08 
building cost is not working...
RexJayden 18. sep. 2014 kl. 8:30 
Thanks for the update! :Antipho::Bucco::Dossenus:
Animu Lady  [ophavsmand] 17. sep. 2014 kl. 23:44 
Updated Up to Patch 15 EE version
Romulus Lycanius 5. sep. 2014 kl. 18:00 
I've actually used that mod before, but sttopped using it as The Aveni spammed me with amies of Levy Freemen before my units could heal. Couldn't keep up. Anyways, I think I have a few tips that may help. I'll try and go in order.

1. For lowering campaign movement range... it seemed to work in that mod by Dresden that you suggested to me. As long as you do it fo vanilla units, it'll work... as armies should at the very least have a general unit in them.

2. I believe there's a way to modify the amount of money that the AI can spend, as I've seen other mods that do so. If looking into that isn't your thing... that's fine. Your mod after all.

Maybe itt's my bad for not liking that mod you suggested to me. I was using the oman Families mod, and they weren't fully compatible. Probably an erro on my end... but oh well. Maybe I'll give it another shot, eh?

That's about all I got. Thanks for the responce, and I hope you days go well!
Animu Lady  [ophavsmand] 5. sep. 2014 kl. 14:35 
buildings take longe to build - its in this mod - 4x longer than normal
Lower campaign movement range - it doesnt work for a Custon units - only for vannila units it will work
raise the amount of money it takes to both recruit units, and pay them - For The AI is already harder to build buildings higher that tier 2-3 - so doing the same will make The AI budget even more smaller overall to be spend and easy to be attacked by the player. Also the Mercenaries will be more usefull that the faction's Rouster recuitmenting new units.
Btw I got the perfect Mod For you - its also made By Dresden
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=187067493
You will need to get 4TPY Mod to actually changes the TPY to 4. Or, you can choose another TPY or startpos mod
- Build Times, Research Times, Building Cost and Recruit Cost multiplied by 4.
- Building Replenishment Bonus, Land Campaign Movement and Navy Replenishment reduced by 50%.
and so on
Romulus Lycanius 5. sep. 2014 kl. 12:30 
Very nice mod! I can only think of a few things that might improve it. 1. Lower campaign movement range. It buildings take longe to build, then to keep things consistent... shouldn't amies not have to march as far? 2. I'd raise the amount of money it takes to both recruit units, and pay them. That way, it's actually take a little time to earn money to keep troops, that way you really have to consider what you recruit and where. Maybe you like those ideas, maybe not. If not, I'd appeciate at least an explaination why, that way I can perhaps re-think my suggestions. Thanks for reading this in advance!
Animu Lady  [ophavsmand] 3. sep. 2014 kl. 23:53 
Its not working with beta 15.All Dresden's ,Radious,champoo Mods arent working on beta 15
Death Pope 3. sep. 2014 kl. 16:45 
breaks patch beta 15 buildings chain for rome, diabled till updated, its a great mod, just out of date now, to be expected the beta jsut came out.
God game 22. aug. 2014 kl. 19:07 
Ok understood! That's great!
Animu Lady  [ophavsmand] 22. aug. 2014 kl. 13:30 
Found why you recruite 3 not 1 with the nomads.In vannila the nomads recruite 5=2 from the nomadic culture factions bonus + 3 normal.With this mod its 2 from the nomadic culture factions bonus + 1 normal.
God game 19. aug. 2014 kl. 9:21 
You'r welcome! Have a nice trip!
Animu Lady  [ophavsmand] 8. aug. 2014 kl. 0:10 
Im traveling across Europe right now - summer you know - I will contact Desden if i have the same problem thanks for the info :)
God game 7. aug. 2014 kl. 9:40 
Hi the mod is good, but when i played nomads i could recruite 3 units each turn - season, while playing for all other factions its posible to recruite 1 unit each turn. But any way i think it ll be great idea to give barbaric factions to train 2 unit for turn while civilized could 1 unit. I think this will underline furious character of barbarians.
Animu Lady  [ophavsmand] 13. juli 2014 kl. 16:28 
WSU_PROF 13. juli 2014 kl. 16:25 
I enabled OOD mods and clicked on this mod with my 4tpy all factions mod. There is no compatibility issue and no crash. But when I start a new campaign, I can recruit 4 units a turn and research/building is unaffected.
WSU_PROF 13. juli 2014 kl. 16:22 
I have the all factions playable 4tpy mod. Dresden is not compatible with that.
Animu Lady  [ophavsmand] 13. juli 2014 kl. 16:15 
NOTE: YOU NEED DRESDEN'S FOUR TURNS PER YEAR, OR SIMILAR MOD TO HAVE FOUR TURNS PER YEAR. THIS MOD ONLY BALANCES TIMES FOR RESEARCH, RECRUITMENT, AND BUILDING TO WORK WITH FOUR TURNS PER YEAR.
If not - its just an another 4 Turns per year Hardcore Mod
Animu Lady  [ophavsmand] 13. juli 2014 kl. 16:14 
it works still with patch 13.1 - just click the enable the out of date mods in the mod manager
WSU_PROF 13. juli 2014 kl. 15:54 
This mod does not seem updated
It did not work for me.
Animu Lady  [ophavsmand] 11. juni 2014 kl. 2:22 
Added with the latest update from Dresden - Building Costs multiplied by x4.
Animu Lady  [ophavsmand] 9. juni 2014 kl. 1:11 
@linzito
if the meaningful resources mod is updated regulary then Yes .Both mods are from Dresden
'
@benignlama Yes more than a week.

Dresden in its latest update changed the mod:
----May 28th version
- Build and Research times quadrupled
- Recruitment slots lowered from 3 to 1.

----June 3rd version
Build times, Research times, Building costs quadrupled
Recruit slots lowered from 3 to 1.

So the real change is Building costs quadrupled. If before a building had 1200 cost in the patest patch it has now 4x1200



Guys wanna me to upload this new version of the mod right away ok. If you wanna w8 1-2 weeks is also ok.Just comment on the problem

Its Save Compatible
Rex_Atticus 8. juni 2014 kl. 15:37 
Is this mod compatible with meaningful resources?
DearestPyrrhus 6. juni 2014 kl. 7:16 
Has this mod been updated to the latest patch?
SDW1000 30. maj 2014 kl. 20:23 
haha..I love your name.
RexJayden 30. maj 2014 kl. 16:24 
Sure is Total War. Thanks again! :steamflake::claugh:
Animu Lady  [ophavsmand] 30. maj 2014 kl. 9:48 
@RexJayden Its all True - The AI does the Same also - Its Epic when you Battle your way for the Achievement - THIS IS TOTAL WAR
RexJayden 30. maj 2014 kl. 9:41 
This mod is an excellent addition to the 4TPY from which it was derived. Definitely going to make for some epic campaigns. I have to think so much more about battles due to the decreased ability to recruit units. Will be using mercenaries more as well. Thanks! :claugh::steamflake:
Animu Lady  [ophavsmand] 28. maj 2014 kl. 12:19 
Getae ,Pidna , Pirates and Raiders DLC Update
Simple Jack 23. maj 2014 kl. 0:27 
ahh ok.... thx for answering :)
Animu Lady  [ophavsmand] 21. maj 2014 kl. 21:35 
Its vanilla movement range - it was realisticly to travel 4 or less turns in 1 year from Byzantium with 60 000 men to Pannonia at that time. Btw If you are using Custom Units with
modded movement range the new units will still move vanilla movement range - thats how the Campaign Balance is broken. So this is why its vanilla movement range
Simple Jack 21. maj 2014 kl. 20:36 
Thanks! I was looking for standalone mode like this. I think I already know this but: Does it have movement range to fit 4tpy? Or I just stick with vanilla movement range for 4tpy?
Animu Lady  [ophavsmand] 11. maj 2014 kl. 23:53 
Roman Houses: Familia Romana (4TPY)
S.P.Q.R: Imperium (4TPY)
Compatable now !!!