X4: Foundations

X4: Foundations

10x modules variations
134 kommentarer
Herc 28. sep. kl. 19:57 
I also would love to see the compatibility with SWI restored as mentioned by The Royal Vulpine IV as well as a alternate version of the mod for the x10 mining stations Palvus mentioned
Thrin 18. sep. kl. 1:47 
Found the Problem the 2x Habitat and Storage Capacity mod buffs all Storage to 500k so i think its default. and i hoped the 10x is 5000k
Thrin 17. sep. kl. 14:29 
The 10x Storage dont work. 10x Argon S-Container has 500k Space for example
Scorpionarius 6. aug. kl. 17:38 
Works fine for me in 7.60
However there doesn't seem to be a 10x Argon Medicinal Factory.
The Royal Vulpine IV 29. juli kl. 21:34 
Doesn't seem to work with the new update or new Star Wars Interworlds update, just produces normal amount not 10x.
Pavlus 27. juli kl. 7:13 
Great mod
Any chance you make a patch for mod that make mining station modules? Would love to see x10 variations for them too
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2653753970
Sniforge 4. juli kl. 23:53 
I agree with the comment below from Zwamba, a 5x version would be perfect, for people who want to cheat but not too much.
Zwamba 25. maj kl. 17:49 
Hey was wondering if there was a 5x Version of this? with the time not sped up. I was looking at the mod files trying to figure out how to edit it, however I am not sure what to even open the X 4 files with. Any help would also be appretiated!
Nie 18. aug. 2024 kl. 11:21 
@bonesbro I was looking exactly for that! :)
could you share a link to your compatibility patch?

Also @iseeu0 thanks for this mod, really enjoying it!
iseeu0  [ophavsmand] 16. aug. 2024 kl. 2:44 
@bonesbro - I am ok with u doing it that way :steamthumbsup:
bonesbro 14. aug. 2024 kl. 15:53 
Hi @iseeu0 - I've put together a set of XML patches that adjust the values of all of your 10x stations to match the changes made by the DeadAir ECO overhaul. They're just XML patches, no reuse of your files, and the mod will depend on yours. You didn't explicitly state open permissions here so I wanted to check with you before I posted it. Thanks!

(DA Eco adjusts station modules to be built with only claytronics, increases the impact of workforce, and adds optional secondary resources that double production if supplied. In light of the big buffs to productivity, my mod drops all the station modules to 5x baseline, which grows to something like 25x with full workforce and secondaries)
iseeu0  [ophavsmand] 12. aug. 2024 kl. 5:04 
@GoDziO - i missed that will fix that soon
GoDziO 28. juli 2024 kl. 18:02 
Hey, thanks for the mods! cant find the x10 drone components, at a split dock that offers the regular bp, am i looking in the wrong place?
iseeu0  [ophavsmand] 16. juli 2024 kl. 2:46 
@IkeaSofa - they change a lot of game items
TheEmperor 16. juli 2024 kl. 2:45 
Maybe VRO changes that? hmm
iseeu0  [ophavsmand] 16. juli 2024 kl. 1:59 
@IkeaSofa - u may have another mod that changes that for u, the game base modules and 10x mods version do use Hull Parts to be build for me.
TheEmperor 13. juli 2024 kl. 10:06 
Hey, something is weird. I bought the 1x Hull Parts and the 10x Hull Parts from your mod. Somehow the 10x need a lot of Hull Parts to build while the 1x does not need any. Is that intended?
Ram 30. juni 2024 kl. 20:55 
Thanks, great mods. :heart_eyes_yeti:
iseeu0  [ophavsmand] 30. juni 2024 kl. 10:20 
@Ram - IT is live now.
iseeu0  [ophavsmand] 30. juni 2024 kl. 5:32 
@Ram - Ahh I can do that yes, i have to update some productions and storage, for update 7.00 some things got changed by the devs, i will keep the other mod as intended for it intended cheaper idea
Ram 29. juni 2024 kl. 17:34 
@iseeu0 - This new mod is 1x material cost and 10x blueprint cost? Sorry, I was referring to changing it to have the normal price for blueprints. Bonebro suggested 10x material cost and 1x blueprint cost, and on April 4 you agreed it was a good idea and said you would change it after update 7.0. I also want 10x material cost and 1x blueprint cost.
iseeu0  [ophavsmand] 29. juni 2024 kl. 16:53 
@Ram - Cheap 10x modules is available now
iseeu0  [ophavsmand] 28. juni 2024 kl. 6:30 
@Ram - i plan on making a 10x for the new dlc, then a new mod that will reduce the costs of all the 10X mods without changing it in the 10x mods them self for those that want the balanced 10x version.
Ram 28. juni 2024 kl. 6:19 
On April 4th you said that you would change the modules to be available for the normal price instead of 10x price for the 7.0 update. Do you still plan to make this change?
iseeu0  [ophavsmand] 28. juni 2024 kl. 2:42 
@Kotonoha-Enka - that not a problem, if u post in the game language u know i can search the source of that game translation and find what u meant. (The devs made all the game translation easy to find for modders in the game files)

There is a 10x "energy cell" as seen in the screen shot 1
Kotonoha-Enka 28. juni 2024 kl. 2:20 
humm, sorry I'm not an English speaker and I don't know the name of the production line that produces the "energy cell", but it's a solar panel!
iseeu0  [ophavsmand] 28. juni 2024 kl. 1:49 
@Parasus - i will yes, i just saw it has 2 habitats
Parasus 28. juni 2024 kl. 1:35 
Can you make a mod with the new timeline habitat?
iseeu0  [ophavsmand] 28. juni 2024 kl. 1:32 
@Kotonoha-Enka - from which dlc is that from?
Kotonoha-Enka 28. juni 2024 kl. 1:07 
No 10x battery line?
Twitch.tv/KAEN_SG 17. maj 2024 kl. 17:34 
does this work with the 7.0 beta? (I hope it does!)
bonesbro 16. apr. 2024 kl. 22:48 
Thanks!
iseeu0  [ophavsmand] 15. apr. 2024 kl. 23:34 
@太子 - VRO changes the same values as this mod, since that mod rebalances the game stuff, meaning a VRO 10X mod is needed.
太子 15. apr. 2024 kl. 22:50 
anyway to fix it ?
iseeu0  [ophavsmand] 15. apr. 2024 kl. 6:58 
@太子 - VRO does break the mod yes
太子 15. apr. 2024 kl. 0:28 
I found the problem , somehow all added production method is not working for me
太子 14. apr. 2024 kl. 23:44 
maybe is VRO is it going to break your mod ?
iseeu0  [ophavsmand] 14. apr. 2024 kl. 3:21 
@太子 - everything in the terron mod does 10x with no other mods
太子 13. apr. 2024 kl. 21:44 
error in terran submod only energycell production line got 10x production
iseeu0  [ophavsmand] 12. apr. 2024 kl. 5:34 
@Squint - the base game no mods version produces 1176 a hour, and this mod version produces 11760 a hour, for moth the normal one and the teladi version
Squint 11. apr. 2024 kl. 12:27 
10 x Hull Parts is not, its a 1x.
iseeu0  [ophavsmand] 4. apr. 2024 kl. 11:26 
@bonesbro - true, hmm i will lower them around game update 7.00
bonesbro 19. mar. 2024 kl. 23:37 
I'd suggest making all the 10x variations available for the normal price instead of 10x price. They require the same resources to build, they're just less laggy. And besides, you actually have to PAY the price since you can't steal them :)
iseeu0  [ophavsmand] 30. jan. 2024 kl. 11:35 
@UnseenOni - do u mean to see them on Interworlds faction reps of to make there own modules for that mod. It is hard to make a mod for a mod, it easyer to add them to that mods faction reps.

@Leorio @Herc - At which reps did u look and can not find them as it is working, and i can see all 10x items from the mods.

@Herc - there are none since this mods adds new modules and does not change anything else.

@Mr.Hishprung - that would need it own mod to the changed values.
UnseenOni 13. jan. 2024 kl. 1:56 
Could you do a version for Star Wars Interworlds? I've got your collection working with Interworlds, but obviously it doesn't cover the Star Wars specific modules and I had to do a custom start to get the blueprints which is sorta cheaty, otherwise they do work, but it'd be nice to have a full set for Interworlds
9th | SGT. Jensen 9. jan. 2024 kl. 13:27 
Same. Not seeing x10 default modules. Not using any mods that might interfere. I can see DLC variants, not normal ones.
Herc 4. dec. 2023 kl. 9:37 
are there any known incompatabilities? i'm not seeing the x10 modules from the faction representitives
Mr.Hishprung 4. sep. 2023 kl. 15:28 
After looking at the numbers i've noticed that your modules doesnt make 10x but the same as the base one despite big cost of building them.
Mr.Hishprung 28. aug. 2023 kl. 12:01 
Could you make a patch for your modules that would work with X4 Economy Overhaul?
iseeu0  [ophavsmand] 11. juli 2023 kl. 10:31 
@Советский Союз - no they do not