Left 4 Dead 2

Left 4 Dead 2

CSO2 Scout on L4D1+2 Animations
25 kommentarer
PeopleLikeStuff 4. apr. kl. 10:18 
Any chance of potentially getting this on your Refined animations instead?
snorrki 29. sep. 2023 kl. 21:17 
What happened to the default css sniper l4d1+2 animations?
MOTTLEDOG  [ophavsmand] 18. dec. 2022 kl. 9:13 
animations have been updated
PeopleLikeStuff 9. dec. 2022 kl. 7:55 
What kinda updates?
MOTTLEDOG  [ophavsmand] 3. dec. 2022 kl. 12:20 
updates coming soon
hedgehog 5. juni 2022 kl. 6:28 
penis gaming
The GAY merchant 6. feb. 2022 kl. 1:13 
conflicts with your Scout
PeopleLikeStuff 21. juni 2021 kl. 22:41 
So I started using this and I really like it; CSO2's Scout model looks nice and your altered Valve anims look good and fit the game's style
But I have to ask, why's the VPK full of redundant texture files?
squash 12. maj 2021 kl. 14:41 
PENISGAMING,NICE
MOTTLEDOG  [ophavsmand] 9. maj 2021 kl. 22:07 
this uses my altered animations combined with his
PeopleLikeStuff 9. maj 2021 kl. 18:31 
Wait but Querentin never did L4D1+2 animations for the bolt actions?
SleepyNotDead 9. maj 2021 kl. 8:00 
I don't suppose you could make a mod that adds these animations to the default Scout? same with the AWP?
MOTTLEDOG  [ophavsmand] 9. maj 2021 kl. 7:06 
i must've forgotten something, ill get on that
Lone Wolf 9. maj 2021 kl. 0:59 
For me, the viewmodel has no textures, only the flashlight does.
MOTTLEDOG  [ophavsmand] 8. maj 2021 kl. 9:05 
try using $includemodel, its a lot more simple
also comment out the camera attachments
Tap W 8. maj 2021 kl. 6:06 
How did you recompile these?
Every time I tried to recompile these animations with a custom model, I always got animation or camera bugs.
MOTTLEDOG  [ophavsmand] 7. maj 2021 kl. 6:54 
oh ye same applies :)
snorrki 7. maj 2021 kl. 6:42 
ah ok, and i meant to say the awp conflicts with the sg552. my bad x)
MOTTLEDOG  [ophavsmand] 7. maj 2021 kl. 6:40 
they use shared materials, its a harmless conflict
snorrki 7. maj 2021 kl. 6:38 
these are great! it fits alot better with the higher polygons the l4d2 weapons use but im also wondering something, why is the scout and awp conflicting with each other in the addons folder?
Bobinsox 7. maj 2021 kl. 4:03 
Yess, nice work! Always bugged me that they never finished the pack.

I think the very last weapon that needs to be reanimated with the L4D1+2 animations is the m60.
ihcorochris 7. maj 2021 kl. 2:21 
These are actually pretty gucci, tho I'm surprised you manage to add in the L4D1 lookposes despite Querentin never making those for the bolt-action snipers
Rigatoni Pepperoni 7. maj 2021 kl. 0:19 
Thanks for these! Are you planning on doing the m60 as well?
Oculta 6. maj 2021 kl. 22:01 
what sound mod are you using? it's so good to hear.
Golden Phobia 6. maj 2021 kl. 21:44 
It will look better if you add a reflection to the weapon.