Stellaris

Stellaris

Godly Traits - Civics & Perks
35 kommentarer
Dotakiin 11. mar. 2023 kl. 8:27 
I uploaded a version with the fixes for 3.6 here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2945445127
Virtue 24. aug. 2022 kl. 11:20 
Would be nice if they'd stop constantly breaking things by flip-flopping on how they do them. Glad there's a fix that can be easily injected, though.

Also, @Preoximerianas, in case you haven't found them yet, the file in question will be in <your steam directory>/steamapps/workshop/content/281990/2479031671/common/goverment/civics , or you can just right-click the mod in Irony Mod Manager and pick "Open Mod Folder/File" from the menu to jump straight to the top of the mod's directory.
Preoximerianas 16. juni 2022 kl. 6:41 
@Gronkle78

Where did you find those files?
Gronkle78 22. maj 2022 kl. 8:02 
I thought I remembered that happening before, it seems they've went full circle with their changes.This update seems to be the worst for breaking mods so far, I've had to remove around a dozen mods from my playset just to make the game playable.
IamSagittare  [ophavsmand] 22. maj 2022 kl. 1:08 
@Gronkle78
Seems like Paradox messed with the system again then. Last time I fixed the exact same problem by removing the weights.
Gronkle78 21. maj 2022 kl. 13:24 
After going through a few games, I noticed that the AI would occasionally start with a civic from this mod. At least 1 AI would have a civic and in the worst game I had, 3 AI picked up society of gods.

I'm not sure if other people are having this issue, or that it's maybe a mod I have that's causing it, but I managed to fix it for me by adding weighting to the mods GTRCP_civics text.

random_weight = {
base = 0
modifier = {
factor = 0
}
}

I put this under "pickable_at_start" for all of the civics, so if you're having trouble with the AI spawning with the civics like I was, this should fix it for you.
N*rd 21. maj 2022 kl. 9:41 
Thank you
IamSagittare  [ophavsmand] 20. maj 2022 kl. 8:38 
@Nord
You can go into the files (specifically common\governments\civics\GTRCP_civics.txt) and change all "modification = no" to "modification = yes". If you want to make sure that steam workshop doesn't override your changes, you can copy the mod to (username)\Documents\Paradox Interactive\Stellaris\mod.
N*rd 17. maj 2022 kl. 14:36 
I want to change it that way that it is unpickable after Gamestart (Basically I want to make early Crisis AIs) any idea how that works ?
ExodusV 25. apr. 2022 kl. 7:05 
why cant machine intelligence use it?
IamSagittare  [ophavsmand] 19. feb. 2022 kl. 13:33 
@Markus
Yeah, I had no choice but to make it unpickable after the start of the game. Setting AI weight to 0 only seems to affect game start, so the AI would still pick it later. Either AI picks it randomly or players can't pick it either, kinda crappy programming from Paradox.
Markus 19. feb. 2022 kl. 11:56 
It seems to me, or the player also cannot add them after the start of the game?
ALittleMoreMe 24. dec. 2021 kl. 17:18 
I like having AI away from my stuff. :steamhappy:
Mythcrafter 7. dec. 2021 kl. 6:45 
kinda liked when ai could pick it:steamsad:
IamSagittare  [ophavsmand] 28. nov. 2021 kl. 4:06 
Updated to 3.2.
I also changed the modification properties to no, to fix the issue where AI would pick these civics after the start of the game.
Bobby W. 10. okt. 2021 kl. 7:30 
It seems I just had to set "modification" property to "no" to all civics provided by the mod (doc: https://stellaris.paradoxwikis.com/Government_modding#Civics_and_Origins) .
The file that needs to be modified is in YOUR_STEAM_LIBRARY_DIRECTORY\steamapps\workshop\content\281990\2479031671\common\governments\civics\GTRCP_civics.txt for those of you who don't usually mod workshop files and don't know where they are usually at (281990 is Stellaris' game ID and 2479031671 is this mod's ID).
Bobby W. 10. okt. 2021 kl. 7:08 
@xkuripuri does the "fix" require editing the mod files? any plan to share the how-to or uploading a patched version into the workshop altogether?
Diamon 2. okt. 2021 kl. 6:18 
needs update please!
xkuripuri 4. juli 2021 kl. 6:47 
I only noticed one AI with it (though I did lack the Intel on basically everyone else, so...), so it might be a rare pick. I just did an easy little 'fix' by making them only selectable at creation.
IamSagittare  [ophavsmand] 4. juli 2021 kl. 5:49 
@xkuripuri
Could be. I don't know how that mod works, so I can't guarantee compatibility.
xkuripuri 3. juli 2021 kl. 14:47 
I'm running a number of mods, but I just noticed an AI taking one of the Civics... its possible StarNet might be doing it? First one I can think of that messes with the AI's thinking. Unless there's a conflict with adding more Traditions, that let you get more and more Civic slots. It was in the 4th Civic slot, so maybe?
IamSagittare  [ophavsmand] 7. juni 2021 kl. 14:49 
@Silverlanzer1411
The AI shouldn't pick these.

@Charlot
Sure, I'll have a look at it when I get time.
BlazinChariot 15. maj 2021 kl. 3:55 
Would it be possible to add buffs to Encryption and Codebreaking and a raise to the amount of envoys to the society of gods civic?
EliseArtemia 14. maj 2021 kl. 10:59 
Will the AI pick these traits/civics for themselves from your mods? I'd love to try using them, but don't want AI going rampant on the other helpless AI, I prefer to be the only one who abuses the poor AI.
KindestSTCR 13. maj 2021 kl. 10:07 
When the Borg are supposed to be the most efficient, but you're better than that:
IamSagittare  [ophavsmand] 13. maj 2021 kl. 7:09 
The influence modifier should be fixed now.
Sherian 13. maj 2021 kl. 6:56 
Aha! good to know. your mod description doesnt say much on that so i thought it was a bug.
IamSagittare  [ophavsmand] 13. maj 2021 kl. 6:48 
@Redrum Jackle
Thanks, i'll change that!
IamSagittare  [ophavsmand] 13. maj 2021 kl. 6:47 
@BBTheHeartPainkiller
No, they shouldn't be able to.
IamSagittare  [ophavsmand] 13. maj 2021 kl. 6:46 
@Niv
That's on purpose, it's for hive minds, it only shows up for them.
Sherian 13. maj 2021 kl. 3:42 
your 4th ascension perk. what looks to be... galactic consciousness? Doesn't show up in the ascension perk list
Redrum Jackle 13. maj 2021 kl. 1:16 
Well I went into your code, and changed the influence modifier to the correct name and it worked.
You had: country_influence_produces_add
Instead of: country_base_influence_produces_add

That fixed that. There's something with the ruler on traits though. Can't figure out why the ruler/leader isn't getting it. Though it seems there's a point where it shows they are, but only a certain modifier nothing more. So I'm uncertain.
BBTheHeartPainkiller 12. maj 2021 kl. 13:42 
Scary question
Can the AI use this when it creates its empires at the start of the match?
IamSagittare  [ophavsmand] 8. maj 2021 kl. 9:58 
I noticed that as well, I'll have a look at the correct scope.
Redrum Jackle 7. maj 2021 kl. 17:55 
I tried the civics, the bonus influence income isn't working.