XCOM 2
[WOTC] Noah's Revolver
28 kommentarer
Iridar  [ophavsmand] 14. jan. 2024 kl. 20:14 
@ALEXX
I don't plan to do anything with this mod. You can use XSkin or Weapon Skin Replacer to reskin existing weapons into this one.
ALEXX 14. jan. 2024 kl. 19:16 
Hey. Got one question. Any plans on making 3 tier version of the revolver. It looks fantastic, pity it is only tier 1. Or should I just reconfugure the mod to boost stats?
Alex.S 14. aug. 2023 kl. 3:17 
Welp, at least I get a free superior hair trigger XD

Thanks man
Iridar  [ophavsmand] 12. aug. 2023 kl. 22:20 
@Alex.S
No. You can give it to yourself with console commands, though.
Alex.S 12. aug. 2023 kl. 21:53 
@iridar so I can't just modify a config which can give me a set amount of revolver?
Iridar  [ophavsmand] 12. aug. 2023 kl. 9:15 
@Alex.S
You can configure it into a buildable weapon using Template Master, but it's not exactly newbie-friendly process.
Alex.S 12. aug. 2023 kl. 4:42 
Is there a mod config that allows me to get more than 1 Noah's Revolver?
NagChampa 26. juli 2023 kl. 0:09 
o ok cool thanks
Iridar  [ophavsmand] 25. juli 2023 kl. 23:25 
@NagChampa
It upgrades into a regular magnetic pistol. After that you can upgrade it to beam or whatever the magnetic pistols upgrade into with your mod setup.
NagChampa 25. juli 2023 kl. 22:56 
Does this upgrade to a plasma version? Or is this mainly a early/mid game pistol?
Iridar  [ophavsmand] 25. nov. 2022 kl. 21:47 
Dunno, should be working.
Kinsect 25. nov. 2022 kl. 20:53 
tried using that exact code (AddItem IRI_NoahRevolver 1) and that didn't work
though this is my fist time using console commands on Xcom
Iridar  [ophavsmand] 25. nov. 2022 kl. 18:41 
No, why would you?
Kinsect 25. nov. 2022 kl. 14:20 
Do I have to use a different command if I'm using the covert infiltration's mod?
Murat Kutosov 3. juli 2022 kl. 23:43 
Thanks -- will look for that!
Iridar  [ophavsmand] 3. juli 2022 kl. 19:02 
Purchasing the magnetic pistol upgrade in Engineering will upgrade it to a regular XCOM magnetic pistol.
Murat Kutosov 3. juli 2022 kl. 18:47 
Digging the mod, but still trying to figure out how to upgrade it to magnetic
Murat Kutosov 13. juni 2022 kl. 22:32 
@Iridar -- whoops -- missed it
Iridar  [ophavsmand] 13. juni 2022 kl. 21:43 
Read the description.
Murat Kutosov 13. juni 2022 kl. 15:33 
Should it work mid-campaign?
Toastie McCornbread 15. aug. 2021 kl. 23:47 
This is beautiful. INSTANT SUBSCRIBE!
iceman18 7. juli 2021 kl. 6:29 
I'd like to see The Colt from Supernatural, you know the one that Samuel Colt make to kill Anything, but only had 13 rounds
Jestimac 6. maj 2021 kl. 2:07 
@ Iridar OK thanks Rgds
Iridar  [ophavsmand] 5. maj 2021 kl. 8:16 
@Jestimac
You may need to use this command to get the primary version of the revolver :

AddItem IRI_NoahRevolver_Primary 1
Jestimac 5. maj 2021 kl. 7:13 
@ Iridar. Hello. I have some soldiers that are Akimbo class. I'd love to let them us this revolver. May I assume that the following console command will do the trick ?
AddItem IRI_NoahRevolver 2
Or is it sufficient to use Primary Secondaries to get a secondary version of the revolver ?

Thanks in advance for your answer.
Devidose 4. maj 2021 kl. 0:10 
What's that? A new Iridar weapon mod? A pistol one at that?! Time to go shoot some Lost until my CPU complains at all the dead bodies!
Hudson Savage 3. maj 2021 kl. 19:34 
Thanks for posting the voiced tutorial, it's going to be a great reference in future! Great pistol also.
Deadput 3. maj 2021 kl. 17:13 
Whenever I next play Xcom 2, I'm absolutely going to create a character named Noah and give them this revolver, thanks for releasing the mod.