Stellaris

Stellaris

Building Slot Technologies
52 kommentarer
Aven Oul 1. nov. 2022 kl. 11:44 
still not getting any techs that unlock slots
razer666L 9. okt. 2022 kl. 5:54 
Does this mod still work on 3.5?
Riddle 78 21. maj 2022 kl. 20:46 
This mod works as-is on 3.4. If you're not getting the techs (Which are split between Society and Engineering),then you're either getting unlucky tech rolls,or you have a conflict somewhere.
Aven Oul 31. jan. 2022 kl. 9:05 
im not getting any of the techs that unlock slots
DuckCrafter42 17. jan. 2022 kl. 3:57 
Unless you don't mind me uploading it that is.
DuckCrafter42 17. jan. 2022 kl. 3:56 
Might have been able to update it, removed some dependencies that I couldn't find in the game files anymore (tech_housing_1). Not gonna upload it as I've made other changes to it for my own personal use though if you want an updated non-modified version, I'd be happy to give it ya.
ArcaneGamer 10. dec. 2021 kl. 16:44 
update please
-=PR=- alliecat☭Ⓐ 3. dec. 2021 kl. 16:30 
@ArcaneGamer as of a couple of days ago it was crashing my game at load. I dunno if it's been updated since though
ArcaneGamer 2. dec. 2021 kl. 17:05 
does this still work
fooldog 22. okt. 2021 kl. 1:39 
mod works great
Crashtastic 15. sep. 2021 kl. 13:28 
kewl thanks, take how ever long you need, was just wondering if the mod had been retired or not. So many mods go dead without a whisper.....
CursedAuroran  [ophavsmand] 15. sep. 2021 kl. 9:50 
@Crashtastic @Kinggaming soontm. I am not exactly a person that does this for a living, I have a life alongside this too
WyvernKg 15. sep. 2021 kl. 8:59 
update pls?
Crashtastic 14. sep. 2021 kl. 14:59 
work with Lem patch?
Skill Less 25. aug. 2021 kl. 9:19 
nice one, should be much more compatible than the pd/more building slots patch :)
CursedAuroran  [ophavsmand] 3. aug. 2021 kl. 7:46 
I dont know what the issue is, but I will look into it
Grendain 3. aug. 2021 kl. 7:17 
no but i understand thanks you :). I hope you update this mod,maybe update work more good this mod with the game,good day :)
CursedAuroran  [ophavsmand] 3. aug. 2021 kl. 6:52 
@Grendain were you by any chance playing as agrarian illyc or whatever it is called? not entirely sure, but they may have different techs for city districts
Grendain 3. aug. 2021 kl. 6:47 
Found*
Grendain 3. aug. 2021 kl. 6:47 
True but dont fount tehnologies of this mod
CursedAuroran  [ophavsmand] 3. aug. 2021 kl. 6:42 
@Grendain I presume you researched the city district housing increasing stuff and the vanilla techs that gave building slots?
Grendain 3. aug. 2021 kl. 6:29 
Me never found the technmologies in technology tree
CursedAuroran  [ophavsmand] 8. juli 2021 kl. 12:34 
@Rui_MS it has an upper limit yes
Rui_MS 4. juli 2021 kl. 3:42 
Does it have an uplimit or an infinite loop tech?
CursedAuroran  [ophavsmand] 22. juni 2021 kl. 10:37 
@Rogueone because this mod was made for 36 building slots, not 108, nor do I have any personal interest in playing with that much building slots, nor do I have the time to make such a mod with proper care, because I have other projects I need to take care of
Rogueone 22. juni 2021 kl. 10:34 
But why?
CursedAuroran  [ophavsmand] 22. juni 2021 kl. 2:09 
@Rogueone yes, but it won't enable all building slots, nor will I make it so it can
Rogueone 21. juni 2021 kl. 16:07 
Can this work with the 108 building slots version?
Locomotor79 22. maj 2021 kl. 3:36 
Stargate All races mod isnt vanilla
CursedAuroran  [ophavsmand] 21. maj 2021 kl. 21:49 
@Locomotor79 that makes no freaking sense. This mod relies exclusively on vanilla technologies and does not modify a single vanilla file
Locomotor79 21. maj 2021 kl. 15:34 
i didnt ask for more but its not working whit the SG1 Compleet ship and race icons since it uses custom buildings.
and i donot know how to make mods
CursedAuroran  [ophavsmand] 21. maj 2021 kl. 4:17 
@Locomotor79 no it cannot, it was designed for 36 building slots, and no more, period, you are free to make one using this mod as a template, but I wont upgrade it to serve that purpose
Locomotor79 21. maj 2021 kl. 4:06 
can this mod be upgraded ans also work whit the full pack off SG1 mod plz
thanks in advance
CursedAuroran  [ophavsmand] 15. maj 2021 kl. 21:40 
@ArcaneGamer yes
ArcaneGamer 15. maj 2021 kl. 14:20 
if you use 36 building slots mod does this unlock all of them
CursedAuroran  [ophavsmand] 8. maj 2021 kl. 12:40 
@Director (forgot to ping)
CursedAuroran  [ophavsmand] 8. maj 2021 kl. 12:40 
there probably is, but I have my other mod to take care of and develop, but you are free to make it
Director 8. maj 2021 kl. 12:28 
Is there a way to make one for the 108 building slot mod?
Idan 7. maj 2021 kl. 23:52 
Thank you... 3.1 has two big fails, without mention the "crisis" which ok I can deal with it, BUT what was a big fail was the small space and the pop new sistem... it su* hope one day paradox fix this sh-t
Reefer Rick 5. maj 2021 kl. 12:04 
thanks man!
-=PR=- alliecat☭Ⓐ 4. maj 2021 kl. 9:28 
thank you <3
August 3. maj 2021 kl. 21:14 
thank you. I really hate how they butchered the pop growth and everything related to it. Need 2 other mods to fix what they bronked
CursedAuroran  [ophavsmand] 3. maj 2021 kl. 13:43 
Yes, it is 100% save compatible
-=PR=- alliecat☭Ⓐ 3. maj 2021 kl. 13:42 
Is this save compatible?
-=PR=- alliecat☭Ⓐ 3. maj 2021 kl. 13:41 
@mhariz the Dick patch broke the link between building slots and population growth, building slots depend on city districts and tech now. This mod adds more techs to do so
CursedAuroran  [ophavsmand] 3. maj 2021 kl. 11:06 
@mhariz1993 correct
mhariz1993 3. maj 2021 kl. 11:05 
This mods just unlocks the building slots right ? So I don't need to depend on the population growth to unlock them ?
CursedAuroran  [ophavsmand] 3. maj 2021 kl. 10:29 
@mhariz1993 yes
mhariz1993 3. maj 2021 kl. 9:26 
Does this applies to all of the Players planets ?
CursedAuroran  [ophavsmand] 2. maj 2021 kl. 22:39 
@ArcaneGamef
It adds a bunch of technologies that get unlocked as you progress through the tech tree