Stellaris

Stellaris

4.1 Stellaris Mod Collection w/Load Order: ((( NSC3 - Season 1 ))), Planetary Diversity
712 kommentarer
Rage000  [ophavsmand] 4. okt. kl. 20:57 
@CrazySeraph- Thank you for heads up. I saw your issue and I think I have narrowed it down to a few mods. They are now deleted until they are updated (See below).

(If you choose to use the collection) Please delete the following mods and let me know if you still have a problem.

Universe at War: Novus Ships
Universe at War: Hierarchy Ships
AI Ship Set - LS Edition
United Fleet Shipset
United Fleet NSC3 Patch
Better Ship Behaviors (OUT OF DATE SINCE JULY)
Rage000  [ophavsmand] 4. okt. kl. 19:01 
At one time I did provide json files, however I no longer provide nor maintain .json files.
Wumpus 4. okt. kl. 15:45 
Hey, I have a .json file for your mod list. There stupidly easy to make using Irony. Its kinda criminal you don't know how lol. Anyway I can send it to you?
CrazySeraph 4. okt. kl. 13:54 
i have some major fucking issues in my current run

- cruisers, exploration cruisers, battlecruisers and carriers are not buildable by any empire in the game regardless of tech or ressources
- empires with bio ships cant build any civilian ships (constructors, science ships, colony ships, etc | the options just dont show up, i checjed)
- empires that start with beast port civic are too stupid to build regular shipyards and wont build any, thus resulting in them also being unable to build civilian ships (they can build them, they just dont build any shipyards on their own volition)
Lowkey 1. okt. kl. 4:23 
yeah i have also had case where the crash didn't happen. It also might be related to the number of fallen empire, for example if you go for 5 of thems. It seems like combining 5 fallens empîres with precursors drops on a 800 star can cause crash, that happen within the first month of the game.
Rage000  [ophavsmand] 30. sep. kl. 23:38 
Also a Reminder that If you are starting stellaris with irony mod manager, there has been reported issues with CTDs
Rage000  [ophavsmand] 30. sep. kl. 23:32 
btw according to the giga discord channel the Alderson and Great Ring origins were bugged on 9/28
Rage000  [ophavsmand] 30. sep. kl. 23:22 
@Lowkey - Text based list for Irony Mod Manager has been updated to correct mod names.

thank you for the feedback
Rage000  [ophavsmand] 30. sep. kl. 19:50 
So ive now done a 1000 stars map without ctd.
Rage000  [ophavsmand] 30. sep. kl. 19:46 
ive now started 3 games in a row with 800 stars. No issues so far. going to go even more stars now.
Rage000  [ophavsmand] 30. sep. kl. 19:34 
600 stars, Precursor drops increased, 6 spiral arm galaxy, 12 AI, 3 Fallen empires. Not crashing and 10 yrs into the game so far. I think it might be too many stars. The big map problem.
Rage000  [ophavsmand] 30. sep. kl. 19:20 
I replicated the crash with 800 Stars 6 arm spiral galaxy. My initial thought is the map is too big and increase precursor drops causes the game to CTD. Testing some more..
Rage000  [ophavsmand] 30. sep. kl. 19:03 
i just started a game with the origin alderson disk, no crashes so far. I will keep going.
How many stars on your map, what shape is the galaxy. It may not be either of these. what type of species is your empire?
Rage000  [ophavsmand] 30. sep. kl. 18:53 
If you are starting stellaris with irony, there has been reported issues with CTDs.
Rage000  [ophavsmand] 30. sep. kl. 18:52 
So far I have not crashed. How soon into the game do you ctd? How many stars in your map?
Rage000  [ophavsmand] 30. sep. kl. 18:44 
so increasing precursor drop being set in Gulliman Planetary Modifiers is causing a crash. I will test and see if I can reproduce.

As for list just post the ones that need to be updated in this comments section. Thank you for the info
Lowkey 30. sep. kl. 14:26 
Hmmm,i am getting crash quickly after starting a new game, where can i post the logs?
(the crashes happen quickly after starting a new game on an alderson disk)

edit: it's the option "increased precursor drop" from gulliman planet modifier
Lowkey 30. sep. kl. 6:39 
so i have written the missnamed mods descriptors and typo and the load order now work for irony, where can i post it / the text?
Lowkey 30. sep. kl. 5:50 
when i import the list from the clipboard into irony mod manager, it tell me
"The following mods could not be imported as they appear to be missing:
Cybernetic Humans Expanded
More Human Clothes
SE - Human - Hair
Alien Suns
Neo-Enigmatic Shipset [4.0]
Fairy Empire Shipset - NSC3 Patch
Neo-Enigmatic Shipset - NSC3 Patch
More Primitives [4.0.x]
The Juggernaut can be assigned to a fleet" yet i have them, it might be that the name are wrongs.
leslac 28. sep. kl. 14:04 
Notice anything with the new update?
Rage000  [ophavsmand] 23. sep. kl. 8:28 
Revision level BQ which means the list was revised. This is done in case the list is updated more than once on the same day. So if the list was revised again later on in the same day it would be REV BR
JitteryJared 22. sep. kl. 21:27 
tf does rev bq mean
Rage000  [ophavsmand] 20. sep. kl. 10:33 
@Tyrejj, No. The will be some set up to do and settings to change. See Description and Discussion Tabs.
Tyrejj 19. sep. kl. 14:43 
Is this a subscribe and play or do I have to set it up before I play?
Rage000  [ophavsmand] 9. sep. kl. 20:46 
~~Ariphaos Unofficial Patch (4.0) (Has been updated to 4.0.23)
Rage000  [ophavsmand] 9. sep. kl. 20:20 
I removed Stellaris Fixes today btw. Its not getting an update
However ~~Ariphaos Unofficial Patch (4.0) is in work. So we will probably be able to use it soon
Rage000  [ophavsmand] 9. sep. kl. 20:17 
Starting to sound like something going on with game install then. I hope it works out. If I could replicate the issue It would be easy to figure out.
Sozen 9. sep. kl. 15:55 
I am only using your exact collection on a new stellaris install, making sure to clean out any old stuff after removing the game previously.

Im using your exact load order, with the blanked out mods disabled (stellaris fixes and patch).

I am using gigastructures, and in my current game im on year 2237 and no crashes so far. However I had to start a new game 5-6 times before I could actually get passed day one.
Rage000  [ophavsmand] 9. sep. kl. 15:20 
ESC NEXT: Overwrites: Global Ship Designs , and Gigastructures are the only mods that effect fallen empires in this collection.
Many times Crashes are related to UI. Are you using any UI mods outside the collection?
Rage000  [ophavsmand] 9. sep. kl. 15:11 
those errors is related to gigastructures, so you if you have been using gigastructures, try disable it and the UIOD gigastructures. See if you still crash. IF you dont crash after disabling Gigastructures , then I will blanked out GIgastructures. Please let me know.
Rage000  [ophavsmand] 9. sep. kl. 14:53 
Only thing I can suggest is to disable ESC NEXT: Overwrites: Global Ship Designs
But I will say I have not seen any problems like you are having. Are you using any mods outside of this collection?
Rage000  [ophavsmand] 9. sep. kl. 14:51 
Are you using gigastructures mod? and if not make sure to turn off the UIOD gigastructures addon
Sozen 9. sep. kl. 14:39 
[effect_impl_starbase.h:198]: Failed to create a starbase at ` common/scripted_effects/fallen_empire_scripted_effects.txt:252 @ scripted effect create_fe_citadel at file: events/giga_007_fallen_empire.txt line: 1027`

and before that is a TON of "failed to add building" to these fallen empires.

[planet.cpp:10319]: Failed to add building of type 'Nourishment Center' to planet 'Sustenance District' at common/scripted_effects/giga_fe_megas_scripted_effects.txt:738 @ scripted effect spawn_materialist_fe_gaming_food_center at file: events/giga_007_fallen_empire.txt line: 2187: trigger_no Exists - manyt of these for different buildings.

Before those, is about 8 minutes of no errors where I was familiarizing myself with the ui and picking technologies lol and as soon as i unpaused, crashed, about 5-6 times until i started a game and it randomly didnt crash.

Hope that helps!
Sozen 9. sep. kl. 14:39 
Yes i still have them disabled.

I managed to get the game passed day 1 after unpausing by just starting new games over and over until it just.. didnt crash.

The error log extensively pointed to a fallen empire that was trying to spawn starbases with components that enabled mobility/FTL travel every time it crashed. Let me find an exact line.

[galaxy_generator.cpp:607]: Trying to create a starbase with an invalid starbase design XIX for ship size starbase_citadel (note: starbases cannot have components that allow them to move or go FTL)


(tbc)
Rage000  [ophavsmand] 8. sep. kl. 16:24 
these two mods should still be disabled -
you still have these two mods disabled?

Stellaris Fixes

~~Ariphaos Unofficial Patch (4.0)
Rage000  [ophavsmand] 8. sep. kl. 15:42 
I have been playing for 60yrs in game no issues at all. Which mod is it reporting?
Sozen 8. sep. kl. 11:16 
Crashing again after enabling the updated mods and properly placing them in the load order... lol shouldnt have messed with it. I played for a good 4.5 hours yesterday after the clean install.

Seems to be a bunch of starbases trying to be built with components that enable movement/FTL technology. According to the crash log.. among a bunch of other stuff.
Sozen 6. sep. kl. 10:04 
@Rage000 @Dewrym I did a clean install on GoG and the game actually launched!!!! Idk how long itll last but at least i got the galaxy generated lol thank you so much Dew!
Rage000  [ophavsmand] 6. sep. kl. 9:46 
is it working for you now?
Dewrym 6. sep. kl. 9:21 
@Sozen

I only use the steam version so idk for you :/. But mine was buggy, even without mod my game crashes when I click on "new game". So I uninstalled everything, deleted all my paradox and stellaris files and redownloaded the game.

After, i donwload the collection and made the modlist in the paradox launcher.
Sozen 6. sep. kl. 8:46 
@Dewrym

I have a convoluted stellaris setup.. I bought the game and DLC on GOG due to a sale they had, but in order to use workshop mods I had to buy a copy of stellaris base game on steam.

So Add mods on steam, set up and apply mods on irony, launch "game" on GOG launcher which just launches the paradox launcher, set the IronyModManager playset in paradox, then launch game. lol All that to say, would a fresh install mean installing all the various shit again or just the main one i use (GOG)?
Dewrym 6. sep. kl. 7:02 
After clean installation of Stellaris it work fine even with not all the dlc
Rage000  [ophavsmand] 5. sep. kl. 12:28 
dont launch in irony. There has been an issue for people trying to use irony to start the game.
Sozen 5. sep. kl. 9:04 
Crashing before the game first loads to 100%, ive followed your instructions to the best of my ability, using the text load order in irony and disabling mods that need a 4.0.23 update.

My crash log consists of 108,311 lines of various issues.

Invalid tech, Malformed tokens, inexistent sprite types, missing textures, missing animations, unexpected tokens pointing to a bunch of ship gfx, invalid curve in particles files, particle name not unique, duplicates of all kinds, asset has too long name, compile error in shadercache, undeclared identifier 'systemPointLight', ships missing animation mesh, a ton of errors pointing to scripted_triggers/zzz_overrites.txt, district type missing zone slots, and the list goes on...

Any ideas? I havent been able to get a single collection to work since 4.0 and beyond.. and its killing my drive to even play the game again lol
Rage000  [ophavsmand] 3. sep. kl. 10:04 
I dont know for sure. I would say - give it a try and see how it goes.

A lot of these mods are graphical,(Portrait Mods, Shipset mods, worm hole mod, ASB, Fleet Formation mod or any fleet formation changing type mods you choose to use).

Guilli's Planet Modifiers and Features :
Living Planet Space Monster requires Leviathans DLC. This is probably not an issue.

Forgotten Empires 4.0 :
Recommended DLC, but not required: Ancient Relics, Utopia, Synthetic Dawn, Nemesis and First Contact - these will provide additional rewards.

Extra Events 4.0 Continued
Recommended DLC, but not required: Ancient Relics, Utopia, Synthetic Dawn, Nemesis and First Contact

You can test a game by playing and also watching one.
1. Open a console in game. press the key '
2. in the prompt field type: observe
3. press <enter>
4. Close the console press the key '
5. Run the game and look around at whats going on with AI empires.
Dewrym 3. sep. kl. 1:59 
hello, probably a dumb question but i dont have all the dlc and i wonder if the playlist could work even if i miss some dlc (bio genesis for exemple).
Rage000  [ophavsmand] 29. aug. kl. 14:25 
I dont know if you are having issues with the collection, its hard to tell from what you reported.

I have not seen those two issues , that you described, in this collection. I play with the collection almost everyday.

If you are using Irony, there have been several issues with launching a game. I highly recommend using the Stellaris launcher to start a game.
Handwran 29. aug. kl. 0:29 
I just can't spend another full day trying to get stellaris to work, its been most of a week now
Handwran 29. aug. kl. 0:28 
hey uh, before I try this list, just wanted to check if its having those planetary feature effects missing or the bugged building UI, because ive spent the last 4 days full days, trying to get the other semi-updated popular lists to work and get rid of those issues, and I've been able to get rid of one of those 2 issues, but not both, and...ok I'm rambling now, but basically, is it working right now? like today?
Rage000  [ophavsmand] 27. aug. kl. 23:55 
Glad you were able to figure it out. Thanks for letting me know.