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Tried your mod with SPE, everything work well apart from shells "hovering" in the air just above the tanks when they are cooking off... Any idea how to fix this please? No other mods loaded apart from SPE, CBA (minimal). Cheers.
Thank Octopuss for his support on that.
I hace actually updated ACE3 Light to the latest ACE3 version. I have checked both the first Bootcamp mission, and had started a new Old Man game, which I have been playing for an hour without any issue.
Check it again if you still wish, and we can call it solved
Still have slight problem of No-image sound-only Old Man cutscene,which can be skipped.
Keep up the good work
I searched the ace website and Github site, but no answer for that.
So if you have time, you may check on this
When start the old man,after loading,cut scene turn black.
Same issue occurs in Bootcamp 1-1.
@Cap10_Bull@ thanks for the compliments.
I just have to deactivate vehicledamage in the settings, because the ace3 team - in my opinion - still has a lot of work to do on that. However, this is not something for which Abogado is responsible.
Remember that this addon is intended to be completely compatible with vanilla missions.
For example, I turned down NVG effects so they are not so aggressive, keeping them more similar to the vanilla experience.
Or setting CBA setting to NOT change NLAW ammo in crates for expendable launchers, and keeping the default NLAW rounds usable.
Do not forget to report here anything I didn't accounted for :-)