America's Army: Proving Grounds

America's Army: Proving Grounds

Weapons Cache
52 kommentarer
*^*united[P]aper*^* 29. mar. 2020 kl. 3:51 
Up an running on Server Oldschool-Warriers...
Mr ShoveNstuff 23. maj 2017 kl. 14:36 
how is the file called? i cant find it in my steam downloads. I want to add the map in my server. And is this map up to date?
Ab$tR@cT 27. feb. 2016 kl. 19:06 
we need another update on this. Really miss the map and if you could update it we would be extremely happy!!!
drakonas 26. jan. 2016 kl. 8:01 
Would you be willing to update/republish your map to the latest version of the game? Otherwise it cannot be played. Thank you
Pacman 4. apr. 2015 kl. 17:16 
Hey dude, great work on map!! I was amazed at how good it is! Just a little detqail maybe you can fix if possible.

the ventilation grid should open outside, just so it doesnt hinder the movement there.

and if possible you should be able to climb it from the office.

otherwise great map, all it needs is a 203 ;)
wv47dod18 30. apr. 2014 kl. 5:53 
any thing aa2 is outstanding and now that its in aa4 this map will rock
{NWO}=TD= 29. apr. 2014 kl. 21:39 
Good job bro never did play it but now i do. How about SF Blizzard oooops did i say it out loud.
Zerber369  [ophavsmand] 16. apr. 2014 kl. 9:05 
Please tell me about the Defense Window Timing. 1 guy and a half should be able to reach shipping stairs before they get fired by the windows.

How it goes ?

-GunZ.
Zerber369  [ophavsmand] 16. apr. 2014 kl. 8:49 
Map is Updated to V1.5

Version 1.5
* Change the OBJ for something more suitable.
* Fix Entrance Shipping Stairs.
* Added a metal tile over the stairwells plateaus
* Fix a bug where the players can go out of the map, over Garbage container,south assault Spawn. (AAPG.: Devs ask me te repair this one)
Zerber369  [ophavsmand] 15. apr. 2014 kl. 10:52 
Map is Updated to V1.4

Version 1.4
* Fix The Shipping stairs and the South Assault Building Stairs.
* Try to find a solution to the Defense Window Timing. Moved the Assaulter spawn to give them maybee 2sec.

Let me know how it goes.
Alucard 13. apr. 2014 kl. 1:17 
Very fun map! Would like to see a slightly brighter lighting possibly.
machinegunmike80 11. apr. 2014 kl. 5:43 
Nice job!
Raina Rosedrop 10. apr. 2014 kl. 8:19 
sweet
Сальвадор в Дали 9. apr. 2014 kl. 11:57 
jjj
M. 9. apr. 2014 kl. 7:24 
gj
Валереныш 9. apr. 2014 kl. 5:24 
вмав
Ahhhhhhhh 9. apr. 2014 kl. 5:15 
good
Zerber369  [ophavsmand] 8. apr. 2014 kl. 21:31 
Sorry folks just done an update.

Fixed outside sounds make it less loud, if i can say this in english.
Added sounds to some fans.

If you found bugs, please tell me, so i can fix it.

Thanks
Cheers!
Nighthawk 8. apr. 2014 kl. 21:24 
with a map like this....I feel back at home....great remake!
|-g²-|-Ðè.-Çîþh3®-.èÐ- 8. apr. 2014 kl. 21:18 
Bravo, a few bugs, but VERY well done. -g2. GOAT Sex pen is running this 24/7 as of now.
.redhat- 8. apr. 2014 kl. 18:51 
Just wow!
JackalTech 8. apr. 2014 kl. 12:07 
Thats the engine, not your map. I believe. Good luxk and please post fix if by chance you do find one.
Zerber369  [ophavsmand] 8. apr. 2014 kl. 12:00 
Ok,

I know footstep and some sounds are too loud for the map. I will try to see if i can reduce the footstep sounds atleast. If someone already know how, please help me doing it... :)

No way we can hear a guy walking on third floor while you stand on first floor.

Gonna check it out for the next update.

Cheers !
-WaRNaC- 8. apr. 2014 kl. 11:34 
Impressive replica!
BBoySJ 8. apr. 2014 kl. 7:44 
Amazing map ;) brings back memories ;)
76561198105646791 8. apr. 2014 kl. 7:08 
bueo !!
Zerber369  [ophavsmand] 8. apr. 2014 kl. 1:11 
There is a way to go down whitout ANY dmg. I let you find it !
Jonas 8. apr. 2014 kl. 1:02 
On AA2, we were able to jump off the roof and rush in the backs. When you jump off here on the containers, you die, is there no way you can find a solution to this? Just wondering.

It's a small thing but not really required.

Excellent replica.

Please remake other maps, someone with your expertise can bring all maps back.
Zerber369  [ophavsmand] 7. apr. 2014 kl. 23:47 
Ok done last update. V 1.3.

Added last 3 doors and added some sounds. Nothing fancy.

Next update will be only when they add sounds to our doors Actors.

Have fun.
Zerber369  [ophavsmand] 7. apr. 2014 kl. 23:39 
I just do what you sayd to switch to 12v12... but the map is listed as a BDX ... Hopes it works.

12v12 Published.
Zerber369  [ophavsmand] 7. apr. 2014 kl. 20:11 
[quote="[Dev]Doc"]next update should have AADoor actors that have a sound. Not sure if we'll try to stuff AA2 functionality (crack vs. close) in there yet, though.[/quote]

I stop searching and wait for this update. Then my door (wich i use AADoor Actors) will have sound to them :)

I'm thinking about doing a 12v12 version. I think this map is way to little for this. But the community seam to be in favor, so i'll do it.
JackalTech 7. apr. 2014 kl. 19:10 
12v12 version is really easy to do, in advanced editor go to "Content Browser" window(the small seperate window that loads with editor) and go to the Map Browser Tab, and select Map Type : FLO. Close advanced, open map in Mission Editor and publish.(You can choose to rename so you have both versions)

With that said, I was dreaming of weapons cache while making Wastewater Treatment Facility, and I think you did an OUTSTANDING JOB!!! for a first time in editor. I was new to, and am quite pleased with WTF, however, you did an amazing job my friend! Keep it up!
Wonks 7. apr. 2014 kl. 17:36 
make it also 12v12 would be awsome
CyBoRG 7. apr. 2014 kl. 13:46 
good job man .... AA2 !!!!!!
Zerber369  [ophavsmand] 7. apr. 2014 kl. 13:43 
Update 1.2 is uploading. Should be last update. Sorry for short interval updates.

Doors are now installed everywhere they need to. 9 of them !

Have fun guys and gals !
Zerber369  [ophavsmand] 7. apr. 2014 kl. 12:54 
I'm preparing a Update. After this update there should be no more update. Maybee later but not for now, it's gonna be ok. I'll go try to make another map.

Update is about adding all doors.

Should be ready later today.
Zerber369  [ophavsmand] 7. apr. 2014 kl. 11:29 
You CANT stop them midway. sorry for my mistake
76561198114805080 7. apr. 2014 kl. 11:09 
:">
Zerber369  [ophavsmand] 7. apr. 2014 kl. 11:08 
Doors look bad, but it's just to test Online, if its ok, i will put better doors lol
Zerber369  [ophavsmand] 7. apr. 2014 kl. 10:56 
Map is Updated to Version 1.1.

* Fixed some floating objects.
* Make the 1st and 3rd floors fences larger, so we see better trough them.

Added 3 doors to test the community about it. Those doors have no sounds. They open both direction and can be reversed on the fly. But you can stop them midwway.

If the community want to have all others door like this. Then it will be.

Cheers !
Alcatra_z 太阳 7. apr. 2014 kl. 10:13 
Probably but with improvements they can work better.. It isn't a critic to u Gunz, but only a way for help u in development of the map, not anymore :)
-Sander. 7. apr. 2014 kl. 9:51 
doors in touchdown suck
Alcatra_z 太阳 7. apr. 2014 kl. 9:44 
Sure in bathroom, they r different from old doors, but I think that with modification can work poperly in others maps...
Zerber369  [ophavsmand] 7. apr. 2014 kl. 9:15 
HI,

Please, you show me the doors on Touchdown. Because i dont see any AA2 working door in there.

I have made a full rebuilt just before publishing. (Build all (Advanced Editro) + Build All (Basic Editor)

The map would be a mess in 12v12, but maybee a 12v12 version eventualy.
-warzy. 7. apr. 2014 kl. 6:45 
awesome job ! luv the play on it !

p.s ---pis finalement est prête cette map là !!
anubis59500 7. apr. 2014 kl. 3:43 
good map playable a Osef server : 176.31.38.254
Alcatra_z 太阳 7. apr. 2014 kl. 3:25 
Hey man, nice work really... But about doors u can ask at deltathunder, because he is done touchdown and on there map the doors work as well...U can try it^^
Boomer80s 7. apr. 2014 kl. 2:01 
u need to rebuild to have shadows
Boomer80s 7. apr. 2014 kl. 1:01 
u can pick doors on Honortown its better with doors
Boomer80s 7. apr. 2014 kl. 1:01 
ok , can u put the map on 12vs12