Stellaris

Stellaris

No More Criminal Syndicate ABANDONED
21 kommentarer
FriskyCheeks 12. maj kl. 6:17 
Does this still work?
Cornflower 1. feb. kl. 13:38 
I've tested it for a while. After installing it, I haven't had any more Criminal syndicates. So I think it works.
FunnelVortex 15. dec. 2023 kl. 21:11 
>Installs this mod after a syndicate makes vassals out of half the galaxy that should be stronger than them.
Dr. Beard 10. apr. 2023 kl. 4:56 
Will i have to start a new game to use this?
baronjutter 24. maj 2022 kl. 16:29 
Thank you for your service. I wish paradox could have made this an interesting mechanic to play and play against, but they didn't.
Phizz 12. maj 2022 kl. 10:28 
As far as I can tell, this should still work fine on 3.4
barkertommy43 19. mar. 2022 kl. 13:34 
can we get this updated please?
Jaquie 26. feb. 2022 kl. 19:02 
my brother just had a pulmonary embolism and died because he didnt have this mod installed. Im writing this in memory of him
TeqkillaWarlorde 21. feb. 2022 kl. 1:17 
every 10 years they try again, and every 10 years I kick their ass, and they STILL DON'T GIVE UP. had to install this mod after the 3rd war loss due to "attrition". war score mod is next
Darandala 31. okt. 2021 kl. 14:26 
One of the most essential mods this game has ever seen. Thank you so much!
MoeKitsune 13. okt. 2021 kl. 14:37 
I love this mod
Aristarchus 19. sep. 2021 kl. 11:39 
Thanks for this, syndicates got annoying pretty quickly
Ender  [ophavsmand] 4. maj 2021 kl. 8:28 
It still might appear in empires if they already have it pre-defined as one of their civics, but I made it so that it will always be inactive so it shouldn't actually cause any issues.
seraphim.93 3. maj 2021 kl. 12:45 
Endershadow The only mod I was thinking that could cause it would be gigastructural engineering but I don't know. everything else I run is all UI overhaul Either way thank you for looking, It's the first time one has ever appeared since i started using it. in the 3 games i have played with it.
Ender  [ophavsmand] 3. maj 2021 kl. 11:39 
Either way, I just updated it so that it shouldn't be an issue anymore. Any empire that somehow manages to get the civic should have it disabled now.
Ender  [ophavsmand] 3. maj 2021 kl. 11:28 
I don't see any reason why it should have occurred then. What other mods are you using?
seraphim.93 3. maj 2021 kl. 11:08 
Endershadow, Mitron syndicate is the name I only noticed them when they started dropping branch offices all over. of course I do have psi corps so crime is not crippling just annoying :)
Ender  [ophavsmand] 3. maj 2021 kl. 10:59 
Question, is the empire by any chance called "Hazbuzan Syndicate"?
Ender  [ophavsmand] 3. maj 2021 kl. 10:53 
Thanks for letting me know. I'll look into it and see what I can do about it.
seraphim.93 3. maj 2021 kl. 10:15 
Just a heads up to the Author. I have been playing with this in 3.0 and it seems to work great in the start of the game, However I had a really weird thing happen, There criminal Heritage does not exist when I make an empire, even for me but later in the game, there was a new empire formed as a result of either a war or a primitive species advancing to FTL age via uplifting or something (honestly not sure which it was) and now there is a criminal syndicate in the game. It is the first time this has ever happened to me with this mod but I thought I would give you and everyone else a heads up, it seems to be a bug. As I said otherwise the mod works a treat for me as I cant even choose Criminal syndicate in the start of the game as it should be :)
mae 21. apr. 2021 kl. 13:43 
based and nep-pilled