Voxel Tycoon

Voxel Tycoon

SCM Oil industry V1.15
75 kommentarer
vinogradwww 17. sep. 2024 kl. 5:14 
Благодарю! буду открывать новые регионы.
jjlor1981  [ophavsmand] 17. sep. 2024 kl. 3:58 
Нефтяное месторождение относится ко второму уровню, а это значит, что оно появляется после разблокировки двух регионов, расположенных на расстоянии от начального региона.
jjlor1981  [ophavsmand] 17. sep. 2024 kl. 3:54 
Привет, сколько регионов вы разблокировали, я проверил, и в трех регионах уже начали появляться нефтяные месторождения. Мне нужно было двигаться только в одном направлении.
vinogradwww 17. sep. 2024 kl. 0:40 
Всё изучил но месторождения нефти не появились, и в близлежащих районах тоже нет.
Z-17 26. nov. 2023 kl. 11:10 
Должно работать? А если не работает? Да и не должны ли сами мододелы по выходу новой версии ванилы первыми тестировать свои моды, по необходимости подстраивать их, после чего сообщать пользователям, что можно играть без проблем?
jjlor1981  [ophavsmand] 26. nov. 2023 kl. 8:37 
Hi, Z-17, Yes, it should work without problems.

Здравствуйте, Z-17, Да, должно работать без проблем.
Z-17 26. nov. 2023 kl. 5:45 
Does this mod work on the current version of the game?

Данный мод работает на нынешней версии игры?
jjlor1981  [ophavsmand] 2. maj 2023 kl. 6:28 
Hi, I have increased the tier in which the demand for oil products and deposits appears. Creating a new wagon will take me more time as I'm working for an indie dev creating assets and it consumes almost all my free time.
Vlad cool Gh0zt 29. apr. 2023 kl. 12:13 
Hi, please let me know when you have time to update the mod. I'll disable it for now.
Vlad cool Gh0zt 22. apr. 2023 kl. 7:49 
Hi, thank you. Another possible solution is not to start region with oil. It would consider a higher tier resource, and need to make sure that start cities wont request for oil for a while. I know it's a bit of random, it sucks that I have to keep bankrupting these businesses, I'm not a bad guy, you know lol
jjlor1981  [ophavsmand] 22. apr. 2023 kl. 7:21 
Hi, I'll keep that in mind when I have time to update the mod.
Vlad cool Gh0zt 21. apr. 2023 kl. 17:47 
So I started a new game and disable all mods except this one and enable all research. Come to find out, you need Depot II which you need to research Rails II which requires 1.2K of stones which is means you need to buy land first. This is completely ridiculous since you start with oil already in your start region!!! And I want to do rail instead of slow moving trucks!!! Please kind update so you only need regular Depot not Depot II.
Vlad cool Gh0zt 21. apr. 2023 kl. 17:01 
I have 46 mods. Tracks mods include: Multi-Track Bridges, Neve's Track mod, and thin rails and replacement of car bogie. So I need to disable these 3 mods?? There is only one wagon that is capable of carrying oil RR310000. That's the one I'm trying to buy. What food mod? Would you be able to post which mods need to be disabled to work properly?
jjlor1981  [ophavsmand] 21. apr. 2023 kl. 7:52 
Hi, I have checked the mod and found no issues. Do you have more mods that modify the tracks?, what locomotive and wagons are you trying to buy? The tank car in the mod requires buying it from the modern train depot. Problems with the food mod have been detected in other of my mods but I can't do anything if the mod giving problems is not mine.
Vlad cool Gh0zt 20. apr. 2023 kl. 20:24 
There seems to be an issue with the mod. When I try to build train with wagon, it keeps telling me that wagon is not suitable for the depot. I tried with all of the depots and still getting same error message. Please help!!!
jjlor1981  [ophavsmand] 26. sep. 2022 kl. 10:13 
Well.... thanks.... I just fixed something that the update broke.:) I still have to fix a couple of mods.
Everlier 26. sep. 2022 kl. 9:13 
Thank you so much for updating the mods, you're the real hero!
The Valentine's Crab 23. sep. 2022 kl. 18:00 
Yeah, thanks for the update!
anthonyjohnadlington 18. sep. 2022 kl. 7:55 
Thank you so much
jjlor1981  [ophavsmand] 18. sep. 2022 kl. 6:29 
Hi all, I have updated the mod to correct the problem with the inputs and outputs. I will be updating the other mods that have this same problem.
SykoX 18. sep. 2022 kl. 5:49 
Hey, same problem with the double inputs/no output. Is there a fix yet, or is it just a waiting game? Mod is great, unfortunate about the breaking update :)
jjlor1981  [ophavsmand] 17. sep. 2022 kl. 16:38 
Hi, I have found that I have to update all mods that have factories because of the change in conveyors behavior.
Softy 17. sep. 2022 kl. 15:42 
I just read a bit about the beta stuff and it seems maybe some of what is in the beta is already in the normal game.In my game i can see a repair symbol on conveyors where the directions dont match. There are also patch notes that say : input and output of devices is fixed.
Softy 17. sep. 2022 kl. 15:14 
I have the same problem with the Oilrefinery . It has 2 input lines and cant be changed to output and also all other industires have set input and output lines which cant be changed.

On another note , i like your addons . But the carpentry one just uses too many items. I figured out that what slows me down a lot is items on conveyors. I like to play very long games , but when ever i reach the point where new regions cost like 30 billion or more, the game becomes unplayable slow because of the conveyor stuff. I hope one day we get a solution to that. I want to build a huge town and earn 10 billion a month.
The Valentine's Crab 17. sep. 2022 kl. 10:54 
I am only running SCM Oil Industry, in terms of mods which add goods and mining/processing buildings. It does seem that, after this most recent update, none of the base-game production buildings can have the belt direction of their input and output feeds reversed, requiring closer attention to building orientation when placing, and bulldozing/rebuilding when an error is made.

My guess is that this is where the problem is, if input or output needs to be specifically defined for each access point to each building. Probably the default setting is Input? Thanks for getting back to me! <3
jjlor1981  [ophavsmand] 17. sep. 2022 kl. 4:28 
Hi, I don't know if recent updates might have broken the mod, I would have to check. With the rest of the mods or industries the same thing happens?
The Valentine's Crab 16. sep. 2022 kl. 20:12 
I've just placed my first Refinery, to make Lubricant, and both of the conveyor tiles seem to be Inputs, with no way to change this by using the conveyor direction tool. Is there something terribly obvious I'm missing, or is this maybe a very easy change to make by editing a mod file?
CV-6 Supremacy 4. feb. 2022 kl. 7:53 
Ok thanks thats what I guessed but I wasnt sure.
jjlor1981  [ophavsmand] 4. feb. 2022 kl. 3:19 
Hi JohnTheSavage, You need to upgrade or place a "modern" truck depot in order to be able to buy the tankers.
CV-6 Supremacy 3. feb. 2022 kl. 23:32 
Hey there I just started using your mod but im encountering a problem. I cant buy any tank trucks or trailers from a garage and tank cars in a depot. Ive researched most of the research for the oil industry. Am I missing something? Inside the garage it says the tank trucks arent available for that type of garage.
jjlor1981  [ophavsmand] 16. okt. 2021 kl. 10:24 
Hi Cyfagy, Yes, of course, mods from different industries aren't affected by each other.
Cyfagy 16. okt. 2021 kl. 8:50 
can i play all your industry mods together ?
jjlor1981  [ophavsmand] 26. juli 2021 kl. 1:26 
Rouks, you can use this mod to patch the research tree: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2515808095&searchtext=
jjlor1981  [ophavsmand] 26. juli 2021 kl. 1:06 
Hi Rouks and bogler, The Gaz AA truck is from the SpaceCossaX mod. One thing you can try is to start a game with everything unlocked and see if the truck can transport all the items. I don't know how the truck is setup and if it allows all types items.
jjlor1981  [ophavsmand] 18. juli 2021 kl. 6:07 
Hi Rouks, You can find me on DIscord as Scailman. If you can, send me an image to see what the problem is.
Rouks 17. juli 2021 kl. 21:59 
Doesn't work for me: trucks only transport "dummy item" :-(
stone111 1. juli 2021 kl. 2:43 
A few things which can be easily edited:
If you don't want oil to appear in your start region you can change crude.deposit to tier 1.
It doesn't make sense to sell crude oil at a fuel station. You can modify crude.citystorespawninfo to a high tier for example "Tier": 20 and the shop won't appear.
The production rates for diesel.recipe and gasoline.recipe are very slow. You can change the duration from 20 to 5.
776166 11. juni 2021 kl. 11:49 
>> It's not a bug, I setup them in that way.

Imho, it is incorrect, especially if there is no description and game logic does not suggest to produce and build something that can not work. The better decision is to produce iron (sic!) and steel barrels and pack refined liquid petroleum products in it. :)
jjlor1981  [ophavsmand] 11. juni 2021 kl. 10:44 
It's not a bug, I setup them in that way.
776166 11. juni 2021 kl. 9:08 
>> Cast iron unlocks diesel barrel, copper cast unlocks gasoline barrel, and steel cast unlocks lubricant barrel.

I think it is a bug. Isn't it? :) But I can propose that it is featurebug of most common mod mechanicks?
jjlor1981  [ophavsmand] 11. juni 2021 kl. 8:05 
Ok, I think I have found the problem you have with the recipes. Each recipe type requires an unlocked a smelting type.
Cast iron unlocks diesel barrel, copper cast unlocks gasoline barrel, and steel cast unlocks lubricant barrel.
jjlor1981  [ophavsmand] 11. juni 2021 kl. 7:44 
I will check the mod, but it is curious that no one else has reported this problem,
776166 11. juni 2021 kl. 7:26 
@jjlor1981 then it meant that something is going wrong with MOD.

https://fastpic.ru/view/114/2021/0611/_ad9f7b35a2e9dcfe9d255eed7328eb5b.png.html
jjlor1981  [ophavsmand] 11. juni 2021 kl. 5:34 
Привет! Чтобы производить другие очищенные продукты, после исследования вы должны выбрать рецепт на нефтеперерабатывающем заводе. На следующем изображении вы можете видеть, что каждый нефтеперерабатывающий завод производит свой продукт.

Hi, To produce the other refined products, once you have researched you must select the recipe at the refinery. You can see in the following image that each refinery produces a different type of product.
https://gtm.steamproxy.vip/ugc/1758073754316500202/2F24915D7AF67991F7B9A84E15C9E5D6A1A05DD7/
776166 11. juni 2021 kl. 1:43 
@jjlor1981 я изучил смазку, но не понимаю, как и где её производить.
jjlor1981  [ophavsmand] 10. juni 2021 kl. 14:57 
Привет, 776166! После того, как вы изучили добычу нефти, у вас есть больше исследований, чтобы разблокировать более совершенные насосы для добычи, большие резервуары для хранения, новые автомобили, а также очищенные продукты, такие как дизельное топливо, бензин и смазочные материалы.

Hi 776166, After you have researched oil extraction, you have more research to unlock better extraction pumps, bigger storage tanks, new vehicles and also refined products such as diesel, gasoline and lubricant.
776166 10. juni 2021 kl. 13:06 
Как вообще это должно работать? В лабе изучил смазку. Построил refinery, но рецепта на смазку в нём нет. Только дизель по-умолчанию.
Faded Dreams 26. maj 2021 kl. 11:47 
Would definitely be more engaging. Otherwise, a very nice mod. Thanks.
jjlor1981  [ophavsmand] 26. maj 2021 kl. 8:43 
I can modify the items needed for researchers to make it a bit more complex.
Faded Dreams 26. maj 2021 kl. 8:36 
Nice mod but why is everything researched with iron bars? makes no sense.