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https://imgur.com/a/SQtS7C0
https://imgur.com/a/33oHytH
https://imgur.com/a/JD1FEZP
- Or -
You are using this with LWotC and there are 2 conflicting truths and nobody knows which is used
- Or -
it just sometimes doesn't work and a save&reload fixes it xD
If for some reason you are NOT using AML, the path is steamapps/workshop/content/268500/2457141938/Config
LWotC already has a feature similar to this that you can extend to cover other destructibles without the need for this mod. (Also reads in the description).
But for others that might use this for that mission, the necessary Toughness Archetypes for the Chosen Assault are:
ChosenAD_TempAssets.Toughness.Toughness_ArtilleryGenerator
ChosenAD_TempAssets.Toughness.Toughness_BulwarkACV
For some reason the revamped version of the Assault just wont work for me (its in LWotC), and the vanilla Assault is just too easy with LWotC, especially in the later game. So basically if id knew the actor names for the Chosen Avenger Assault objectives that'd already be fine, so I could add the override lines in the LWotC configs
So from my limited testing that I just did, by configuring the HP values to half (or 1/4th) of the desired number should give you the hp you want in-game when using Beta Strike.
I personally don't use Beta Strike so I didn't even think of testing with that enabled when I made this, so it could be that it adds the original scaling on top of these numbers.