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报告翻译问题
When running this lately with Achievement and Level, it's been crashing to desktop upon launching a server.
This was already fixed with the Deluxe Crock Pot mod, can y'all look into this?
gaved my self "c_freecrafting()"
than opened refined materials tab.
tried to craft "boards" and crashed.
Tested 2 times, and confirmed that its happening by this mod.
Would be cool to have a option to use 1 living log instead of 4 twigs for a harder recipe.
You could use a command as such to spawn it, or modify the one you already have by selecting it with c_select() c_sel():DoUpgrade()
Also oops just realized I used "Expandinator" when it should've been "Elastispacer"... can't believe I've been using the wrong name for weeks now 🫠
Why is there no better tool for farming in vanilla
The sheer tedium of farming one tile at a time
Edit: It should be fixed now
Any chance you know what's going on/might be able to look into it?
LUA ERROR stack traceback:
scripts/mainfunctions.lua:336 in () ? (Lua) <325-371>
name = ms_lucy_ancient
prefab = Prefab ms_lucy_ancient -
=[C]:-1 in (method) SpawnPrefab (C) <-1--1>
scripts/mainfunctions.lua:383 in () ? (Lua) <377-385>
name = ms_lucy_ancient
skin = ms_lucy_ancient
skin_id = nil
creator = KU_9Ct7ybqr
=(tail call):-1 in () (tail) <-1--1>
local player = UserToPlayer(
I am a player of DST and also a mod developer and sharer on the WeGame platform. Recently, I came across your mod on Steam and was deeply impressed by its creativity and functionality. I believe it would be well-received in the WeGame community.
Therefore, I am writing to request your authorization to transfer your mod to the WeGame platform. To ensure your rights and respect your original work, I will retain your name and provide detailed credit to you as the original author in the mod description. Additionally, I would like to integrate some of your mod's features and content into my own mod to enhance the overall gaming experience.
If you agree to grant permission, please let me know if you have any special requirements or considerations.
Thank you very much for considering this proposal, and I look forward to your response.
Best regards
As time goes and weeds grow, there is a fair chance that your soil layouts will become damaged and cause the rake to collapse these soils that have allowed each other in close~ish range to remain but only collapse. So by using the rake one will cancel the other.
If you want to fix this from your side, use a standard hoe and till the unwanted remain out by draging it closer and closer to where you actually want a certain soil final position. This will allow you to repair your field.
Eventually, I could do a semi-fix of this situation by forcing a soil about to cancel another to delete itself instead. But on the long term this will still require a manual re-tilling from the player at some point. It's a weed thing ! : )
I have no idea what causes it.