XCOM 2
Alpha's Workshop Overhaul
26 kommentarer
Kuro Dmon 13. mar. 2024 kl. 15:15 
The Old Mod that allows up to 4 Workshop Slots also unfortunately screws up a bunch of slots. I'm eager at this one as a potential replacement. But I am curious if this one *also* can go up to 4 slots, or if the increase to 3 is the safest maximum.
Lebowskichild 9. mar. 2024 kl. 7:49 
Hi @Alpha, may I ask, the additional Staffslots, are the same cost in power and upkeep as the original upgrade?
Alpha115  [ophavsmand] 2. jan. 2024 kl. 19:29 
@PhlpStrand you need to go to the mod's XcomGame.ini file not the base game one.
PhlpStrand 2. jan. 2024 kl. 13:49 
My utmost thanks to the mod community for your time and skills that have turned Xcom from a good game into a great game; and to Alpha115 in particular for this mod. I'd be very happy to have a little direction: +5 supplies/ day x 3 engineers seems to be quite over-powered, even on legendary, so I would like to reduce that.

As instructed above, I've opened the "XComGame.ini" file (on my CPU, located in the XComGame/Config folder) and didn't see an appropriate line or even a "5" value that could be edited to a lower value (1). The file's content (example below) looks more like a series of references. I've not tried to edit a .ini file before, but am happy to make this first effort. I feel like I'm looking in the wrong file(?)

...
[XComGame.CharacterPoolManager]
CanConvertToVIPTemplateNames=Soldier

[XComGame.XComDestructibleActor_Action_PlayEffectCue]
MaxEffectsPerFrame=40

[XComGame.XComDebrisManager]
MaxNumDebrisSpawnsPerFrame=10
...

Cheers for any guidance.
Alpha115  [ophavsmand] 18. juni 2023 kl. 22:39 
@hassanrokhri31 Yes.
HKR31 18. juni 2023 kl. 18:52 
Compatible with 'Covert Infiltration'?
jat11241976 23. jan. 2023 kl. 20:31 
Excellent, appreciate the response! Subscribed, thumbs up
Alpha115  [ophavsmand] 19. jan. 2023 kl. 19:18 
@jat11241976 it does work with the mod.
jat11241976 19. jan. 2023 kl. 18:44 
Anyone know for sure if this mod works with Rustys Combined Workshop and Lab mod?
Kithers 4. nov. 2022 kl. 6:07 
I'm having the same issue as @Raizemberg namely no matter what I do I cannot adjust the per engineer gremlin amount and remains at 2 per engineer. The supply value is working, however. Has anyone successfully adjusted the gremlin amount per engineer? It seems this is also an issue in the mod by Oni that inspired this one.
Alpha115  [ophavsmand] 27. sep. 2022 kl. 10:22 
@Whyte One yeah sometimes another mod might alter something unrelated and that can cause issues as well.
Whyte One 27. sep. 2022 kl. 10:14 
@Alpha115 ok, i figured as much but as no conflicts came up i just was left at a dead end. i have no other mods for the workshop so I am not even sure where to begin to look for a conflict. Thank you for a response.
Alpha115  [ophavsmand] 26. sep. 2022 kl. 21:59 
@Whyte One that sounds like a conflict issue, just to let you know not all conflicts will be visible with AML.
Whyte One 23. sep. 2022 kl. 9:36 
This mod is good, but the third slot is not functioning now. I checked the config, no mod conflicts, not sure what is going on.
Raizem 20. maj 2022 kl. 5:57 
I'm sorry, but i can't seem to change the gremlins numbers... I've set it up to zero, changed the handicap amount... nothing seems to work. Can someone give me a hand?
Freelancer MAD DOg 28. dec. 2021 kl. 17:24 
simple and meaningful and Balanced ,use with Prototype Armoury mod
dmc32 4. sep. 2021 kl. 12:43 
yeah, nice simplified job on this, very practical actually.
HATERADE 10. maj 2021 kl. 9:43 
Yeah I was using Oni's mod for the longest time, but I like the simplified version that you made a lot more. Was just wondering.
Alpha115  [ophavsmand] 10. maj 2021 kl. 8:58 
@HATERADE It might be possible, I know another mod that does it but it also bugs out if you let them go anywhere.
HATERADE 10. maj 2021 kl. 8:27 
Great mod, is there any chance that the gremlins can be made to be used anywhere in the Avenger?
Alpha115  [ophavsmand] 8. apr. 2021 kl. 18:45 
@Skarsatai 2.0 Probably not.
Skarsatai 2.0 8. apr. 2021 kl. 18:40 
does it work with other mods which changes the workshop?
N/A 8. apr. 2021 kl. 15:39 
@MrShadowCX maybe a little intel
MrShadow 8. apr. 2021 kl. 14:53 
Now if you can find a way to spice up the science labs a bit like this without being OP, please do.
Alpha115  [ophavsmand] 8. apr. 2021 kl. 14:41 
@MrShadowCX Cool, hope you have fun with the mod.
MrShadow 8. apr. 2021 kl. 14:39 
i like this!