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Rapporter et oversættelsesproblem
even so what you've done is very interesting and I really like it
keep up the good work
hard for start development so I ask you about this
First aid kits are harder to find right now, i might increase spawn percent for the next update, but you can also slowly heal yourself by eating food.
When you respawn, your vehicle and your house will still be there with all your stored stuff. Dogs disappear when you die.
If I have my own car(claimed by myself) and I storaged some goods in this car.
And unfortunately I was killed in action in sometime
When I respawn, the car or dog or house with those storaged goods will be still there or disappear?
Thank you for your answer about the storm.
Did you have some good suggestion about the LOOOOOOONG goddamn night?
And why I couldn't get the medicine in the hospital or epidemic prevention area?
Always sneak attack by the bolter and no medic handle.
It makes me not in good condition for my next action.
There are 2 types of flashlights: weapon mounted and handheld. Handheld goes to the pistol slot, if you cannot put it there, it's most likely a weapon mounted light.
Need the battery or something?
That's what I wanna know.
And when the storm coming, which event happened for the next time?
Last time I did this and the storm become more and more scary and my screen turned black.
But it's normal when the dark fade away and I'm sitting in the car, the storm is going on.
Could you tell me the storm's gamerule?
Thanks a lot
Loot is separated into several types, like civilian, military, industrial, medical and so on. Some things are present in multiple categories and some are not, which means it's harder to find them.
Gun types are limited, because more guns means more ammo types. Having more ammo types means less chance of spawning of each ammo type. Because of that, some guns would not be used at all, due to low (to no) chance of ammo spawns for that gun.
Chernarus Redux is quite a few years after the apocalypse, so no military is present in the area, only scavengers, rebels and a few PMC units. That's why i added mostly civilian and PMC / rebel equipment.
Mission is good merci beaucoup!
but once this is changed il come back and try it propperly
not that i dont like i think its very good actually
but alot i cant do with out beaing able to access the menu
however i do not have a home key on my keyboard.. its missing the whole numpad side..
is there a way to change the keybind for the menue?
Edit: just seen below u mentioned it can only be changed by you in the script, is there any chance you could PLEASE possibly make this key the delete key instead? everyone has one of those on their keybord..
it would most certainly increase the "accessibility" of this mod for a few people. and have less people mention it in the chat..
you mod sounds awsome from the features list..
would love to give you my long term feed back =)
much love.
One more question related to WK's melee, will the weapons show up as loot automatically or do I need to fuss with things for that to happen?
- Does this work w/ melee mod?
- Does this work w/ JSRS soundmod?
- Does this include GF earplug script or come with it's own custom one?