Total War: WARHAMMER II

Total War: WARHAMMER II

We'z Speshul - SFO (Updated)
134 kommentarer
InfoManiac 26. feb. 2024 kl. 4:21 
thats too funny man
Saebbi  [ophavsmand] 2. mar. 2023 kl. 5:44 
I am no longer maintaining WH2 content. If anyone wants to, feel free to pick it up.
HaziTru 2. mar. 2023 kl. 5:26 
Doesn't work ? I see many bugs below
Linarkspain 20. nov. 2022 kl. 15:57 
If you plan on playing Wurzag, don't do it with this mod on. As it gives every orc faction a new building without taking into account SFOs unique buildings, savage orc camps don't exist for Wurzag's campaign, meaning no Savage Rogue idol or special savage orc buildings
Brianna The Brave 2. sep. 2022 kl. 2:22 
As fun as Immortal Empires has been, I miss the meaty complexity of SFO and always was sad to not include WS in my mods for TWWH2
Lost2Insanity 1. sep. 2022 kl. 17:33 
@=[NK]= Col. Jack O'Neil
Let me know if you do make an updated version Jack so I can link it on the main page.
KneeDeep 15. aug. 2022 kl. 5:45 
@=[NK]= Col. Jack O'Neil still plan on playing regardless of the warhammer 3 coming out just love sfo too much
=[NK]= Col. Jack O'Neil 13. aug. 2022 kl. 17:01 
Hey guys. How many people are still playing this, or going to keep playing it? I'm thinking of updating it, but don't want to add in guessing most people will stop playing tww2
The Black Kaiser 7. aug. 2022 kl. 21:31 
Just wanted to report that all greenskin factions are able to recruit faction specific units like "black pit forest goblins" and "graks spear boyz."
RatboyW 23. juni 2022 kl. 0:42 
I almost wish there was a trimmed down version of WS, so submodding it in would be easier haha
'Nsu 18. juni 2022 kl. 15:48 
I just now discovered We'z Speshul, looking for Greenskin flavour - but no way am I trading SFO for WS; I really hope this gets updated, or someone else takes up the mantle; We'z Speshul looks awesome!
Brianna The Brave 18. juni 2022 kl. 7:37 
It would be amazing if you could update this!
droid9519 31. maj 2022 kl. 18:00 
Borgut is the size of a regular orc. I don't know how but this mod seems to affect his unit scale.
voiceofreason467 19. maj 2022 kl. 10:42 
For whatever reason, the SFO building in mortal empires isn't showing up for Wurrzag. Not sure why... but figured you might want to fix this.
DrButsie 2. maj 2022 kl. 10:02 
Thank you for what you do in the warhammer community love your mods.

I dont know if your still updating or keeping track of your wahammer 2 mods but i wanted to bring to your attention that when i use this mod I am having issues with the savage orcs not having their military building to recruit savage orcs.

Take care ty for the hard work.
FeldwebelSteiner 18. feb. 2022 kl. 9:44 
Mod We'z Speshul from Update: 6 Feb.
since then your mod runs with errors ....???!!!

when a general dies and a new one is selected he no longer appears in the army and the game freezes. ???!!!!

best wishes sergeant steiner:steamfacepalm:
Mordecai 8. feb. 2022 kl. 19:23 
Needs update :/
FeldwebelSteiner 21. jan. 2022 kl. 15:58 
update please thanks :steamhappy:
NRKE 2. jan. 2022 kl. 16:22 
Hey guys,

Thanks for the mod.

I have a question. Is there a way for me to disable the Da Immurtalz RoR?

I have another mod that adds them in as a legendary unit and I am trying to not have repeats.

Thanks in advance if you can spare the time!
Aku 2. jan. 2022 kl. 11:58 
Can you recruit the giant squid in this mod? (the one with new model)
daBloodyBlade77 1. jan. 2022 kl. 13:11 
ok I checked all the other lords, so Tinit seems to be fine, Grak and Sporctacus buildings are lacking many of the SFO garrisions and growth requirements.
daBloodyBlade77 1. jan. 2022 kl. 13:02 
I also think Night Goblin Netters should have anti large since they use spears.
daBloodyBlade77 1. jan. 2022 kl. 12:58 
Ive only checked sporctacus so far, but it seems that some of their buildings arent adding SFO garrisons (orc recruitment,goblin wolf riders recruitment) nor are they costing pop growth as they should in SFO. They also seem to be missing a building chain from the Big Stuff category added in SFO.
Jon 31. dec. 2021 kl. 12:35 
This update couldnt been in a better timing, thank you very much! :steamthumbsup:
=[NK]= Col. Jack O'Neil 31. dec. 2021 kl. 7:52 
As the original did have a bunch of new content since the previous updates, and so does have units of its own, we really appreciate any feedback you guys have :)
=[NK]= Col. Jack O'Neil 31. dec. 2021 kl. 7:38 
OK so I've trouble shooted with Flam. The spider hatchlings, it looks like you need to have mixu's unlocker enabled, as that will actually unlock the unique legendary lords (this is stated in the base mods description)

As for the archers, they were accidentally linked to a unique faction (Tinit - again, needing mixu's), but we've removed this and they'll be recruitable by everyone again.

Saebbi hasn't been online, so we'll ask him to review the update and push it. I'll also ask him to update the description to make the mixu's thing clearer.
Destroyosaur 31. dec. 2021 kl. 2:44 
Thank you. I also cant seem to get the Black Pit specific ones either despite owning the place
=[NK]= Col. Jack O'Neil 30. dec. 2021 kl. 14:00 
@cold I've deleted my link. Only saebbi could push an update. My link was posted obviously before this update was pushed.

@des
We'll double check the naming of the archers in the file
Destroyosaur 30. dec. 2021 kl. 13:56 
I don't see the ability to recruit most of the forest goblin units. Which building are they attatched to?
Hell Brothers 30. dec. 2021 kl. 8:08 
i don't understand, what we have to do exactly ? Its fixed or we have to download some data ?
Saebbi  [ophavsmand] 30. dec. 2021 kl. 7:26 
Finally got around to pushing it, many thanks to FlamboyantSchemer for taking the time to update!
=[NK]= Col. Jack O'Neil 29. dec. 2021 kl. 12:27 
I've had to split the link as steam keeps removing the link. Saebbi will push it when he's back on.
=[NK]= Col. Jack O'Neil 29. dec. 2021 kl. 12:25 
So download this data pack, and replace it with the one that's in your streamapps/common/tww2/data folder
=[NK]= Col. Jack O'Neil 29. dec. 2021 kl. 12:20 
Flamboyant has updated the mod as saebbi and I have not had any time in the last 36 hours. I haven't looked at this pack for, but if you check out his recent workshop, he's the man when it comes to updated sfo mods.

https://gtm.steamproxy.vip/profiles/76561198075352652/myworkshopfiles/?appid=594570&p=1&numperpage=30
Flamboyant Schemer61  [ophavsmand] 29. dec. 2021 kl. 12:16 
updated the submod. it may still have small issues but its much more stabil now
Sweetlou 29. dec. 2021 kl. 7:28 
Also the Black Pit landmark doesn't actually up the unit limit of the Arachnarok spiders for SFO. Maybe add a 2+ recruitment limit for Arachnaroks so we can use them? Thanks again.
Sweetlou 29. dec. 2021 kl. 6:38 
Thanks for the update! One small thing, I noticed that with the Wurrzag campaign the giants that can be recruited from different buildings don't have the same stats. The one that can be recruited from Wurrzag's special building is missing abilities and stats from the normal SFO one. Good work though man.
=[NK]= Col. Jack O'Neil 27. dec. 2021 kl. 18:40 
@rance
I'm new to modding and this was one of the first big mods I 'updated'. It was my fault when I fixed Saebbi's tables so that there was no CTD or errors flagging on RPFM (which there wasn't) and told him it was updated. What i din't realise was the mass amount of content that was updated since Saebbi last updated this mod. We're onto it though (and by we, I mean, I've done what I can and off loading a bunch onto Saebbi with his already big work load!)
RedRance 27. dec. 2021 kl. 15:18 
ok so most if not all new lords, heros and legendary hero stats ain't balanced for sfo spartacus in paticular also the building in spartacus campaign are vanilla for some reason so you can't recruit new modded units the others don't have the same problem. forest goblin and normal goblin shaman don't have the new skills tree sfo add and that kinda it I think.
Black Cube 27. dec. 2021 kl. 13:55 
Thank you very much. I love the mod and am glad that you put the work in to update the compatibility patch for sfo :KneelingBow:
Saebbi  [ophavsmand] 27. dec. 2021 kl. 7:04 
Fixed, the author renamed the keys for these units.
=[NK]= Col. Jack O'Neil 26. dec. 2021 kl. 14:52 
Thanks black, will have a look at it real soon
Black Cube 26. dec. 2021 kl. 13:54 
When playing tinit four eyes I noticed that the Forest goblins and forest goblin archers don't appear to be balanced for SFO. Does anyone else have the same problem?
GLORY 25. dec. 2021 kl. 8:51 
AMAZING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
=[NK]= Col. Jack O'Neil 25. dec. 2021 kl. 4:43 
My pleasure guys! Let us know if there's anything you notice that doesn't seem right, or if you feel the balance is off :)
Saebbi  [ophavsmand] 25. dec. 2021 kl. 4:04 
Thanks to Jack O'Neil for updating this mod!
Zwei 23. dec. 2021 kl. 6:18 
Cheers Jack, have a nice Christmas/Holiday
Zwei 23. dec. 2021 kl. 6:07 
Sorry Jack the discord link isnt working for me any way for me to get a direct download link or a different discord link?
Sophist88 23. dec. 2021 kl. 5:23 
Thank you jack!