Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Here's a screenshot of a pawn harvesting ambrosia in a growing zone with my mod installed. Notice the "Enable hysteresis" setting being off: https://imgur.com/a/IpWBc5V
I would love if you could change the harvesting back to allow pawns to harvest any mature plant in the zone or provide a setting to enable that behavior.
If I deactivate the global bounds and define it per hydroponics basket the bounds will be taken over to the new map. This workaround works for me, but maybe there is a chance to even take over the global bounds to a new map in case of spaceship travelling?
Could not find a type named FarmingHysteresis.VanillaPlantsExpandedMorePlants.Defs.FarmingHysteresisControlWorker_Zone_GrowingSandy https://gist.github.com/HugsLibRecordKeeper/6cf3adc9a20f9f3cade9f0f291ce51ab
Smart Farming Continued’s Compatibility section:
"No Sow mode is ignored if using Farming Hysteresis's toggle."
So maybe this should be reported under that mod? I’m not entirely sure how the mods interact, so I figured I’d mention it here first, just in case.
If the issue might be on your end, for testing purposes: after enabling/disabling Hysteresis on crops, you’ll need to wait about an hour for Smart Farming to update its cache.
With both enabled, whenever I make a new farming zone, I get a bunch of null exceptions and all the zone’s gizmos disappear.
If I disable Farming Hysteresis for a moment, restart, pick any plant for the zone (since Progression: Agriculture leaves it blank by default), and then turn Hysteresis back on, everything works again for this zone.
There are some mods that add a post-grown step (eg; wheat->flour).
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3273463237
I noticed you added an icon for colony manager, so it appears proper with Vanilla Textures Expanded and UINotIncluded. Would there be a chance to add a similar icon for this mod?
Either way thanks a lot for responding, as I said, this mod is practically a total must for me now
Don't think so? I'm actually running a pretty light setup rn so I'm surprised that somethings seems to break in it - mainly it's just non-intrusive, not mechanics-heavy QoL, interface mods, and little improvements.
But I have a weird feeling that it may be connected to Performance Fish, or Rocketman/Performance Optmizer since they may just cause some weird behavior in mods, especially Fish with its amounts of tweaks and improvements.
When I disable hysteresis it acts as if I somehow completely disallowed the growing zone/hydroponics basin - nobody ever touches them anymore, and they cannot be right clicked to force work
So they work as long as hysteresis is on, but if there's a zone that I want to grow like a normal, vanilla zone - it's not possible anymore
Sounds like you may want the harvesting option, they will always sow but only harvest when the lower threshold is hit