Garry's Mod

Garry's Mod

Buu342's Weapon Base 2
114 kommenttia
аБИБАс 18.6. klo 10.34 
I fixed all, dont worry
BOO342  [tekijä] 18.6. klo 10.22 
@аБИБАс
1) You will need to derive the weapon base and add this functionality on your own or combine the animation.
2 and 3) I can't debug these issues without code seeing code.
It will be a better idea for you to open a thread because the comment section is harder to read.
аБИБАс 17.6. klo 12.53 
And also, when I pick up weapons by spawning them with the middle mouse button, it gives me this error:
[mmod_usp_w_o_the_match_3112674215] addons/mmod_usp_w_o_the_match_3112674215/lua/weapons/weapon_buu_usp.lua:1704: Tried to use a NULL entity!
1. GetNWBool - [C]:-1
2. Cleanup - addons/mmod_usp_w_o_the_match_3112674215/lua/weapons/weapon_buu_usp.lua:1704
3. unknown - addons/mmod_usp_w_o_the_match_3112674215/lua/weapons/weapon_buu_usp.lua:524
аБИБАс 17.6. klo 12.42 
And also, when I reload my pistol, I get this error:
[mmod_usp_w_o_the_match_3112674215] addons/mmod_usp_w_o_the_match_3112674215/lua/weapons/weapon_buu_usp.lua:1813: attempt to call method 'ShouldDrawLocalPlayer' (a nil value)
1. unknown - addons/mmod_usp_w_o_the_match_3112674215/lua/weapons/weapon_buu_usp.lua:1813
аБИБАс 17.6. klo 12.29 
@Buu342 Okay, but what if the shotgun has separate pump-action animations? Because the firing animation on my shotgun model isn't combined with the pump-action animation. Is there a way to add the pump-action animation somehow?
BOO342  [tekijä] 17.6. klo 11.14 
@аБИБАс "SWEP.Shotgun = true" for a shotgun reload. For pump action, just set the "SWEP.Primary.Delay" to a higher number so it plays the whole animation.
аБИБАс 17.6. klo 4.41 
how to make pump shotguns?
would be amazing to get l4d1 weapons on this base or l4d2
geogray 2.3. klo 14.57 
[buu342_s_weapon_base_2_2428764566] addons/buu342_s_weapon_base_2_2428764566/lua/weapons/weapon_buu_base2.lua:1935: attempt to call method 'ShouldDrawLocalPlayer' (a nil value)
1. unknown - addons/buu342_s_weapon_base_2_2428764566/lua/weapons/weapon_buu_base2.lua:1935
Lucorn 3.7.2024 klo 14.30 
cold
Zippy 16.6.2024 klo 7.47 
hot
The_Doom_Guy23 9.4.2024 klo 10.51 
wont let me slide please help
deniel.htut 26.11.2023 klo 13.02 
Prolly a dumb question, why is the Farcry scopes missing when I scope in?
Lombaxtard 13.8.2023 klo 19.18 
reelistik handz pleaz(((9(((9(9(99((
Pickle toast 11.2.2023 klo 7.36 
man, it's a shame no one made more weps for this
matthewwwww 11.11.2022 klo 12.48 
where did the smg swep come from in the gif?? i dont know if it comes with the mod or if its seperate
Apis 3.9.2022 klo 16.32 
Please make this work with the far cry stuff.
berkshire boar 9.6.2022 klo 16.29 
Make this work with the Far Cry bundle
Oborlex 12.5.2022 klo 5.32 
stalker weapons on this base would be epic
Bingleflopple Jinflogglelor 21.2.2022 klo 17.40 
r you going to make new guns
omen 5.1.2022 klo 10.54 
idk i'm getting lot of errors and i cant shoot. i can use only knifes
mrf 28.12.2021 klo 15.59 
buu if you have a swep creator then you should make a swep creator for this because yknow ¯\_(ツ)_/¯

but i dont care really so yeah
Mannytko 8.11.2021 klo 4.08 
make hl2 weapons on this base
Bingleflopple Jinflogglelor 15.8.2021 klo 12.29 
uno buu
Bingleflopple Jinflogglelor 15.8.2021 klo 12.28 
wtf
[IWIN].Jerru.Freakman 22.7.2021 klo 18.58 
Seems i cannot slide n stuff i read all the stuff & checked the things you can check in game not sure if i am missing something :sentry:
BOO342  [tekijä] 21.7.2021 klo 9.17 
@mish1 No
basement dweller gaming 21.7.2021 klo 0.39 
Is this reverse compatible with the first base?
Czindy ✦ 4.7.2021 klo 12.58 
Can we have the old csgo weapons for this base? Please?
Bruhmangaming 24.6.2021 klo 16.03 
Uh...Does It Work On The Half Life Weapons?
Krimzon Raven 24.6.2021 klo 3.00 
@ManiaSonic he said that " If they come back, it'll be a separate addon. "
Dанечка 24.6.2021 klo 2.39 
Nice. It would be really great if you could rewrite your Realistic Hands thingy.
Doma 12.6.2021 klo 11.16 
Thanks, I'll see what I can do
BOO342  [tekijä] 12.6.2021 klo 11.12 
@gatis kandis Any functions which overwrite base functions (such as SWEP:Initialize()) will require you to call the BaseClass' version of the function. For an example of what I mean, check the source code for my RAGE SWEPs, which derive from this weapon base.
Doma 12.6.2021 klo 11.07 
Yes I am referring to that and what sort of tweaking do I need to do if its possible. Thanks for the quick response :)
BOO342  [tekijä] 12.6.2021 klo 11.00 
@gatis kandis If you're referring to the SWEP Construction Kit, not without tweaking.
Doma 12.6.2021 klo 10.49 
Hello, just come to ask if your base supports adding VElements and WElements to models?
Thanks in advance!
BOO342  [tekijä] 11.6.2021 klo 5.28 
@◥◣Avocado◢◤ I don't recommend using the original code at all because it's very messy, but feel free to do whatever you want with it (even re-upload). As for models, I have guides (check my profile) on both how to make SWEPs, and how to make models.
Krimzon Raven 11.6.2021 klo 5.07 
@Buu342 thats nice to hear in the meantime i just extracted the code from the original and made into a little personal thing but im not sure how to add the model any tips? (btw i dont plan to upload it)
BOO342  [tekijä] 11.6.2021 klo 5.00 
@◥◣Avocado◢◤ If they come back, it'll be a separate addon.
Krimzon Raven 11.6.2021 klo 4.58 
ALSO i was wondering is you where planning on adding the realistic hands thingy because that was gold i miss it :missing:
Krimzon Raven 11.6.2021 klo 4.56 
also you can tell this was made with true passion

RunConsoleCommand("GiveMeAGun")
GiveMeAGun NOW
Krimzon Raven 11.6.2021 klo 4.55 
Looked at the originals code found something funny

local active_weapon = ply:GetActiveWeapon()
if( IsValid( active_weapon ) )then
local modelview = ply:GetActiveWeapon():GetModel();

if modelview == ("models/weapons/c_falling.mdl") then
print("penis")
LMAO them print "penis"
Cpol 20.5.2021 klo 9.20 
Can you make yourself a good day?
X 17.5.2021 klo 7.30 
@Buu342 Thanks
BOO342  [tekijä] 16.5.2021 klo 17.31 
@the consul from the hl2 beta It's the weapon base itself.
X 16.5.2021 klo 17.02 
whats the weapons pack in the Gif?
Dанечка 12.4.2021 klo 20.23 
such a shame it has no realistic hands
Gary "Jimbo" McCready 11.4.2021 klo 20.34 
can you make the gif weapon accessable through the spawn menu?
Mainxenter 9.4.2021 klo 21.53 
hi datae