America's Army: Proving Grounds

America's Army: Proving Grounds

FLO_Touchdown_EX
56 kommentarer
DELTATHUND3R  [ophavsmand] 18. dec. 2021 kl. 13:05 
Map Updated Dec19. 2021. New playable area.
*^*united[P]aper*^* 7. mar. 2020 kl. 2:56 
It would be very nice if the Map Designer updated the map so that it can be played again under aao PG. It's a great map ...
-XiMiK- 29. dec. 2019 kl. 15:31 
hi maps Touchdown does not work on aapg server host this and a pity really it its beautiful can you solve the problem the maps maximus also thank
Ratchett 16. maj 2019 kl. 5:03 
any chance of a update for this map so it works or send me the files and i will update it thanks
Wolfmann Mike 23. feb. 2019 kl. 9:31 
Great looking map! BTW, i am wondering what scale AAPG Editor uses, because my work in 3ds max is built in cm, and the scale is off, like badly. Any help would be greatly appreicated. TY. and GW.
saksjdhas 9. maj 2017 kl. 11:03 
Nice Level
Wolfman 18. feb. 2017 kl. 16:58 
is there gonna be a 12v12 verson of this map?
DELTATHUND3R  [ophavsmand] 6. nov. 2015 kl. 19:58 
I will get an update done shortly.thanks for the reminder.
RedBaron64-ITA 4. nov. 2015 kl. 5:26 
M8 any update??
DELTATHUND3R  [ophavsmand] 10. mar. 2015 kl. 0:53 
Updated March 10
DELTATHUND3R  [ophavsmand] 11. okt. 2014 kl. 4:10 
Map updated.
Post process softened down green tint removed..
FireTeam roles Added.
DELTATHUND3R  [ophavsmand] 24. sep. 2014 kl. 14:32 
No Dragon...This map was made as an example of what you can do inside aapg editor.
drakonas 24. sep. 2014 kl. 13:20 
Are you entering this map to the UMM competition?
DELTATHUND3R  [ophavsmand] 19. sep. 2014 kl. 6:30 
Next update I will upload it again.
BCPull 9. aug. 2014 kl. 13:42 
Re-upload for new patch? I and others are having issues getting it to load :)
IRI IE ID 18. juli 2014 kl. 13:13 
Awesome design
76561198036842602 9. juli 2014 kl. 17:50 
10/10
ChurrascoCuantico 17. apr. 2014 kl. 20:51 
Is OK thank you ! AAPG Forum fix the error !
Thank you
DELTATHUND3R  [ophavsmand] 17. apr. 2014 kl. 15:46 
Really?I will look into it, I'm heading away for a day or so when Im back I will check but Im pretty sure its ok.
ChurrascoCuantico 17. apr. 2014 kl. 7:16 
Anyone know, why in this map nobody can't choose team in the beginning, doesn't show the players in the clock (in top) and doesn't show the team in hud.
Eagle 5. apr. 2014 kl. 6:36 
I juste wanted to point out that sometimes it reacts strangely :) .... However the map is far from being bad because of that :D ! Still of my favourites ;)
DELTATHUND3R  [ophavsmand] 4. apr. 2014 kl. 14:13 
Yes I added a Depthof Field..It helps fade the background and enhance the foreground..I should have set it at a longer distance..But its another example for mappers to try creating a visually unique environ..
Eagle 4. apr. 2014 kl. 3:41 
I d like to know if anyone of you guys have this blurred far away things problem ? A lot of times on this map I have the other side of the map which is completely blure, like if there was a distance blur or something to lighten the rendering ... Maybe it has to do with my settings but clan members had the same problem too
EmilRieux 31. mar. 2014 kl. 15:20 
lots of kismet examples in this one - if you're interested in how he did any of these effects, this is a great map to open up and look at how it was done. Very nicely formatted.
DELTATHUND3R  [ophavsmand] 31. mar. 2014 kl. 14:50 
Thanks for the bug rep..I will add to notes of updated version..
About NVG..I did have NVG at one stage on this map but felt it wasnt need..just maybe I will do "Touchdown_BlackOut"
lupocattivo 31. mar. 2014 kl. 9:04 
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=244362442 u can climb on the ceiling light at the top of the easters stairs, shouldn't happen in real life: ceiling lights canno sustain the weight.

if I may, in a map like this I would expect some dark places where you need the night vision googles.
DELTATHUND3R  [ophavsmand] 31. mar. 2014 kl. 6:00 
Thanks guys...
Hardmode Enabled 31. mar. 2014 kl. 2:51 
looks good.
Mamute 30. mar. 2014 kl. 19:57 
Nice
DELTATHUND3R  [ophavsmand] 30. mar. 2014 kl. 19:45 
((to many green, change color.... when fixed, good map!))I went for slight green shade for grunge effect..If I do a updated version i might consider it..Thanks for the comment..
DELTATHUND3R  [ophavsmand] 30. mar. 2014 kl. 19:43 
(( fix the ceiling light exploit pls))Please explain what you mean matey..
DeskPrime 30. mar. 2014 kl. 16:40 
to many green, change color.... when fixed, good map!
lupocattivo 30. mar. 2014 kl. 15:00 
the perfect map for the shotgun.... fix the ceiling light exploit pls
Renan 30. mar. 2014 kl. 11:40 
oloko
Jonas 30. mar. 2014 kl. 0:50 
Map is too small. I wish it was bigger.

Other than that it is perfect. No empty feelings and so on.
Eagle 29. mar. 2014 kl. 15:38 
I think this version is BDX :P ! But a true FLO version would be AWESOME :D !
DELTATHUND3R  [ophavsmand] 29. mar. 2014 kl. 4:15 
yea..You want a BDX version? fairly simple..I thought maybe another twist like 2nd wave heavier earthquake that opens new part of map up..
Eagle 29. mar. 2014 kl. 3:34 
ATM It's FLO 12v12 no ?
DELTATHUND3R  [ophavsmand] 29. mar. 2014 kl. 2:56 
Yea bro..What do you think it needs?
Eagle 29. mar. 2014 kl. 2:47 
Probably the best map that went out so far ! Great finish, spirit, soul ! It plays much better on 6V6 ... Could you maybe upgrade this ? ;)
Phil33000 28. mar. 2014 kl. 6:24 
BEAUCOUP DE TRAVAIL BRAVO
Maclobster 28. mar. 2014 kl. 1:22 
this map will running today ON IP : 31.204.131.49
Phil33000 28. mar. 2014 kl. 1:08 
Pas mal, j'aime bien
DELTATHUND3R  [ophavsmand] 27. mar. 2014 kl. 22:50 
Awesome thanks matey..Hope you like it..
Phil33000 27. mar. 2014 kl. 22:42 
je vais voir
DELTATHUND3R  [ophavsmand] 27. mar. 2014 kl. 19:35 
lol Thanks..I will be doing Farm Raid..Thats ones on my list....
L33TCH 27. mar. 2014 kl. 19:09 
great Work ++ - pls make Insurgent Camp & Farm Raid and you are my best Friend :B1:
Maclobster 27. mar. 2014 kl. 17:21 
Awesome map great effects Delta, my compliments hooah
BCPull 27. mar. 2014 kl. 16:01 
Excellent environment design sets this map apart. This small subway station channels players into two staircases that define how the map plays out. If the assaulting team can dodge the grenade spam in the starting seconds of the round (there is precious little setup time before the first engagements), they'll still need to avoid defenders hiding in the subway train.

Although a 5v5 feels very crowded, I think this map could play well in 3v3. Even with higher player numbers, everybody should check it out to experience the great atmosphere design.
Desconhecido 27. mar. 2014 kl. 15:41 
Hmmm, we will see how it will come out ...