Sid Meier's Civilization VI

Sid Meier's Civilization VI

Warfare Expanded (pack 2): Warships
56 opmerkingen
Cactus 26 sep 2024 om 16:05 
Will the pack work without this mod?
HereticSeraphim 8 jul 2024 om 8:09 
every time i load the mod, it comes up with the message that one or more mods has failed to load. does anyone know how to fix this?
infinitesworld 7 mei 2024 om 21:45 
I really wish there was a standalone version of this. I just want a Naval Bombard class in game. It's something Project 6T Naval Units doesn't have.
Assassine388 25 jun 2023 om 16:31 
For me the fix was just put the game on english xd
Played on german had this Texture bugs and after i changed it to english it fixed it
jamesc398 26 mrt 2023 om 17:05 
HALFWAY FIX FOR SHIP TEXTURE TEARING PROBLEM: I've been messing with this for a while, and it doesent work every time, but ive noticed if you load into game and youre getting large texture tearing from the ships, play the game through 1 or 2 turns, save game and exit, then re open, sometimes going over to the next turn or so and saving and re opening has fixed it for me. Best of luck, great mod, crappy bug.
Kyqoz 10 jan 2023 om 18:08 
such a shame these mods are all broken, it would be awesome to have them and i would really like it
Mr. SnowMan 27 aug 2022 om 16:58 
all of these models have a headache inducing bug where they all stretch across the screen. great besides that.
Dimike96 21 jul 2022 om 16:35 
guided missile cruisers among others have messed up or non existent textures for me, appears other people have problems too so hope to see this fixed as when they work its great. Any hope for an update to fix this?
aleks_march 5 jun 2022 om 7:34 
I got the same problem with galley texture glitch
KH19082 20 mei 2022 om 5:30 
Looks like there was an update in January (5 months ago) and given that I got the same problem I take that as a no they did not fix texture glitch
DocMitch50 15 mei 2022 om 7:03 
It has been a while since the last comment on the subject so I am asking, has there been a fix for the bug that makes the ship textures glitch out? I really enjoy this mod and it’s counterparts but the glitching makes it hard to use them.
Dazz Aephiex 30 jan 2022 om 9:30 
Love this mod, wish to borrow some ship models for my in-development mod and downloaded "Warfare Expanded (for MOAR) assets" from CivFanatics, but there were no Light Cruiser. Is it possible that you will share the ship models?
Dr. Candice Dick B Hardigan 2 jan 2022 om 21:20 
Ships keep having major texture bugs when i load a saved game, doesn't matter which era.
the only ships that don't, are ones using models from the game itself and not mod units
1366795644 27 nov 2021 om 12:00 
Are mods adding new buildings and districts incompatible with this mod? I ran this mod with another one which adds new building and districts but the firaxis crushed.
Storshun 27 nov 2021 om 11:01 
Composite archers have a graphics bug. Tell me how to remove it?
KH19082 3 nov 2021 om 17:12 
Update needed Ships are glitching
Aldamuz 2 nov 2021 om 5:52 
@KrumStrashni Hi, noticed galleon appears as a band of warriors, no ship model
爱唱歌的汪 5 okt 2021 om 3:02 
constant texture bugs?
Ballcacks 27 sep 2021 om 16:02 
fix this mod!!!
KrumStrashni  [auteur] 24 jul 2021 om 13:47 
@MoJoTheJoJo before you write, read the tonnes of descriptions and explanations around of why this happens...
MoJoTheJoJo 24 jul 2021 om 13:43 
I swear these mods have constant texture bugs. Whether its swordsmen flickering across the whole map, or just straight up crashes.
The Creacher 22 jul 2021 om 16:21 
Are the frigate and carrack supposed to only have 1 range? likewise is the ship of line the and battleship only supposed to have 2 range? Seems a bit odd that the light cruiser has 3 range and the battleship only 2.
4 foot tall FaZe member 14 jul 2021 om 4:11 
To author: can you replace the Phoenician bireme model with the default galley, the bireme model seems to have texture glitches, but not the normal galley texture/model
NuDDen 11 jul 2021 om 3:30 
The crashes with galleys are a thing. Most of the time when the game is within the unit cycling and wants to switch to the galley. Dont know if other ships are affected because the game gives me constantly those Unhandled exeptions.
Lilly 8 jul 2021 om 10:24 
Help i can't use this mod, every galley creates texture glitches all over the screen
NuDDen 3 jul 2021 om 2:44 
I had it too. with the galley. dont know why.
Aya Minuo 2 jul 2021 om 22:04 
I also have the issue with the ships' model.
☭RushB(erlin)☭ 1 jul 2021 om 16:45 
I have weird Graphic Bugs with the Ships
TheAloneFish 20 jun 2021 om 2:09 
Hi! love the mod, was just having an issue of not being able to find the units in game even tho i have all of the required packs. Does anyone else have an issue like this?
3M30'Булава́' 14 jun 2021 om 10:00 
i tried to remove the dependency in modinfo document,and the game cant run.....
KrumStrashni  [auteur] 5 jun 2021 om 7:34 
@Frank Savage You might be able to. But we set the rest as requirements because WE was monolith before we decided to split it to ease downloading and potentially glitching (which did not yield a result). Can you locally on your machine remove the requirements? I am not sure. Might have to do it before building the mod on my end.
Frank Savage 5 jun 2021 om 6:59 
We cannot run these stand alone? Like warships only?
KrumStrashni  [auteur] 29 mei 2021 om 1:22 
@everyone
I put the call to Firaxins on Reddit now too :

https://www.reddit.com/r/civ/comments/nmzaji/10129_civ_6_graphical_asset_limit_persists/

Please give us a shout of support. Let's show we need it.
KrumStrashni  [auteur] 28 mei 2021 om 2:52 
@everyone
Guys, another plea to Firaxis from us:

https://forums.civfanatics.com/threads/1-0-12-9-graphical-asset-limit-persists-firaxis-please-fix.670516/

Please join, complain, support, nothing else we can do. We've been working for years on this mod.
Thanks.
文明6(2) 26 mei 2021 om 3:36 
A restraint relationship should be formed. There is a complete conflict between Naval bombard class and Naval range units. The upgrading route in the later stage and the consumption of
uranium is unreasonable
andreasketz 25 mei 2021 om 12:13 
Ok, thank you.
KrumStrashni  [auteur] 25 mei 2021 om 6:58 
@andreasketz The glitches are caused by a limitation of the game engine. you might have to give up other graphic heavy mods or DLCs. There is no other solution yet. and Firaxis has been silent to our pleas.
andreasketz 25 mei 2021 om 4:21 
I have the same problem. I use this mod all the time. But with the Firaxis-Update in April/Mai 2021 I have some glitches with the ships with DX11 and a crash with DX12. I hope you can fix this. Your Mod is so great.
josearte777 22 mei 2021 om 16:45 
I have tested this mod, it shoots a lot of glitcher, There is also a donkey with a cart floating in the water.
3M30'Булава́' 22 mei 2021 om 14:01 
models cant be shown correctly under dx11 in my game....other two mods of this serie are fine
1Pac 10 mei 2021 om 2:25 
After a few turns into the game I also get EXCEPTION_ACCESS_VIOLATION. I play with all of the Warfare Expanded mods except for Warfare Expanded Complete Edition. I also use a handful of other mods (not city styles or the district mods). Does anyone know what the problem is?
NuDDen 8 mei 2021 om 4:40 
Or other way around: Is there a possibility to make this one and air units a standalone?
NuDDen 8 mei 2021 om 4:39 
Hi. Why is it not possible to use this Mod on its own? Would be glad if it would be possible ..
Hizkiyahu  [auteur] 25 apr 2021 om 1:07 
New update to fix April 2010 update live now.

IMPORTANT All 3 packs need to be updated.
Frank Savage 17 apr 2021 om 14:22 
For some reason this is not in my game... the other 2 packs are... I will try reloading and resubbing.
d_iperione 17 apr 2021 om 7:27 
Why do Bomb Ships have a shorter attack range than Ranged Ships?
es.

Light Cruiser Range 3
Dreadnought Range 2

Battle Cruiser Range 4
Battleship Range 3

Missile Destroyer Range 5
Missile Cruiser Range 4

Groo the one 13 apr 2021 om 16:48 
Forgot about "WE_Warplanes_Text" file in your other mod "Warfare Expanded (Pack 3:) Warplanes". Same offer or question for german localization support.
Groo the one 13 apr 2021 om 16:42 
Hi KrumStrashni and Hizkiyahu!

Any chance you did plan to support german localization (talking about "WE_Warships_Text" file)? In case not, I'd offer to start german translation and send you the text file as long as it's finished and polished on my end.

Have a nice day!
Dr. Oz The Great And Powerful 5 apr 2021 om 20:51 
@KrumStrashni I honestly have no idea. You might have to make naval bombards like you did marines and not have their tree start until a certain point in the tech tree (in this case, the Classical era). Also, any way you could try to adapt the traps mechanic from the zombie mode into mine fields able to be set by military engineers?