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Nahlásit problém s překladem
The whole zip thing really confused me.
Enable BLG/CC for SWMH in the game launcher.
BLG is not required, the files are shared to avoid duplicate work.
open the sub mod folder
then paste the correct sub mod into the zip above?
weird but ok
also I'm a little confused about this instruction
"If you use the HIP SWMH mod, play with both Cultural Cities Remix and the BLG/CC for SWMH mod."
so is BLG/CC a requirement to use this?
Thanks for clearing this up
Inside the zip
inside the submod folder
a common and a map folder
where do these get pasted?
The errors on the log fille all are from "invalid culture of origin in dynasty" (14K out of 15K error lines) or "unvalid X opinion" with X being different religion or something along that lines.
Any other lines refer to things that also appear from vanilla EK mod and don't cause any issue.
You can sometimes find more about crashes in Documents/Paradox Interactive/Crusader Kings II/log/error.log.
EMFXActorType = {
name = "chinesegfx_castle_3"
actorfile = "gfx\models\Settlements\Indian\indian_city03.xac"
scale = 1.4f
use_animation = no
cull_distance = 550.0f
}
And I'm playing them as a Hellenic ruler. Shame that there isn't any hellenic temple model available within the game files, I think. Thanks again for your answer.
https://gtm.steamproxy.vip/id/nendur/myworkshopfiles/