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Rapporter et oversættelsesproblem
That one was a bit puzzling, the cubes should snap to the new position when you drop them, no check is made based on the player.
The only thing I could think of, which indeed is a bug I could replicate, is that if the players have a higher object "lift height" TTS configuration, the cubes are lifted so high when dragging that the script didn't detect them as being on top of a valid position. Let me know if the fix works for you or if it's a different issue.
The climate events are printed on the chat when triggered, but indeed it is more elegant to also wait for user confirmation. I've added a "Discard" button to triggered events.
Thank you for the feedback!
Update:
- Fixed Population and Body Size changes not registering for players with higher "lift height" configuration;
- Replaced timed Event discard with "Discard" button;
- Fixed script breaking when spam-clicking "Modify Environment".
- only one person could move the population and body size cubes on any of the species boards. Mark spent the night updating everyone's cubes. If I try to move a cube, it always jumps back to the '1' position.
- When a climate event was triggered, the card disappeared before we had a chance to evaluate its effect - it would be good to prompt for another button click before the event card is discarded.
超級感謝模組作者的分享,讓我可以用來拍教學影片
- Fixed Food/Climate values of cards not being visible when many cards in hand;
- Fixed Climate Trait cards not being hidden when setting up a game with no Climate Traits;
- Improved setup configuration to enable/disable Climate Events and Climate Traits separately;
- Added smart functionality to species boards:
--- Population and Body Size will be memorized on each board and updated when the player moves them up or down;
--- Population and Body Size Markers will automatically move back to their correct spot if they are knocked from the board, or if the board is moved, flipped or rotated;
- Added automatic population counting when announcing player score;
- Added save support (scripts will continue working correctly after saving the game and re-loading).