Scrap Mechanic

Scrap Mechanic

Naval Parts Pack
48 kommentarer
Laci 5. dec. 2024 kl. 23:28 
sadly its bugged
nicholasashbaker 29. sep. 2022 kl. 13:22 
This is the best mod!
ocelotbuilder 21. apr. 2022 kl. 10:30 
pretty neat! do you think you could add torpedo launchers that have unlimited ammo?
BraveCaperCat 8. apr. 2022 kl. 9:00 
What if you add a torpedo launcher, you could put torpedoes on it and they would be disconnected and activated
Lobo 14. dec. 2021 kl. 2:53 
Cant wait for a tracking missile mod
Rightraoedhelontidae 20. sep. 2021 kl. 13:42 
would be a good block as it's a bit hard with the bubble blocks
Cigarette 20. sep. 2021 kl. 11:03 
Could you add a Float block?

This block should be extremely boyant, making heavier boats much easier to float without the cost of hundreds of blocks, and FPS drops.
MiniMonsterV 8. juni 2021 kl. 3:41 
For me, I can't even do a scratch to the Armor Blocks (And Metal 3 Block's for that matter) with the Mark 48 torpedoes.
Rightraoedhelontidae 29. maj 2021 kl. 4:26 
There's already water in creative
You just have to create a new world ( don't use a world already created before the survival update)
MiniMonsterV 29. maj 2021 kl. 3:57 
Is their water in this mod, so we can use it in creative, or do we have to use it in survival?
Szturmowiec Bojowy 21. maj 2021 kl. 11:59 
good mode
Trendederde 12. apr. 2021 kl. 1:00 
Ok, take your time. The mod is great so far!!
Izar  [ophavsmand] 11. apr. 2021 kl. 10:54 
Trendederde i planned this but didn't have time for this yet
Kototop_CMB 11. apr. 2021 kl. 10:36 
use new legend mod
Trendederde 11. apr. 2021 kl. 10:36 
could you make some sort of propeller. If you would rotate it with an engine, it would create thrust.
Rightraoedhelontidae 6. apr. 2021 kl. 10:16 
Ok my bad I didn't see it work with the logic gate
Thanks.
BTW it's a great mod:steamthumbsup:
Kototop_CMB 6. apr. 2021 kl. 9:30 
ok
Izar  [ophavsmand] 6. apr. 2021 kl. 9:29 
@Kototop_CMB if you mean number signal i can't really measure depth with way i currently detect it and you can always do it with X-o-meter from modpack and substracting height of water surface
Izar  [ophavsmand] 6. apr. 2021 kl. 9:27 
@righty i'll look into it but i remember turning on logic gate with it during testing
Izar  [ophavsmand] 6. apr. 2021 kl. 9:26 
@danger that's actually a good idea
Izar  [ophavsmand] 6. apr. 2021 kl. 9:26 
@xander i'll do if i find time and make decent looking textures
Kototop_CMB 6. apr. 2021 kl. 8:58 
derph sensor, send modpack signal from derph
Rightraoedhelontidae 6. apr. 2021 kl. 8:57 
Please make that the water detector can activate all logic. Cuz it only activates lights for me
Pur Pur Purred P.P. Bizoon 4. apr. 2021 kl. 1:53 
Could you make the dissapearing pipes differently colored from the normal ones?
Xander 2. apr. 2021 kl. 22:49 
yo can you make something as strong as metal or concrete but has high buoyancy? That'd make building battleships alot better
The real Koishi Komeiji 25. mar. 2021 kl. 1:55 
is it possible to make the torpedo stay level with the water? they work really well if their dropped in the water, like if you made a pt boat.
Izar  [ophavsmand] 24. mar. 2021 kl. 12:27 
Kototop_CMB, Marshal Cutie in cases both of you brought up it's just due to how physics work in this game and i can't affect really that, but i'll see what i can do. Irl they made top off the tube longer to prevent that and if torpedo rotated it would just propel downwards as they were well balanced and neutrally buoyant
Kototop_CMB 24. mar. 2021 kl. 5:05 
torpedo can rolling after start, for example after start with potato gun or piston
The real Koishi Komeiji 24. mar. 2021 kl. 4:52 
one thing i noticed is the torpedoes dont really float, so if you push them into the water with a piston for example, they might continue to push themselves into the water, i think it would be cool if they stayed on the surface of the water. you could also make deepwater torpedoes, that are slower and ride deeper in the water but do more damage, but im not too smart and i dont know the logistics of modding, anyways just a suggestion, the mod is really good tho! :nekoheart:
RocketBoy9_9 23. mar. 2021 kl. 4:14 
noice :steamthumbsup::steamthumbsup::steamthumbsup::steamthumbsup::steamthumbsup::steamthumbsup::steamthumbsup::steamthumbsup::steamthumbsup:
Izar  [ophavsmand] 22. mar. 2021 kl. 23:08 
it is not a feature yet, but may come in future
Kototop_CMB 22. mar. 2021 kl. 16:21 
but how set buoyancy on torpedos?
Kototop_CMB 22. mar. 2021 kl. 16:20 
wery good mod!
AshTank 22. mar. 2021 kl. 4:49 
thanks
Izar  [ophavsmand] 22. mar. 2021 kl. 2:40 
you just need to set counter from the modpack using tick buttons and connect them to the charges. Any other part will also work
AshTank 22. mar. 2021 kl. 2:36 
I don't know how to set up the number logic thing so I can set a depth for detonation on the depth charge
00Fant 22. mar. 2021 kl. 1:41 
if u need more tips / infos. feel free to ask =) i´m in my discord.
Izar  [ophavsmand] 21. mar. 2021 kl. 22:43 
Thanks, 00fant. Due to how "well" documentation is written i didn't realise AreaTigger is viable result time for other AreaTriggers and tried few things out of which only this worked
00Fant 21. mar. 2021 kl. 20:43 
This is a Bad way of Detecting Water!
"if self.shape.getWorldPosition(self.shape).z < -2 then"

here the Propper way:


function CLASSNAME.IsInWater( self )
if not self.areaTrigger then
self.areaTrigger = sm.areaTrigger.createAttachedBox( self.shape:getInteractable(), sm.vec3.new( 0.5, 0.5, 0.5 ), sm.vec3.new(0.0, 0, 0.0), sm.quat.identity(), sm.areaTrigger.filter.all )
end
for _, result in ipairs( self.areaTrigger:getContents() ) do
if sm.exists( result ) then
if type( result ) == "AreaTrigger" then
local userData = result:getUserData()
if userData and userData.water == true then
return true
end
end
end
end
return false
end
Izar  [ophavsmand] 21. mar. 2021 kl. 13:41 
IMAM P90, that's how they work. To explode they need to either get caught in radius of other explosion or activated with logic and thrown into water which will make them propel themselves like torpedoes should do
IMAM P90 21. mar. 2021 kl. 12:50 

Bombs are not exploding. When ı hit with sledgehammer it wont, and when i connect button and pressed connection is gone but it wont exploded(on 0.5. idk other version)
Izar  [ophavsmand] 21. mar. 2021 kl. 8:17 
What's the issue?
AshTank 21. mar. 2021 kl. 7:23 
I need help hith the number logic
stre90 20. mar. 2021 kl. 7:18 
cool
racerbest 19. mar. 2021 kl. 4:01 
Cool mod, I thing in next projects (like Y345) I will use it...
Kototop_CMB 17. mar. 2021 kl. 6:54 
good
Mighty Navy 16. mar. 2021 kl. 0:44 
Thank you, I'm in construction of a 'Scrap Mechanic' Class Air Craft Carrier. Its going to be based off my home nation of the United States. Cheers!
Vajdani 13. mar. 2021 kl. 1:49 
The kind of mod that instantly goes into my favourites.