RimWorld

RimWorld

Jecs Hunting with Traps (Continued)
22 kommentarer
MercuryRiver 29. juni kl. 6:26 
Ahhh that makes a lot of sense now how this works, thank you for clarity
Mlie  [ophavsmand] 28. juni kl. 8:05 
@MercuryRiver Well, trained animals can be assigned to an area so should be easy to keep them away from the traps. Caravan animals can trigger traps in vanilla so not affected by this mod.
MercuryRiver 28. juni kl. 7:22 
A bit confused by couple of comments. One says this affects "wild animals" the other mentions ally animals will also step in traps. Which is it that will no longer avoid these? Non-colony animals, wild animals, or all animals? If it isn't "wild animals"-only, can it be? I definitely feel any trained ally animals should be able to avoid these just like pawn allies.
Mlie  [ophavsmand] 10. feb. 2024 kl. 14:20 
@Thundercraft Should affect any trap that uses the vanilla trap definition. Custom trap-code is not affected, but I have no info on what trap-mods use either
Thundercraft 10. feb. 2024 kl. 14:11 
@Mlie [author]
Question:
Does this (a) only affect the behavior of vanilla traps (Spike trap and the different kinds of IED traps)? Or does it (b) affect all traps, even new traps added by mods?

Depending on how it's coded, I could easily imagine this working either way.
Mlie  [ophavsmand] 10. feb. 2024 kl. 7:46 
@Vartarhoz Not really, its your traps and any animal can trigger them. Just like human pawns can
Vartarhoz 10. feb. 2024 kl. 6:06 
Weird that this makes Ally caravan animals trigger trap. "Attacked a member" spam if they have couple of them.
PGMP 31. aug. 2023 kl. 19:24 
Now here is the question. Is this going to be a problem for my dogs or cats hahahahah. I guess we will find out.
PGMP 31. aug. 2023 kl. 19:23 
This fixes the problem of wild animals coming inside my house to eat my supplies because I want to keep my door open to have a cooler breeze.
kongkim 12. nov. 2022 kl. 14:18 
Ok thx
Mlie  [ophavsmand] 12. nov. 2022 kl. 13:55 
@kongkim Wild animals will not avoid traps, so they may trigger them.
kongkim 12. nov. 2022 kl. 13:34 
How do the mod work? Are there special animal traps or how?
B 7. nov. 2022 kl. 23:24 
For several updates now this has always been a must have mod imo. Thanks so much.
ArmoredStone 20. maj 2022 kl. 21:36 
Whoa :o @Mlie thank you so much for updating this mod! I used to use this wayyyy back, and was always bummed it never got updated! :D
Lurmey 12. nov. 2021 kl. 7:37 
You could do baited traps with this quite easily. Drop some food out in the open, forbid it so colonists will leave it there, surround it with traps. Hey presto, animals come to eat the food and step on the traps.
Thundercraft 19. sep. 2021 kl. 16:48 
@Gotcha!
AFAIK, traps hurting Caravan animals is vanilla behavior. To prevent that, you need a mod such as ED-EnhancedOptions (MANY options, including the prevention of trap trigger on colonists & visitors) or Trap Disable (From description: "Traps will not work for your colonist and pets and trader and prisoner." )
Babaloo321 19. sep. 2021 kl. 16:29 
Is there a way to maybe have the traps differentiate between wild animals and NPC caravan animals? I just had a faction (Iron Alliance (USFM) from Mercenaries for Me) go from like 11 to -73 relations because one of their pack animals (Nightmule from Alpha Animals) randomly stepped into one of my bear traps (Vanilla Furniture Expanded - Security).

Ironically though, a Maddened Rhino sprung all 9 of the bear traps (They have a 100% spring chance) but they dealt no damage to it.
Heaven 15. apr. 2021 kl. 10:57 
thanks mate, you're a life savior
B 27. mar. 2021 kl. 16:15 
Thank God! Been waiting for this one in 1.2
CyberBatty7 1. mar. 2021 kl. 21:11 
Bait traps please! I have a bunch of colonist's to feed. Lol!
ProfZelonka 22. feb. 2021 kl. 16:37 
Wow this is a great idea!
Lugaru 22. feb. 2021 kl. 13:23 
Wow talk about a golden oldie, I have not used this one in at least 3 updates.