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im gonna rail everyone
alexanderkeithblignaut 21 Mar @ 4:32am
LOLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
RaV Mahov [author] 17 Mar, 2022 @ 11:51pm
@DragonFire if anything, it made me happy (and realize that I need to work on it a bit more)
DragonFire 17 Mar, 2022 @ 7:49pm
Hey I made a video about your Mod I hopoe this is ok https://www.youtube.com/watch?v=JVmTlxFmuu4
SI 14 Feb, 2022 @ 5:04am
This is the first TD mod I ever subscribed to. Kinda makes it legendary if you ask me :)
questionmarkmanyes 30 Dec, 2021 @ 11:18am
@ongpeichin delete system 32 for free ter down !!11!!1!!!!!1!!!!111111!!!!
chavezt1014 18 Oct, 2021 @ 11:21am
is this a good item
dorenbosch93 6 Sep, 2021 @ 6:13am
AWSOME! hope for more quake 2 content thank you
Jetstream Sam 30 Aug, 2021 @ 4:46am
don't spam otherwise it lags
But seriously, the fact that there is no delay between shots doesn't mean it should be used like a chaingun.
Apparently, the hole creation algorithm needs to be a bit tuned not to create that many new particles, or the destruction needs to be distributed over consecutive frames/physics ticks.
The tuning will hopefully result in bigger chunks, which I actually want, because then I can also apply force to and make it spew big chunks of concrete/wood/whatever into the direction of projectile.
The Gladiator had a long-ish "warm-up" on his railgun, which had a slight pause and then a rail sound at the end. The game, however, plays the regular railgun fire sound on his muzzleflash, so he ends up playing the firing sound twice (one in his charge-up audio and one from his muzzleflash). I can see how one might confuse that for a re-charge sound.
According to this video, there is no recharge sound: https://www.youtube.com/watch?v=SX1xGOdmIb4
The sound clip with recharging was used by a Railgun-equipped Gladiator monster, mostly to warn you that you're about to be killed.