Sid Meier's Civilization V

Sid Meier's Civilization V

Faster Plot Expansion
87 kommentarer
Flazz 28. sep. 2024 kl. 13:49 
This mod is just placebo. All it does is change PLOT_BASE_COST which is unused by the game.
cclloyd 6. juli 2019 kl. 23:06 
Does this stack with the Larger Cities mod (which lets cities expand up to 10 tiles and reduces cost by 60%).
Saddam Andler 3. jan. 2019 kl. 20:34 
Five stars for developer responsiveness
Omnises 30. apr. 2018 kl. 14:55 
Oh whoops a year and a half late on that response sorry there.
Omnises 30. apr. 2018 kl. 14:55 
Well, the AI will recognize whatever territory it has, and will pay attention to when and what tiles they'll be getting. So in that sense, yeah it affects the AI. No brainer.
Otherwise no it doesn't mess with AI.
Roadsidebandito 21. dec. 2016 kl. 11:47 
too my understanding it does not affect the ai
QuantumPaws 21. dec. 2016 kl. 11:40 
Ok I might have seen a difference but it does not effect the ai, right?
QuantumPaws 15. dec. 2016 kl. 20:53 
@student: didn't work for me either :/
StudentOfWelfare 7. dec. 2016 kl. 15:11 
Am I the only one this doesn't work for? It doesn't crash the game or anything, it just literally doesn't do anything.
ITRYTOSAGBACON 29. nov. 2016 kl. 13:07 
As someone who obsesses a lot about how borders look, thank you so much for this!
mæh 21. nov. 2016 kl. 23:23 
Even though I subscribed I cannot download. Please advise?
WhiteWinter17 14. nov. 2016 kl. 16:18 
Ah. Thanks.
That is a shame.
Bluetail 19. okt. 2016 kl. 14:16 
@Vyuk, that's a very old version of Civilization 5, like launch day old. Boy I wish the devs kept the graphics like that. Looked and ran better.
WhiteWinter17 16. aug. 2016 kl. 17:05 
I was scrolling through different mods here and noticed this thumbnail... I was wondering if you could tell me what mod you used to make your city in that screenshot look the way it does... thanks!
Tomahawk 29. juni 2016 kl. 8:34 
Not working with BNW
Maitre Supreme 7. apr. 2016 kl. 19:51 
Great mod - THX
PatriotGamer1776 25. mar. 2016 kl. 11:49 
it doesn't seem to be doing anything
Amnesiac 17. mar. 2016 kl. 7:22 
@Slicc so this doesn't even work?
Shiny Matador 23. dec. 2015 kl. 5:24 
Good mod.
camomilk 21. dec. 2015 kl. 17:20 
I love this mod :)
The Massacrerer 2. okt. 2015 kl. 19:15 
Thank you for this mod. I like it.

However, I wouls suggest that you modify to G/C cost to .20 or .25 at a maximum. The 1/3 pretty much negates Catherine's UB (Krepost), though I'm assuming they stack.

Regardless, a nice mod :-)
Gliese581 9. sep. 2015 kl. 17:34 
Tested your mod with BNW up to date with latest patch and all DLC installed. I used only your mod to isolate potential conflicts when testing. Culture cost of border expansion is unchanged with the mod enabled however gold cost of aquiring new hexes is reduced by what seems like 1/3. This stacks with the American UA (15 gold for first hex buy).
nkn44 1. sep. 2015 kl. 12:00 
This mod is perfect for me! I hate seeing the blank spots on the map in the 1900s.
chekhovs_pun 8. mar. 2015 kl. 18:56 
Any plans on providing a direct download for this mod? I'd love to use it
topre 6. mar. 2015 kl. 13:20 
Great mod for people with OCD!!

:D
Leldy 1. mar. 2015 kl. 17:52 
Doesn't show up in my mod list.
0011 21. feb. 2015 kl. 8:51 
@Walker a 2/2 version, eh?
Rootimus 16. jan. 2015 kl. 15:55 
Thank-you
Walker 13. jan. 2015 kl. 16:03 
could you make various levels off this mod ( one with 1/3, another 2/2 another 3/4 etc)?
iStove Jebs 20. dec. 2014 kl. 19:30 
How can i edit the file to make it so only 1 culture is need to acquire a new plot? I really love rapid expansion.
daredelvis 13. dec. 2014 kl. 12:01 
ummm, YES!
Jerry 15. juli 2014 kl. 10:12 
Thank you for creating this mod! I've been waiting ages for something that simply increases everyones small and shitty borders. But im wondering if you could make a new mod that increases bordergrowth even more as this sometimes isn't enough for some civs. Anyway, great mod! :D
Krajzen  [ophavsmand] 5. juli 2014 kl. 4:32 
Thank you too ;)
Octave Crymée 1. juli 2014 kl. 5:10 
Hello ! I've been using your mod for a while now and I never though about thanking you. Actually, your mod is reaaally cool, and I always play with it ! It makes clean and politically realistic borders in the middle-late game that makes it really pleasant ! Thank you :)
☬ kiyori ☬ 28. juni 2014 kl. 6:51 
Fontionne aussi pour l'IA
jccohen 23. juni 2014 kl. 7:36 
Yes, thank you! Hate it when my borders don't meet up in the late game.
Civitar 13. maj 2014 kl. 11:58 
Well great then!
Krajzen  [ophavsmand] 13. maj 2014 kl. 9:10 
Probably not ;)
Civitar 13. maj 2014 kl. 8:08 
Does this require BNW?
Rickyjr=CMD_JR420 5. maj 2014 kl. 11:28 
well i wish it work that well i have always used it and not a hugh diffrents it helps and i do suggest it.Just dont get your hopes to high...
nickopoll 19. apr. 2014 kl. 12:53 
how can i download this mod? it does not appear in my game
Krajzen  [ophavsmand] 7. apr. 2014 kl. 14:22 
Yeah, and with Religious Settlements Belief. Well, this Russia could simulate the colonisation of Siberia - ridiculously big territory with very sparse population. I have to try that on Earth map :D
Robo-Pig 7. apr. 2014 kl. 14:06 
Just imagine Russia with those Kreposts, especially after you buffed that building, with this mod along with it...
Checkmate 31. mar. 2014 kl. 12:45 
No it is not a stop growth, it makes the city avoid growth. Meaning it will set it up to try and avoid but it will not necessarily stop completely.
Harvey ☭ 30. mar. 2014 kl. 4:23 
oh... some reason it does on mine
Krajzen  [ophavsmand] 30. mar. 2014 kl. 4:19 
Uhm... In original game it doesn't stop tile growth... :D
Harvey ☭ 30. mar. 2014 kl. 4:08 
If on citizen management you select stop growth it shoul stop population and tile growth
Krajzen  [ophavsmand] 30. mar. 2014 kl. 2:29 
@Corporal - Wait, can normal tile growth be stopped? :D
Harvey ☭ 30. mar. 2014 kl. 1:38 
Can you stop this tile growth like you can with normal tile growth????
Douggglas 28. mar. 2014 kl. 15:54 
cool mode