RimWorld

RimWorld

Remove Injuries
46 kommentarer
. 17. aug. kl. 22:06 
seems like you cant heal permanent beam injury (from beam repeater from odysee) had one on the eye and there was no option to remove it , not sure if thats a new type that the mod doesnt register so just wanted to post it here
Darkborderman  [ophavsmand] 10. aug. kl. 8:45 
* Updated to 1.6
aananyann 20. juli kl. 2:45 
Please update :steamthumbsup:
Darkborderman  [ophavsmand] 12. maj 2024 kl. 21:40 
@Gman It requires 1 amount of medicine category, so I thought it may work even if medicine has changed.
Gman 12. maj 2024 kl. 10:49 
Is this compatible with mods that change medicine, like Medieval Medicines Medieval Overhaul Edition?
Tuck Davis 8. maj 2024 kl. 8:42 
Savior ! Coming back for the Rim and realized so many mods uncontinued. Thanks for keeping it up.
Darkborderman  [ophavsmand] 1. maj 2024 kl. 13:17 
@King Douchbag do you know what mob cause the burn?
I need to check whether it's special damage type or just not listed.
King Douchebag 1. maj 2024 kl. 5:35 
cant remove permanent burns, can you update
Dayhjawk 24. apr. 2024 kl. 8:36 
ty <3
Darkborderman  [ophavsmand] 24. apr. 2024 kl. 5:47 
- Updated to 1.5 now
Darkborderman  [ophavsmand] 23. apr. 2024 kl. 10:03 
@Dayhjawk thanks for reminding me, I'll update to 1.5 in few days.

I've been busy updating another mods now.
Dayhjawk 23. apr. 2024 kl. 9:21 
1.5 update?
Fox 20. feb. 2024 kl. 19:48 
This doesn't work for animals, or at least it doesn't work for thrumbos in particular.
Darkborderman  [ophavsmand] 29. dec. 2023 kl. 2:13 
@Retha thank you!
Retha 29. dec. 2023 kl. 2:07 
This is exactly what I was looking for! Thank you!
Darkborderman  [ophavsmand] 5. juni 2023 kl. 8:31 
@StepMurp sorry for the late response, I just port it to 1.4 and didn't notice it has new permanent damage type. I'll add it when I back to Rimworld modding.
Darkborderman  [ophavsmand] 5. juni 2023 kl. 8:30 
@Vaarelsauce by tested I can confirm it can cure brain scars if only enable this mod.
Vaarelsauce 5. juni 2023 kl. 2:05 
Is it possible to cure Brain scars? I'm not sure if I see the options available...(I also have EPOE installed, if that matters)
StepMurp 16. mar. 2023 kl. 22:41 
Noticed an issue where the"Blasted" permanent injury doesn't give you an option to cure it. Other than that it's a great mod!
Darkborderman  [ophavsmand] 2. nov. 2022 kl. 4:18 
* Updated to 1.4
Vela 28. okt. 2022 kl. 16:19 
this work in 1.4
Darkborderman  [ophavsmand] 24. okt. 2022 kl. 7:13 
Should work in 1.4, I'm making gene mod and will update other mods later.
gusgody 24. okt. 2022 kl. 7:12 
work in 1.4?
drizzypuffs 5. juli 2022 kl. 15:51 
If you want the cost to be more (the lazy way), then just murder one of your farm animals or something lol
Toyota AE86 27. feb. 2022 kl. 22:13 
Any chance this could be made to work for animals as well?
[RTB] Sarianos 15. sep. 2021 kl. 23:30 
@Darkborderman Cheers, I'll have a go messing about with it sometime over the weekend.
Darkborderman  [ophavsmand] 15. sep. 2021 kl. 23:24 
@[RTB] Sarianos I'm not pretty sure on how to make it. This mod are just add some simple defs to remove injuries with no part restriction.

Here's my original source code, you can take the code and modify the cure price on your own.
https://github.com/DarkbordermanModding/RimWorld/tree/master/2396463672/src/
[RTB] Sarianos 15. sep. 2021 kl. 23:13 
@Darkborderman bit late to the party here but ditto on what PremierVader suggested, though I'd take it a little further and say that scars should take a few herbal meds, organ damage a few industrial meds along with moderate medical skills and brain damage should need glitter-world meds and a high medical skills to balance it all out..
PremierVader 13. aug. 2021 kl. 8:27 
Love you man its a great mod! I suggest balanicng it a bit by making it cost more than 1 medicine (more like 3 to 5 seems about right).
DeLuuk 27. juli 2021 kl. 9:08 
@Darkborderman no thank you man!
Darkborderman  [ophavsmand] 27. juli 2021 kl. 8:50 
@DeLuuk The mod is updated to 1.3 now, thanks again!
Darkborderman  [ophavsmand] 25. juli 2021 kl. 22:15 
@DeLuuk thanks for the reminder.
I'll check how to update to 1.3 (Currently workable in 1.3 but will has compatibility warnings)
DeLuuk 25. juli 2021 kl. 5:17 
Are you planning on updating to 1.3?
Darkborderman  [ophavsmand] 13. apr. 2021 kl. 9:12 
@zoura3025 Currently this mod only works for scars. I think it will be too overpowered if asthma or alzheimers can be cured in this simple way.
zoura3025 11. apr. 2021 kl. 12:08 
Does this mod work on permanent conditions like asthma or alzheimer's, or is it just scars?
Geojak 16. feb. 2021 kl. 13:58 
Using permanent solar flare for a medieval run. Man you are a genius!
Rachel_Wulf 16. feb. 2021 kl. 6:52 
so then there's a key difference between this and the Glitterworld Medicine one, it allows regrowing 'Small' Body parts like fingers and toes, so this mod is nowhere near as Overpowered as i initially thought. :P
Darkborderman  [ophavsmand] 16. feb. 2021 kl. 6:50 
The mod can only fix scars and injuries. If the colonist's body parts is missing or being destroyed this mod can't help to get their parts back.
Rachel_Wulf 16. feb. 2021 kl. 6:08 
one thing i thought of that might be a different though, does this one allow your colonists to get their fingers and toes back? because if not, this is probably less OP than i was thinking in the first place. XD
Darkborderman  [ophavsmand] 16. feb. 2021 kl. 6:06 
@Alexander Anderson Now I understand, thanks!:steamthumbsup:
Rachel_Wulf 16. feb. 2021 kl. 5:38 
@Darkborderman That's practically the opposite of my run, i'm using a mod that makes Solar Flares a lot less common. XD

Don't worry too much about changing the mod to suit me, as long as it feels balanced to you. :P
Darkborderman  [ophavsmand] 15. feb. 2021 kl. 23:47 
@Alexander Anderson thanks, I'll modify it to make it a bit balanced (success rate, etc.).

The scenario I use has permanent solar flare to disable the use of electricity(medieval only), therefore Glitterworld Medicine is basically unavailable in the run(can't trade with exotic ship). In order to cure my colonists' scar under this condition I created this mod.
Rachel_Wulf 15. feb. 2021 kl. 11:31 
a little bit overpowered, i use a similar mod that does almost the same thing, but requires Glitterworld Medicine, and that already is common enough for me to prevent scars. nice to see more options popping up though.
Darkborderman  [ophavsmand] 15. feb. 2021 kl. 9:44 
@AngryHornet thanks for the compliment!
The Cyborg Lord 15. feb. 2021 kl. 9:03 
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AngryHornet 15. feb. 2021 kl. 8:34 
Very useful, thanks!