Distance

Distance

Super Nitro Tunnel
12 kommentarer
fzeroman  [ophavsmand] 29. dec. 2017 kl. 3:49 
sorry ill take note of it but i tried to make it as close as the original super nes version,including checkpoint locations. Ill see about updating it visually but i dont think ill change or add any more checkpoints
sim<>n[a] 28. dec. 2017 kl. 20:43 
I dont want it to be easy, but there is a series of long jumps closer to the finish, that can be hard to complete, especially if you are playing for the first time.Each time you fail, u've got to spend a lot of time doing allmoast nothing, just waiting for a right springboard or an end of a jump, and then u fail agian and start it all over 3, 5, 7, and even more times in a row, each time spending allmoast all time on waiting - that's boring as hell.The worst is when you finish all jumps but the last one - colossal loss of time and disappointment.U may loose a lot of time near the beginig, but that's not frustrating at all, cause its fun, its a challenge, not waiting.
I wish there were checkpoints after each pair of jumps, mb even after each jump, or, better, they would be completly reworked.
fzeroman  [ophavsmand] 28. dec. 2017 kl. 14:26 
um update added more checkpoints...how easy do you want it?
sim<>n[a] 28. dec. 2017 kl. 0:45 
Great level, but lack of checkpoints kills interest
5el. 19. feb. 2017 kl. 9:20 
A drag race in Distance sounds awful, yet you made it incredibly enjoyable. Just add a parking lot on the side and we can host a Refractor Drag Meet on this one :)

The only issue I have is the piss poor checkpoint placement, but really good level otherwise.
Shados 10. maj 2016 kl. 5:36 
...Putting deliberately misleading signs/ramps isn't challenging, it's just aggravating. If a track is meant to be (at least theoretically) doable on the first try without deaths, then you need to at least signal things accurately.
fzeroman  [ophavsmand] 1. dec. 2015 kl. 15:17 
@ikagura This isn't exactly like the one from Nitronic Rush. The layou was taken from Super NES Battletoads in Battlemaniacs. Its alittle tougher:)
Ikagura 1. dec. 2015 kl. 10:52 
I did it in nitro, ill redo this in Distance!
fzeroman  [ophavsmand] 17. okt. 2015 kl. 10:59 
Thats battletoads for ya but thanks anyways!
ichiStep 17. okt. 2015 kl. 10:16 
Just a linear tunnel. Basic artstlye. Difficulty from obstacle placement and long jumps.
Shaleblade 23. juni 2015 kl. 15:17 
It's faithful, but two things stick out: checkpoints are obnoxiously infrequent (which adds nothing of value) and you put a lot of jump symbols when you don't need to - or should - jump. Don't put jump signs on gaps where you can just use the ramp, it makes the player think you need to do both.
Rukrio, apparently a paid actor 2. maj 2015 kl. 10:26 
every bit as hard as the tunnel it harkens to. victory alone while using boost 99% of the time deserves a medal as you need absolute control over your car. and absolute control here means knoledge of your thrusters, your boost, and jump. there is no fly button here, just as there was in Nitro tunnel in Nitronic Rush and in the original that is in battletoads. a must snag for those that think they know how to drive in distance.