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Nahlásit problém s překladem
The "superXRobotBuilding" file copies the "superXRobot" file,
and the "superXRobotBuilding" unit deletes itself,
then spawns the "superXRobot" unit; so it "dies" twice,
and then both "units" have the code,
that it gives back 1000 GP upon death.
So, i fixed this by adding this in all the "superXRobotBuilding" files: (as well as for Ark)
[hiddenAction_returnGrid]
autoTriggerOnEvent: destroyed
addResources:gridPower=0
I tested it and it works ;)
First of all, this applies to any unit (not structure) that costs Grid Power.
(this includes all 3 XBots and ZenoX's Ark)
Secondly, you not only get back the Grid Power when it is done building;
you also get back the Grid Power when the unit dies.
In other words; for a unit that costs 1000 GP, you get back 2000;
which results in having "infinite" Grid Power...
Is purple color used? if no, good thats what the faction can be based on btw.
NeoY and NaraY: Air Units Focus, flying but more fragile commanders with less powerful build beams but also a 3rd improvement slot because no legs boi. Both factions heavy and superheavy land units are absent, but replaced with even better air units.
NeoZ and NaraZ: Naval/Skimmer focus. Neo commander can submerge, but has a weaker weapon and some new and improved ships but cutbacks in the land forces department. Nara commander is a skimmer and focuses on hard-hitting hit and run attacks at the cost of the removal of all artillery from the arsenal.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2483307960
Hey sushimaki, can i make a battleship based on the mod designs?
something like an experimental unit