Prison Architect

Prison Architect

Murgh CombiPack Glasshouse
159 kommentarer
big knife 16 jun, 2021 @ 17:14 
@murgh thank you very much for quick update
zojz 16 jun, 2021 @ 16:12 
That was quick, thank you!
murgh  [skapare] 16 jun, 2021 @ 15:44 
================================================================

This version of CombiPack is now obsolete and will no longer be maintained.
It will stay online for archive reasons, just like any previous releases.

Please grab the new CombiPack which is compatible with The Pen and all DLC here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2518803489

================================================================
zojz 16 jun, 2021 @ 15:31 
"Some things"
https://i.imgur.com/1aiN3po.png
LOOOOL
XDelphi 16 jun, 2021 @ 13:18 
@Ron, that's to be expected with a big update and DLC that Murgh won't have had access to patch beforehand. I'm sure if it's in their capacity to do so, they will get a new version up soon. If not, we've had many wonderful versions of Combipack faithfully maintained by this excellent creator over the years. Thanks always for your input Murgh, take your time if you plan to update! :steamhappy:
big knife 16 jun, 2021 @ 10:17 
Some things seem broke with new DLC
B!shop 30 maj, 2021 @ 15:46 
how do i get the advance roads work
Derwiny 25 maj, 2021 @ 16:40 
I find npc response time a bit slow. Sometimes they would stand there for half an hour before doing the task. One time my foreman had to teach a workshop class but was too busy having a vietnam flashback in the HQ so he didn't teach. Is this the side effect of having so many mods running at the same time? Pls Murgh sama you beautiful dutch bastard.
Derwiny 24 maj, 2021 @ 12:20 
I'm not able to call any emergencies, they just disappear immediately. I suspect one of the mods changes how emergencies are called?
THE FORCE 24 maj, 2021 @ 10:12 
Traffic Terminal doesn't get placed in combo back but works in standalone.
THE FORCE 23 maj, 2021 @ 23:12 
Or just don't work right. I been posting on the mods page instead of this.
THE FORCE 23 maj, 2021 @ 22:56 
I'm using the combo pack and a few items won't place down.
CPT_SARCASM 21 maj, 2021 @ 14:12 
I noticed that while using the cloning tool, lamps, toilets and showerheads don't get copied while running the mod. is this as designed or caused by a conflicting mod?
WaKKO151 3 maj, 2021 @ 5:53 
I had a bug BUT... I am pretty sure its because I loaded the mod AFTER I was already playing a prison. The prison had two sections for minimum security prisoners and criminally insane. The orderlies would get stuck searching or moving prisoners and they would just stand there until the prisoner died from starvation. Then they bring the dead body to the docks for shipping. I loaded your Demo prison and it did not have this bug. But I thought I would mention it. Amazing modpack.
WaKKO151 2 maj, 2021 @ 19:39 
thank you for this. just wow and thank you.
Aziz 14 apr, 2021 @ 15:20 
I don't know how I will enjoy the game without you!
Amazing work 🥰!
seang1144 6 apr, 2021 @ 19:49 
Thank you so much! I finally found what you said. Have a nice day:):steamhappy:
murgh  [skapare] 4 apr, 2021 @ 9:18 
In the game menu go to Options -> Experimental and check the Disable Startup Attract Screen option. It prevents default prisons from loading at start.
seang1144 4 apr, 2021 @ 3:41 
Excuse me, sir. I have a question. What does ATTRACT SCREEN mean? I think it means "blind spot(Prison officers don't go somewhere, I can't see what is happening)". Am I right? I can't speak English well. So I don't understand ATTRACT SCREEN. Could you please answer me?
Alliedcvil 22 mar, 2021 @ 17:13 
Hi @Murgh, yep I had to do that and once I did it showed up. It took a bit for it to generate. Thanks!
murgh  [skapare] 21 mar, 2021 @ 14:36 
Grabbing it with the steamworkshopdownloader.io website and unpacking with winrar gives me all the exact files - no issues detected here.
Alliedcvil 21 mar, 2021 @ 13:48 
The initial step (traffic terminal) just keeps coming up as a blank entity with no options. I've tried all of the troubleshooting steps including removing the corrupted files, restarting, uninstalling, reinstalling, cleaning all files and verifying, but nothing seems to help with that step.
murgh  [skapare] 9 mar, 2021 @ 9:46 
If you don't place a terminal then it's not using advanced roads. The Deliveries room will still be called traffic terminal though, never mind.
Fredrik 8 mar, 2021 @ 14:05 
Is it possible to just disable or not use the road mod? Its just overly complicated for me and i just wanna run the normal way, but all the other mods are to my liking.
murgh  [skapare] 7 mar, 2021 @ 23:54 
Last option sounds best to me, I see no production rules at all for it, so it's all hardcoded.
NYSNDGUY 7 mar, 2021 @ 16:23 
Any way to get my workers to stop putting the same crates through the scanner machine in my storage room? Or is there a better place to put the scanner? Or is the scanner a waste, and I should just rely on dogs and metal detectors?
NYSNDGUY 7 mar, 2021 @ 11:51 
Thanks. I tried just observing staff and prisoners entering and exiting the gym in your demo and it was clear that the guards were using a key, but I couldn't tell if the cleaning crew were or not. It seemed like they had to be let in via door controller.
murgh  [skapare] 7 mar, 2021 @ 0:20 
I think it just acts like a staff door, it has no restrictions defined, same as a modern door or a jaildoor xl etcetera.
NYSNDGUY 5 mar, 2021 @ 18:14 
Before I start dropping them in everywhere, what is the behavior of the glass doors? Are they keyed (Staff of Jail), keyless (remote), unlocked, ...?
murgh  [skapare] 25 feb, 2021 @ 9:11 
Mod update:

- removed unknown property on PracticeSolarPanel
murgh  [skapare] 25 feb, 2021 @ 9:07 
Please read Troubleshooting, or scroll through the comments (page 3).
52.Hz 25 feb, 2021 @ 8:47 
订阅后启动后再游戏中没反应
murgh  [skapare] 25 feb, 2021 @ 7:43 
Still compatible with the new game patch, no immediate update is required for this mod.
Schepeppa 22 feb, 2021 @ 7:48 
OK, understood! Thanks for taking the time to answer me questions!
murgh  [skapare] 22 feb, 2021 @ 7:33 
@Schepeppa
I've never seen them glitch before, nor do the exact same call-outs in the 2018 edition of this mod. Hope this clears things up for you.
murgh  [skapare] 22 feb, 2021 @ 7:31 
As I said, then this is a problem with the game engine handling (modded) call-outs. This has nothing to do with the straightforward definitions of such entities in this or any mod. I can't do anything about this issue, it's up to the devs to fix the modding system in the game (which they might just break again at some other place in the game code with each release, see topics in general discussion flooded with bugs atm).
Schepeppa 22 feb, 2021 @ 7:22 
Experimenting further, it seems to just be your military units you can call in that glitch out. Most of the time, they just get stuck and cannot move and when they can move, they glitch when they have to fire their weapons. Any other unit seems to be a-ok.
murgh  [skapare] 22 feb, 2021 @ 0:56 
@Schepeppa that's a game bug, has nothing to do with this mod. Mods can only define callouts, the handling is done by the game engine (which seems quite broken atm).
肥猫 22 feb, 2021 @ 0:20 
看不懂嘤嘤嘤ccccccc
Schepeppa 21 feb, 2021 @ 19:15 
It seems whenever I have a prisoner being violent, my callout units glitch out and cannot move or respond to commands.
murgh  [skapare] 21 feb, 2021 @ 1:48 
I guess you found out yourself by now, the guides tell you step by step what to do, just follow it.
My Pet Named Steve 20 feb, 2021 @ 17:05 
Oh. its 2AM for you no wonder why your not responding sorry about that.
My Pet Named Steve 20 feb, 2021 @ 17:01 
Is there a way to fix corrupted downloads?
My Pet Named Steve 20 feb, 2021 @ 16:26 
ah saw your troubleshoot thing
My Pet Named Steve 20 feb, 2021 @ 16:09 
Also Something is wrong with my traffic terminal it wont spawn
murgh  [skapare] 20 feb, 2021 @ 13:37 
No. Retexture mods are not supported, they touch the same files as this mod. To make that work I would have to release another version of this mod with those textures instead. Not going to happen since it would take too much to maintain. This counts for all retexture mods.
conneath 17 feb, 2021 @ 2:42 
the only mutators i have enabled are All Reputations Revealed and Reduce Dirt Build Up
murgh  [skapare] 17 feb, 2021 @ 1:59 
Interesting, do you have some kind of mutator enabled perhaps? I cannot reproduce in any way. btw cargo helipads should be zoned including the metal detectors, as the demo video shows.
conneath 16 feb, 2021 @ 23:43 
i dont have Island Bound, so i dont have the default helipad object, im using the "Cargo Helipad" staff object, also here's a image that will hopefully help https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2398522043
murgh  [skapare] 16 feb, 2021 @ 13:06 
There are no significant changes to materials files in this hotfix compared to the prior game version - the small serving table had a property toggle so it now can be placed outdoors, and the storage room has the scanner machine added as likely object. So basically no urgent update for this mod is required for now.

Upcoming:
- Metro Stations get an update to work with newer staff members; I also fixed the renderdepth issues they had since The Rock. And they get a button to change their walls into any of the default/dlc walls quickly. A new Metro Stations room will be there to be able to mark the area as a sector in Deployment, to get rid of the metro door it needs now on Exit stations.