Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
much love, was fun
Thanks in advance.
10/10 fuck you
@callofdutyrepo, Yeah, I don't know why, I thought I fixed that by making the team Invulnerable before the teleport. I started after I added the Goliaths, somethings making them kill you before teleporting.
@Biggie_ig, yeah, this is something that usually happens to all players on Custom Zombie maps, where the game crashes after reaching round 40-50.
G_Spawn: On websites, players was asking why their games shutting down after reaching round 40-50. The answers was just that the Game counting all entities = Bullets & Zombies.