Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






me too. I checked file in "%LocalAppData%\ModTheSpire\monsterbgone\config.properties".
However, this does not work as a filtering list in the file.
If I set the settings in Game, file changes.
I am using Hubris, Replay The Spire mod.
This is the last key piece for personal mod collection.:)
Any possibility that you can create functionality [or potentially a new mod] where the enemies from each of the various Act 1/2/3's can cross-pollinate and show up in other different acts of the same tier/#? (ie: Base Act1 mobs in alternate Act1's, or vice-versa). Ideally, events from any equally numbered act would be available in the other acts as well.
One of my biggest disappointments, though make no mistake - I'm not ungrateful at all - is that each of the alternative Act1/2/3's are so self-contained; in terms of monsters, events, and otherwise. I'd love to be able to mish-mash all of the same numbered act's into more singular monster/event pools, so that the game is just as crazy as it could be.
I shouldn't say this, but, I'd probably be willing to pay...? Not sure if it's even possible to code such a mod, and/or how much time and difficulty it would entail to do so.