XCOM 2
[WOTC] Iridar's Template Master - Core
66 kommenttia
Iridar  [tekijä] 21.10.2024 klo 4.53 
No
CyberNeo 21.10.2024 klo 4.42 
@Iridar
Is it possible to use this mod to change soldier class to another if a ability is assigned?
Obama 8.5.2024 klo 23.15 
@Dood!

Did you ever find a fix for the {LINKKI POISTETTU} issue?
Iridar  [tekijä] 30.4.2024 klo 13.26 
@everyone
Template Master has been updated with functionality to create and edit ability trees and stat progression for soldier classes. This is something you can do with base game config, but it's super annoying due to overcomplicated syntax. Template Master simplifies things. Usage is explain in documentation.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2363090327
Dood! 12.4.2024 klo 2.34 
Drat, that didn't work. It still says "?INT?WOTCIRIDARTEMPLATEMASTER.HELP.?" in game instead of armor pierce.
Iridar  [tekijä] 26.3.2024 klo 2.22 
@Dood!
Try StatLabel = "PierceLabel"
Dood! 25.3.2024 klo 17.10 
Hello, ModJam for LWOTC has several items with "Armor Pierce" that don't show up properly in the UI. It was mentioned that ModJam needs to be updated but the relevant line seems to be:

+Edit_X2AmmoTemplate = (T = "HollowPointRounds", P = "UIStatMarkups", OP = "Append", UIStatMarkup = (StatModifier = -2, StatLabel = "Armor Pierce"))

I'm guessing "Armor Pierce" changed to something else? If so, what would the new name be?
cyrneco 27.1.2024 klo 11.38 
@Iridar
Thanks for the lightning answer!
I wasn't sure, I hoped that the ability templates went under some of the categories listed...
I use your mods and Boundr already and you do a great job, it's just a little thing I wish to change but is not supported by any of your mods sadly, I'll have to learn to use the modding tools myself. Thanks again for your work.
Iridar  [tekijä] 27.1.2024 klo 11.06 
@cyrneco
Hi. No. If it was possible, it would've been mentioned in the description. You can edit some aspects of abilities with the Ability Editor mod.
cyrneco 27.1.2024 klo 11.03 
Hi Iridar, thanks for your mods.
Is it possible to edit ability templates with this mod?
4rrakis 3.11.2023 klo 16.01 
You should install this if some other mod you use requires it.
Sest 3.11.2023 klo 15.00 
Hi,
I still don't know what this mod does.
If I don't create mods, does it mean I shouldn't install this?
Adonnay 25.10.2023 klo 23.20 
No problem, thanks for the answer:)
Iridar  [tekijä] 25.10.2023 klo 19.53 
@Adonnay
Sorry for the late response. There's no easy way to copy entire template atm.
bigwormfire 25.10.2023 klo 12.37 
i came here to change item or armor cost?
Adonnay 17.6.2023 klo 4.21 
Hi! Absolutely awesome tool, thanks :)
One question though on how to properly use it. Is there an easy way to make a copy of an existing template? I.e. make a copy of the normal pistol so you only have to change a couple of values instead of setting all properties yourself? Couldn't really find it in the documentation. Only how to take single values from a donor template.
SilverSkies 29.3.2023 klo 18.13 
alright thanks for the clarification
Iridar  [tekijä] 29.3.2023 klo 18.02 
@SilverSkies
Template Master currently cannot modify or create character templates, it cannot do anything that has to do with units.
SilverSkies 29.3.2023 klo 15.50 
the dev of enemy reskinner said this mod may be able to help with converting cosmetic parts into a unit that works with enemy reskinner.

do you have any advice on the topic? it doesn't seem obvious how i would do this from your documentation
OVER JUSTICE 17.3.2023 klo 13.34 
Thank you so much for the response Iridar, I'll look into that!
Iridar  [tekijä] 4.3.2023 klo 21.51 
There's weapon global stat changer mod or something like that, maybe you could try using that.
Iridar  [tekijä] 4.3.2023 klo 21.50 
If you need to make that kind of change you're better off making your own mod.
Iridar  [tekijä] 4.3.2023 klo 21.50 
Currently not.
OVER JUSTICE 4.3.2023 klo 16.56 
It is possible to use this to make global changes to a weapon category's stats? As in, could it make a blanket change to the range tables of all weapons in the assault rifle category so that they all remain uniform statwise without having to individually change them one at a time for each custom weapon mod?
adverl 29.10.2022 klo 9.39 
Hmm, what you are saying does make sense. Let me do some more digging. It must be some other mod relying on your mod as a dependency that's really causing the issue.
Iridar  [tekijä] 29.10.2022 klo 4.10 
By itself, this mod doesn't do anything. It requires other mods to provide configuration that will instruct it to do something. Template Master currently cannot edit abilities at all. So you must have some other mod that uses Template Master to do something to weapons (grenades) you're trying to use the ability with.
adverl 29.10.2022 klo 0.09 
Hmm, I tracked down this mod to have a strange issue:
The RPGO perk "needle grenades" for grenadier would not work when this mod is activated.
And the perk would work again when this mode is deactivated.
Iridar  [tekijä] 27.10.2022 klo 18.28 
> Does this support armor templates?

It's listed in the description, so yes.

> Does it support changing weapons to new custom categories?

It makes no difference whether a weapon category is custom or not. Weapon category is just a name property on weapon templates. Yes, this mod can edit it.
Iridar  [tekijä] 3.9.2022 klo 4.26 
That's highly unlikely.
Recon 2, Maira 3.9.2022 klo 0.51 
Unfortunately this mod in particular is causing MASSIVE stutter any time an action or move is made :(
Rost Kurt 20.4.2022 klo 3.19 
а все, понял скобки лишние
Rost Kurt 20.4.2022 klo 3.16 
@Iridar, правильно со скобками или без?
+Edit_X2WeaponTemplate = (T = "SustainingSphere", P = "Cost",\\
Cost = (ArtifactCosts[0] = (ItemTemplateName = "CorpseAdventPriest", Quantity = 1),\\
ArtifactCosts[1] = (ItemTemplateName = "MindShield", Quantity = 1),\\
ResourceCosts[0] = (ItemTemplateName = "Supplies", Quantity = 55)))

или

+Edit_X2WeaponTemplate = (T = "SustainingSphere", P = "Cost",\\
Cost = (ArtifactCosts[0] = (ItemTemplateName = "CorpseAdventPriest", Quantity = 1),\\
(ArtifactCosts[1] = (ItemTemplateName = "MindShield", Quantity = 1),\\
(ResourceCosts[0] = (ItemTemplateName = "Supplies", Quantity = 55)))

?
Iridar  [tekijä] 20.4.2022 klo 3.04 
Нет, Cost два раза написано
Rost Kurt 20.4.2022 klo 2.50 
правильно?
Rost Kurt 20.4.2022 klo 2.49 
@Iridar, +Edit_X2WeaponTemplate = (T = "SustainingSphere", P = "Cost",\\
Cost = (ArtifactCosts[0] = (ItemTemplateName = "CorpseAdventPriest", Quantity = 1),\\
Cost = (ArtifactCosts[1] = (ItemTemplateName = "MindShield", Quantity = 1),\\
ResourceCosts[0] = (ItemTemplateName = "Supplies", Quantity = 55)))
Iridar  [tekijä] 20.4.2022 klo 2.45 
+Edit_X2WeaponTemplate = (T = "MysticStaff_MG", RDLC=("PrototypeArmoury", "CovertInfiltration"), P = "Cost",\\
Cost = (ResourceCosts[0] = (ItemTemplateName = "Supplies", Quantity = 10),\\
ResourceCosts[1] = (ItemTemplateName = "AlienAlloy", Quantity = 2)))

Можно использовать ArtifactCosts вместо ResourceCosts, разницы нет.
Rost Kurt 20.4.2022 klo 2.33 
@Iridar, а как добавить в стоимость предмета предмет? Команда ArtifactCosts подойдет?
Dies Irae 15.4.2022 klo 23.47 
Thank you. Now to l teach myself
Iridar  [tekijä] 15.4.2022 klo 17.14 
It's possible.
Dies Irae 15.4.2022 klo 15.56 
Can you use this to set up a 3 tier config that will automatically switch to 5 tier config when using your 5two. Currently trying to make strike rifles a unique weapon rather than a skin.
Iridar  [tekijä] 11.4.2022 klo 7.36 
@Frizzeldian12
I'll think about it. I could use such a functionality myself, though it's usually simpler to set up through script.

I feel like you're confusing sockets (points in 3ds space for 3d models to attach to each other, such as visual weapon upgrades to weapons, or weapons to units) with upgrade slots.

You can already add upgrade slots to any equippable item through config for Highlander:
https://x2communitycore.github.io/X2WOTCCommunityHighlander/strategy/NonWeaponUpgradeSlots/#nonweaponupgradeslots
Dęąth Viper 11.4.2022 klo 7.12 
awesome work! You are truly the king of modding. Request though, can you add in the coding for us to put sockets on ANY item in game please? Mostly so I can put extra sockets on armor and vest slots. I am going to be releasing a new loot mod similar to grimy but only attachs to vest slots and armor slots
XpanD 11.4.2022 klo 3.19 
Got it, thanks for the clarification.
Iridar  [tekijä] 11.4.2022 klo 2.33 
WSR is more convenient for reskinning weapons through config, since it can do it in one line. WSR can add sockets, Template Master cannot (yet?).

WSR was developed for a specific purpose: reskinning weapons, other commands were added over time as needed or requested, without much thought put into keeping things consistent.

Template Master was developed as a general-purpose tool for editing templates, primarily for myself and other modmakers, without any care being put into making it user-friendly.

They are different mods with different philosophies.
XpanD 11.4.2022 klo 2.06 
Adding on to the previous question... Are there any big WSR features that aren't working yet? (if you happen to remember offhand)
Iridar  [tekijä] 10.4.2022 klo 22.03 
For the most part.
Dęąth Viper 10.4.2022 klo 14.33 
So this can essentially replace WSR?
Iridar  [tekijä] 19.1.2022 klo 1.54 
@Mustache Meat
You can also check if this folder exists (where this mod should be downloading into), and if yes, then delete i.
..\steamapps\workshop\content\268500\2363075446

Recently I heard someone else having a similar issue, and the only thing that helped them is nuking the entire workshop folder, though obviously that will reset and changes you made to mods' configs, if any.
Shrimp Burglar 19.1.2022 klo 1.51 
@Iridar Many thanks for the speedy reply! Tried all this then read your post. Triple checked things again. Probably just a Steam issue so I'll try at a later date. Thank you for the tips! Excited to try this mod whenever Steam stops being a poopy butt
Iridar  [tekijä] 19.1.2022 klo 1.40 
@Mustache Meat
This problem is not caused by anything specific to this mod, it just happens sometimes with Steam.

Close the launcher, restart PC, start Steam, unsubscribe for the mod, wait a minute, subscribe to the mod, wait a minute. Start the launcher.

If the mod is still not there, go to launcher's Options menu and select "Show hidden mods". If the mod appears then, you can right click on it and select "Unhide".